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Leanna Rudin – Studies in Applied Linguistics & TESOL, 2025
This study investigates iMessage Tapbacks (e.g., [heart], [thumb up], !!) as "sequence-closing seconds," or minimal responses that fulfill conversational obligations in text-based group chats. Through conversation analysis of three group conversations, the analysis demonstrates how Tapbacks operate as efficient second pair-parts (2pps)…
Descriptors: Synchronous Communication, Visual Aids, Discourse Analysis, Groups
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Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
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Hugo Curiel; Emily S. L. Curiel; Santos Villanueva; Carlos Eduardo Garza Ayala; Alexander S. Cadigan – Journal of Applied Behavior Analysis, 2024
This study demonstrates the use of two web-based programs, one to identify video preferences and the other to assess their reinforcing effects. We used the Multiple-Stimulus-Without-Replacement Preference Assessment Tool (MSWO PAT) to identify the video preference hierarchies of seven participants, ages 4-11 years old. We then used a customized…
Descriptors: Web Sites, Computer Software, Video Technology, Visual Aids
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Pakiso J. Khomokhoana; Rouxan C. Fouché; Tlholohelo S. Nkalai – Discover Education, 2025
Unified Modelling Language (UML) class diagrams are standard tools in software engineering education, typically analysed for syntactical correctness rather than their communicative dimensions. This study applies semiotic theory to investigate how first-year Bachelor of Computer Information Systems students engage with UML class diagrams as…
Descriptors: Semiotics, Programming Languages, Computer Software, Information Systems
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Jingwen Dong – Journal of Education and Learning, 2024
Lexicography has seen significant advancements during the past seven decades. This paper aims to provide a thorough review of lexicography research by analysing 7302 related publications from the Web of Science Core Collection database with two visualization tools: VOSviewer and CiteSpace. The lexicography studies are initially evaluated for the…
Descriptors: Lexicography, Research Methodology, Electronic Publishing, Electronic Books
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Knochel, Aaron D. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2023
With the release of artificial intelligence image-generation platforms to the broader public in 2022, there is an opportunity to evaluate how image-making practices may change and speculate how graphic design software, such as Photoshop, may evolve. Using a methodology of assemblage, a relational study of Photoshop and Midjourney is gathered to…
Descriptors: Art Education, Artificial Intelligence, Visual Aids, Computer Software
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Kimberley L. M. Zonneveld; Alison D. Cox; Madeline M. Asaro; Kieva S. Hranchuk; Arezu Alami; Laura D. Kelly; Jan C. Frijters – Journal of Applied Behavior Analysis, 2024
Visual inspection of single-subject data is the primary method for behavior analysts to interpret the effect of an independent variable on a dependent variable; however, there is no consensus on the most suitable method for teaching graph construction for single-subject designs. We systematically replicated and extended Tyner and Fienup (2015)…
Descriptors: Graphs, Video Technology, Teaching Methods, Computer Software
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Radovan Šikl; Karla Brücknerová; Hana Švedová; Filip Dechterenko; Pavel Ugwitz; Jirí Chmelík; Hana Pokorná; Vojtech Jurík – Journal of Computer Assisted Learning, 2024
Introduction: Media comparison studies examining the effectiveness of immersive virtual reality in education have yielded inconclusive findings, leaving the question of its impact on learning compared to conventional media unanswered. To address this issue, our study employs a novel approach that combines media comparison with an investigation on…
Descriptors: Computer Simulation, Educational Technology, Secondary School Students, Topography
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Baudilio Coto; Inmaculada Sua´rez; Maria Jose´ Tenorio; Miguel Angel Gonza´lez – Journal of Chemical Education, 2023
The COVID-19 pandemic and its related restrictions forced the reorganization of learning methodology and gave a central role to remote learning. Laboratory experiments are the most affected activity, and several alternatives were described. This work proposes to create calculation tools by simply programming in Visual Basic of Excel to emulate the…
Descriptors: Laboratory Experiments, Computer Software, Computation, Visual Aids
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Leah M. Ridgway; Tom Cox – IEEE Transactions on Education, 2024
Contribution: This study uses a qualitative research method to analyze interviews where participants simplified an electric circuit while explaining their thought process. Background: Rearranging circuit diagrams is a fundamental skill in electrical and electronic engineering, yet students can struggle with unfamiliar configurations. Current…
Descriptors: Electronic Equipment, Visual Aids, Engineering Education, Undergraduate Students
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Artur Fredyk; Agata Bara; Anna Brachman; Grzegorz Sobota; Bogdan Bacik – Research in Dance Education, 2024
One of the basic skills of a dancer is the ability to keep the body balance ("aplomb") while performing various dance figures. These movements are often performed with limited vision control due to dynamic motion or environmental conditions. Our aim was to verify whether the exercises with eyes closed of the ballet school students would…
Descriptors: Dance, Psychomotor Skills, Dance Education, Human Posture
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Ryan Angga Pratama; Sedat Kanadli – Journal of Educational Technology, 2024
This study aims to determine the effectiveness of GeoGebra-assisted learning on students' mathematical representation through a meta-analysis study and possible moderator variables to moderate it. Experimental studies were obtained from Google Scholar and ERIC databases and then included in this meta-analysis study were 23 studies that met the…
Descriptors: Computer Software, Mathematics Education, Computer Assisted Instruction, Multimedia Materials
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Meyer, Brad C.; Bishop, Debra S. – Decision Sciences Journal of Innovative Education, 2022
This article examines how students learn about data-driven decision-making by creating and using a dashboard to play an online version of the familiar Beer Game. The objective is to apply data visualization skills to a business system in a way that leads to effective decisions. The students not only build a dashboard in Tableau, they also use it…
Descriptors: Visual Aids, Data Analysis, Decision Making, Computer Software
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Tang Minh Dung; Le Thai Bao Thien Trung; Nguyen Thi Nga – Journal of Pedagogical Research, 2025
This study investigates whether Vietnamese students face specific challenges when visualizing skew versus intersecting lines and whether using the anaglyph feature of GeoGebra can help overcome these difficulties. Employing a design-based research approach over four phases with 12th-grade students, the study involved tasks in traditional…
Descriptors: Mathematics Instruction, Computer Software, Grade 12, High School Seniors
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Rachel G. Barnett; Paul W. Cascella – Communication Disorders Quarterly, 2025
This research examined the cost and features of 20 speech sound disorder (SSD) treatment apps as part of the feature mapping paradigm. Methods included the development of a 48-item SSD checklist culled from the extant literature and sorted into 10 categories: linguistic level, feedback types, customization, image types, image iconicity, speech…
Descriptors: Speech Impairments, Intervention, Computer Oriented Programs, Speech Skills
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