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Shillo, Roi; Hoernle, Nicholas; Gal, Kobi – International Educational Data Mining Society, 2019
Creativity is a dynamic process which generates ideas that are both novel and of value. However there is little understanding in what drives creativity in students and how to help teachers or education experts to detect creative thinking. This paper begins to address this gap by providing a platform and experiments for studying how creative…
Descriptors: Geometry, Mathematics Instruction, Visualization, Teaching Methods
Minematsu, Tsubasa – International Association for Development of the Information Society, 2019
In this study, we investigated which section of a page was difficult for students to read, based on eye movement data and subjective impressions of the page's difficulty, with the aim of helping teachers revise teaching materials. It is problematic to manually model relationships between eye movements and subjective impressions of the page's…
Descriptors: Eye Movements, Difficulty Level, Reading Processes, Instructional Materials
Basu, Debasmita; Panorkou, Nicole – North American Chapter of the International Group for the Psychology of Mathematics Education, 2018
This study is part of a larger project exploring students' thinking of Dynamic Measurement (DYME), an approach to area measurement that engages students in dynamic digital experiences of measuring rectangular surfaces through sweeping lengths. The goal of this study was to evaluate the extent to which students could bridge the mathematical…
Descriptors: Measurement, Mathematics Instruction, Grade 3, Elementary School Students
Blake, John – Research-publishing.net, 2020
This article describes the development of a tense and aspect identifier, an online tool designed to help learners of English by harnessing a natural language processing pipeline to automatically classify verb groups into one of 12 grammatical tenses. Currently, there is no website or application that can automatically identify tense in context,…
Descriptors: Verbs, Computer Software, Teaching Methods, Computer Assisted Instruction
Kerrigan, Simon; Feng, Shihui; Vuthaluru, Rupa; Ifenthaler, Dirk; Gibson, David – International Association for Development of the Information Society, 2019
Problem-solving and collaboration are regarded as an essential part of 21st Century Skills. This study describes a task-focused approach to network analysis of trace data from collaborative problem-solving in a digital learning environment. The analysis framework builds and expands upon previous analyses of social ties as well as discourse…
Descriptors: Network Analysis, Problem Solving, Task Analysis, Data Analysis
Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course
Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
Kenneth Holstein; Bruce M. McLaren; Vincent Aleven – Grantee Submission, 2017
Classroom experiments that evaluate the effectiveness of educational technologies do not typically examine the effects of classroom contextual variables (e.g., out-of-software help-giving and external distractions). Yet these variables may influence students' instructional outcomes. In this paper, we introduce the Spatial Classroom Log Explorer…
Descriptors: Learning Processes, Visual Learning, Visualization, Computer Software
Dafoulas, Georgios A.; Maia, Cristiano Cardoso; Clarke, Jerome Samuels; Ali, Almaas; Augusto, Juan – International Association for Development of the Information Society, 2018
This paper provides a detailed description of how a smart spaces laboratory has been used for assessing learners' performance in various educational contexts. The paper shares the authors' experiences from using sensor-generated data in a number of learning scenarios. In particular the paper describes how a smart learning environment is created…
Descriptors: Technological Advancement, Measurement Techniques, Physiology, Emotional Response
Gomes Costa, Mauro Alexandre Folha; Serique Meiguins, Bianchi; Carneiro, Nikolas S.; Gonçalves Meiguins, Aruanda Simões – International Association for Development of the Information Society, 2013
This paper proposes an extension to mobile augmented reality (MAR) environments--the addition of data charts to the more usual text, image and video components. To this purpose, we have designed a client-server architecture including the main necessary modules and services to provide an Information Visualization MAR experience. The server side…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Krohn, Steven – Association of Small Computer Users in Education (ASCUE), 2005
This article describes how research in both educational theory and cognitive psychology tells us that visual learning is one of the best methods for teaching students of all ages how to think and how to learn. With this basic understanding, it is only natural that we teach and let students experience the power of visualization. Visualization can…
Descriptors: Visualization, Motion, Visual Learning, Learning Strategies
McDaniel, Ernest D.; Kroll, Mark D. – 1984
This study examines the Wheatley Cube as a measure of spatial/visualization ability. The Wheatley Cube is a computer managed task which requires the subject to visualize a three-dimensional workspace and to find an invisible dot located within this space. Thirty-three undergraduate students were administered four tests of spatial/imaginal ability…
Descriptors: Computer Software, Higher Education, Measurement Techniques, Performance Tests
Baker, Patti R.; Belland, John C. – 1986
Arguing that females need instruction in visuo-spatial skills before adolescence, when they begin to lag behind males in the development of these skills that are so strongly correlated with success in technical careers, this paper discusses the use of the three-dimensional and spherical graphics of ExperLOGO to develop spatial skills in students…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Education
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Hey, Jessie – 1996
With the explosion in information resources being developed by computer scientists, subject specialists, librarians, and commercial companies, the challenge for the information professional is to keep abreast of the most significant developments and to distill the information for a wide range of users. This paper looks at some of the developments…
Descriptors: Artificial Intelligence, Cataloging, Computer Interfaces, Computer Science