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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
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Susanti, Atika; Mustadi, Ali; Asnimar; Susiloningsih, Esti – Elementary School Forum (Mimbar Sekolah Dasar), 2019
Writing is one of the subjects taught at school. Through poetry writing, students' imaginative writing skills can be improved. The purpose of this research is to describe the improvement in poetry writing skills and students' activity using Prezi. This research employed a classroom action research method conducted in three cycles. Each cycle…
Descriptors: Writing Skills, Writing Improvement, Poetry, Educational Media
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Dudaite, Jolita; Prakapas, Romas – Digital Education Review, 2019
With the changing students' generations and education content as well as modernization of educational technologies, various technical solutions are increasingly used by the teachers to supplement daily classroom activities. One of the novelties introduced in Lithuania in 2013 -- ActivInspire system -- was oriented towards mathematics and science…
Descriptors: Influence of Technology, Educational Technology, Technology Uses in Education, Foreign Countries
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Cruz, Bárbara C. – Social Education, 2013
Barbara Cruz describes how what began as a challenge (i.e., finding or justifying the time to spend on history instruction in an environment of high-stakes testing) turned into a rich learning experience for students using historical fiction. By designing experiences that were literacy centered but based in historical content, this group of…
Descriptors: History Instruction, Fiction, History, Childrens Literature
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Zheng, Binbin; Warschauer, Mark; Hwang, Jin Kyoung; Collins, Penelope – Journal of Science Education and Technology, 2014
This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students' science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in…
Descriptors: Quasiexperimental Design, Grade 5, Elementary School Science, Science Instruction
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Hao, Chen Fang – Australasian Journal of Educational Technology, 2010
"Paper Scribbles" (PS) consisting of markers, vanguard sheets and 3M "Post-It" notes, is a pedagogical tool to harness collective intelligence of groups for collaborative learning in the classroom. Borrowing the key features of PS and yet avoiding some of their physical limitations, a computer-based tool called "Group…
Descriptors: Cooperative Learning, Comparative Analysis, Grade 5, Learning Processes
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Shaw, Edward L., Jr.; Baggett, Paige V.; Salyer, Barbara – Science Activities: Classroom Projects and Curriculum Ideas, 2004
Computer technology can be integrated into science inquiry activities to increase student motivation and enhance and expand scientific thinking. Fifth-grade students used the visual thinking tools in the Kidspiration[R] software program to generate and represent a web of hypotheses around the question, "What affects the distance a marble rolls?"…
Descriptors: Grade 5, Inquiry, Science Activities, Computer Uses in Education
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Earle, Sarah – Primary Science Review, 2004
As a science subject leader and year 6 teacher in North Bristol, the author has spent the last few months exploring how an interactive whiteboard (IWB) can be used to teach science skills, particularly those that are repeatedly highlighted as problematic, such as analysis and evaluation of evidence. The IWB came with software called…
Descriptors: Evidence, Foreign Countries, Simulation, Science Instruction
Novotna, Jarmila, Ed.; Moraova, Hana, Ed.; Kratka, Magdalena, Ed.; Stehlikova, Nad'a, Ed. – International Group for the Psychology of Mathematics Education, 2006
This document contains the second volume of the proceedings of the 30th Annual Conference of the International Group for the Psychology of Mathematics Education. Conference presentations are centered around the theme "Mathematics at the Centre." This volume features 60 research reports by presenters with last names beginning between Abr…
Descriptors: Program Effectiveness, Foreign Countries, Middle Schools, Textbooks