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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
Sachiko Nakamura; Ryan Spring; Shizuka Sakurai – TESL-EJ, 2024
This study looked at how practically ASR-based interactive video assignments can be integrated into EFL classrooms for additional out-of-class speaking practice, and what effects it will have on students. We created an ASR-based interactive video assignment using Google Scripts and gave it to students as a homework assignment between lessons in…
Descriptors: Foreign Countries, Interactive Video, Teaching Methods, English (Second Language)
Ghilay, Yaron – Journal of Educational Technology, 2018
The aim of the study was to examine the effectiveness of a model called Video-Based Learning (VBL). VBL is designed to improve the learning of higher education courses, especially those based on activities performed on a computer screen, or learning related to the understanding of visual objects, such as formulas, equations, diagrams, etc. The…
Descriptors: Interactive Video, Higher Education, Student Attitudes, Foreign Countries
Caruso, Marinella; Fraschini, Nicola; Kuuse, Sabine – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Feedback is one of the most important influences on second language learning. While much research has been undertaken in the field of corrective feedback, the study of student engagement with feedback in languages remains understudied. This article addresses the need for more interactive, effective and time-saving feedback, achieving more student…
Descriptors: Feedback (Response), Learner Engagement, Second Language Learning, Higher Education
Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
McIntyre, Timothy; Wegener, Margaret; McGrath, Dominic – Teaching & Learning Inquiry, 2018
We have developed and demonstrated the effectiveness of a set of online interactive learning modules to accompany physics courses at first- and second-year university levels. Students access the modules prior to attending lectures to familiarize themselves with content which is then discussed and reaffirmed in class. Student surveys and access…
Descriptors: Electronic Learning, Units of Study, Lecture Method, Physics
Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
Guy, Richard; Byrne, Bruce; Rich, Peter – Advances in Physiology Education, 2014
The accommodation of diverse student learning approaches and maintenance of good academic outcomes are often difficult to achieve in university courses, particularly where large classes are concerned. These issues become even more significant when dealing with first-year students in science courses with high levels of factual and conceptual…
Descriptors: Foreign Countries, Physiology, Science Instruction, Video Technology
Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
Beal-Alvarez, Jennifer S.; Cannon, Joanna E. – Odyssey: New Directions in Deaf Education, 2015
The field of deaf education lacks rigorous research that supports any singular instructional practice (Luckner, Sebold, Cooney, Young III, & Muir 2005/2006; Easterbrooks & Stephenson, 2012). However studies indicate that technology, frequently used during instruction with students who are deaf or hard of hearing (Easterbrooks, Stephenson,…
Descriptors: Deafness, Hearing Impairments, Teaching Methods, Technology Uses in Education
Hockicko, Peter; Krišták, Luboš; Nemec, Miroslav – European Journal of Engineering Education, 2015
Video analysis, using the program Tracker (Open Source Physics), in the educational process introduces a new creative method of teaching physics and makes natural sciences more interesting for students. This way of exploring the laws of nature can amaze students because this illustrative and interactive educational software inspires them to think…
Descriptors: Video Technology, Teaching Methods, Science Instruction, Physics
Allen Wolmer; Leonid Khazanov – Journal of Mathematics Education at Teachers College, 2011
Interactive Whiteboards (IWBs) are becoming commonplace throughout primary, secondary, and postsecondary classrooms. However, the focus of the associated lesson creation & management software tools delivered with IWBs has been the primary grades, while secondary and postsecondary mathematics lessons have requirements beyond what is delivered…
Descriptors: Calculus, Mathematics Instruction, Computer Software, Technology Uses in Education
Lietzau, Julie Arnold; Mann, Barbara J. – Journal of Library & Information Services In Distance Learning, 2009
A discussion of a university library's use of Web conferencing (real-time synchronous instruction) which addresses the questions (1) Is Web conferencing a viable option for distance students in online only classrooms? (2) Do faculty and students benefit from this type of instruction? Four different scenarios are presented with assessment results…
Descriptors: Distance Education, Research Libraries, Foreign Countries, Library Instruction
Yanguas, Inigo – Language Learning & Technology, 2010
This study explores task-based, synchronous oral computer-mediated communication (CMC) among intermediate-level learners of Spanish. In particular, this paper examines (a) how learners in video and audio CMC groups negotiate for meaning during task-based interaction, (b) possible differences between both oral CMC modes and traditional face-to-face…
Descriptors: Experimental Groups, Control Groups, Computer Mediated Communication, Computer Software
Romeo, Geoff; Gronn, Donna; McNamara, Sue; Teo, Yiong Hwee – Australian Educational Computing, 2012
The purpose of this study was to field-test several conferencing technologies in regional schools in Victoria to determine whether the technologies are appropriate for the needs of the university supervisor, trainee teachers and supervising teachers with regard to practicum placements. The study also explored the potential of technology for other…
Descriptors: Foreign Countries, Educational Technology, Computer Uses in Education, Distance Education
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