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White, Peter J. T.; Delaney, David G.; Syncox, David; Akerberg, Oscar Avila; Alters, Brian – EDUCAUSE Quarterly, 2011
Student response systems can help instructors integrate active learning into their classrooms. Such technology is known by a variety of names, including classroom response systems, student response systems, audience response systems, electronic response systems, personal response systems, zappers, and clickers. The "system" consists of three…
Descriptors: Student Reaction, Audience Response, Computer Software, Active Learning
Metz, Rosalyn – EDUCAUSE Quarterly, 2010
While many talk about the cloud, few actually understand it. Three organizations' definitions come to the forefront when defining the cloud: Gartner, Forrester, and the National Institutes of Standards and Technology (NIST). Although both Gartner and Forrester provide definitions of cloud computing, the NIST definition is concise and uses…
Descriptors: Definitions, Computers, Computer Networks, Shared Resources and Services
Stewart, Meg; Clark, Jeffrey; Donald, Jeremy; VanCamp, Keri – EDUCAUSE Quarterly, 2011
This article focuses on mobile computing with a tablet PC, drawing from over five years of experience teaching with tablets in outdoor, field-based classes. In this article, the authors discuss three courses--Environmental Science, Ecology, and Biology--taught at three colleges. Each course is treated as a vignette from the point of view of a…
Descriptors: Computer Uses in Education, Handheld Devices, Outdoor Education, Educational Technology
Higdon, Jude; Reyerson, Kathryn; McFadden, Colin; Mummey, Kevin – EDUCAUSE Quarterly, 2011
Kay Reyerson and her graduate assistant Kevin Mummey applied for and received an internally funded instructional grant to address design challenges in their course Medieval Cities of Europe. One of the grant's goals was to encourage experimentation that might lead to scalable, sustainable, transformative, technology-enhanced pedagogies that could…
Descriptors: Educational Research, Technology Uses in Education, Grants, Films
Hai-Jew, Shalin – EDUCAUSE Quarterly, 2011
This article showcases a virtual interactive participatory design activity for building a digital entomology lab. Conceptualized as a virtual complement to a general entomology course at Kansas State University, the lab would allow learners to explore morphological aspects of insects--their various forms and functions--in order to understand…
Descriptors: Instructional Design, Entomology, Lighting, Science Instruction
Trappler, Thomas J. – EDUCAUSE Quarterly, 2009
Today's higher education environment is marked by heightened accountability and decreased budgets. In such an environment, no higher education institution can afford to ignore alternative approaches that could result in more effective and less costly solutions. Open-source software (OSS) can serve as a viable alternative to traditional proprietary…
Descriptors: Higher Education, Computer Software, Intellectual Property, Public Sector
Gibson, Robert; Miller, Ann – EDUCAUSE Quarterly, 2011
Lecture/presentation capture is a gradually emerging technology at many colleges and universities and will likely increase in use because students prefer courses that offer online lectures over traditional classes that do not. Many capture products also allow faculty to segment and edit lectures, add/exchange notations, view lectures on mobile…
Descriptors: Video Technology, Feedback (Response), Human Services, Confidentiality
McHaney, Roger W. – EDUCAUSE Quarterly, 2009
In March 2009, Kansas State University successfully implemented the ELATEwiki website to encourage a public exchange of e-learning and teaching resources. ELATEwiki, the Electronic Learning and Teaching Exchange, facilitates the creation and documentation of innovative teaching approaches used by individuals and organizations interested in…
Descriptors: Higher Education, Computer Mediated Communication, Collaborative Writing, Web Sites
Paine, Thomas A.; Griggs, Tyler J. – EDUCAUSE Quarterly, 2008
Educational institutions today face budgetary restraints and scarce resources, complicating the decision of how to allot bandwidth for campus network users. Additionally, campus concerns over peer-to-peer networking (specifically outbound Internet traffic) have increased because of bandwidth and copyright issues. In this article, the authors…
Descriptors: Management Systems, Schools, Computer Software, Internet
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
McSwain-Starrett, Lauren T.; Conley, Stephanie Scheer – EDUCAUSE Quarterly, 2011
Student computing is now mobile. For college students across the nation, convenient access to information--anytime, anywhere, on demand--has become not only a priority, but a necessity. To successfully serve the needs of this current generation of students, colleges and universities must recognize the trend and align services accordingly.…
Descriptors: College Students, Access to Information, Handheld Devices, Computer Software
Ettzevoglou, Nathalie; McBride, Jessica – EDUCAUSE Quarterly, 2009
Writing effectively is academically and professionally crucial for students, and helping them attain that skill is a major goal for writing instruction. The social networking site Ning offers a variety of Web 2.0 tools that can help students learn to write as well as write to learn. In this article, the authors describe their personal experiment…
Descriptors: College Students, Writing Instruction, Computer Software, Social Networks
Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
Ullman, David F.; Haggerty, Blake – EDUCAUSE Quarterly, 2010
Cloud computing is the latest paradigm shift for the delivery of IT services. Where previous paradigms (centralized, decentralized, distributed) were based on fairly straightforward approaches to technology and its management, cloud computing is radical in comparison. The literature on cloud computing, however, suffers from many divergent…
Descriptors: Figurative Language, Definitions, Program Implementation, Integrated Learning Systems
Sheard, Reed – EDUCAUSE Quarterly, 2010
When the author was brought on as CIO of Westmont College in October 2008, the president, Board of Trustees, and campus environment made it clear that technology needed a major overhaul to meet the college's growing requirements. Also, these changes needed to happen without significantly increasing the IT budget or staff. Marketing Charts…
Descriptors: Problem Solving, Computer Mediated Communication, Educational Finance, Innovation

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