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Showing 1 to 15 of 41 results Save | Export
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Vargas-Alejo, Verónica; Montero-Moguel, Luis E. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
In this study we show the models that students of administration and accounting careers built when performing an activity close to the real life, with the use of Excel. The representations and ideas exhibited by the students when they used the software are analyzed. The methodology was qualitative. The theoretical framework was the Models and…
Descriptors: Computer Software, Models, Population Growth, Learning Activities
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Johnson, Ensa; Morwane, Refilwe; Dada, Shakila; Pretorius, Gaby; Lotriet, Marena – Journal of Continuing Higher Education, 2018
Student engagement is a prerequisite for successful learning. Due to the tremendous change in the use of information and communication technologies, the nature of this engagement has had to adapt to fit a hybrid approach of teaching and learning. In this qualitative study, three focus group discussions were conducted that aimed to investigate…
Descriptors: Adult Students, Adult Learning, Student Attitudes, Learner Engagement
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Rogers, Laurence; Twidle, John – Research in Science & Technological Education, 2013
Background: The authors have conducted a number of research projects into the use of ICT in science teaching and most recently have collaborated with five European partners in teacher education to develop resources to assist teacher trainers in delivering courses for the professional development of science teachers. Purpose: 1. To describe the…
Descriptors: Computer Uses in Education, Science Instruction, Pedagogical Content Knowledge, Computer Software
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Garrett, Lauretta – Adults Learning Mathematics, 2012
This case is part of a teaching experiment that sought to provide insight into how the use of mathematics technology affects the internal mathematical representations possessed by adult developmental mathematics students. Sequences of dot patterns were examined and analyzed by the participant. He then used the algebraic features of a dynamic,…
Descriptors: Adult Students, Remedial Mathematics, Computer Uses in Education, Student Empowerment
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Rich, Peter J.; Trip, Tonya – TechTrends: Linking Research and Practice to Improve Learning, 2011
The increasing ease and ubiquity of video has resulted in a proliferation of video annotation tools used and designed for improving education. While similar, each tool has its relative strengths and weaknesses. Choosing the "right" tool can have an impact on the experience of teachers and the effectiveness of video as a means for improving…
Descriptors: Video Technology, Computer Software, Educational Improvement, Computer Uses in Education
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O'Toole, Sean; Essex, Belinda – Australian Journal of Adult Learning, 2012
When we separate the process of learning that is experienced by adults and children from the methods, systems and settings that are used, a clear case can be made for a very distinct, andragogical model. This concept exists separately from the notion that there is undoubtedly a common pedagogy or "art of teaching" that is shared by the…
Descriptors: Adult Learning, Adult Students, Learning Processes, Learning Experience
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
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Webb, Sue – Journal of Workplace Learning, 2012
Purpose: What happens when computer software is designed to replace the teacher and the human role is to service the relationship between the software and the learner? Specifically, this paper aims to consider whether or not emotional labour is performed in contexts mediated by technology in the private sector. Design/methodology/approach: The…
Descriptors: Foreign Countries, Teachers, Computer Software, Teacher Role
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LeNoue, Marvin; Hall, Tom; Eighmy, Myron A. – Adult Learning, 2011
The advent of Web 2.0 and the spread of social software tools have created new and exciting opportunities for designers of digitally-mediated education programs for adults. Whether working in fully online, blended, or face-to-face learning contexts, instructors may now access technologies that allow students and faculty to engage in cooperative…
Descriptors: Electronic Learning, Educational Technology, Adult Education, Computer Software
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Minocha, Shailey; Schroeder, Andreas; Schneider, Christoph – British Journal of Educational Technology, 2011
Higher and further education institutions are increasingly using social software tools to support teaching and learning. A growing body of research investigates the diversity of tools and their range of contributions. However, little research has focused on investigating the role of the educator in the context of a social software initiative, even…
Descriptors: Teacher Role, Adult Education, Adult Educators, Computer Software
Golden, Elspeth – ProQuest LLC, 2010
In spite of the goodwill and best efforts of software engineers and usability professionals, systems continue to be built and released with glaring usability flaws that are costly and difficult to fix after the system has been built. Although user interface (UI) designers, be they usability or design experts, communicate usability requirements to…
Descriptors: Computer Software, Computer Interfaces, Computer System Design, Usability
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Lauwers, Tom – ProQuest LLC, 2010
This thesis is about a design process for creating "educationally relevant" tools. I submit that the key to creating tools that are educationally relevant is to focus on ensuring a high degree of alignment between the designed tool and the broader educational context into which the tool will be integrated. The thesis presents methods and processes…
Descriptors: Computer Science Education, Alignment (Education), Educational Technology, Instructional Design
Qasem, Ra'ed F. – ProQuest LLC, 2010
Though there is evidence that postsecondary foreign language (FL) teachers have not maximized computer technology for language teaching and learning, there is a lack of studies that attempt to uncover reasons for this underutilization. Research in other disciplines within general education suggested that teachers' beliefs in student-centeredness…
Descriptors: Second Languages, Technology Integration, Predictor Variables, Computer Software
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Naamani, Catherine; Taylor, Louise – Research in Learning Technology, 2012
This paper takes a case study approach to provide evidence of the benefits of podcasting as a tool used to support a vocational qualification in the subject area of Hairdressing and Beauty Therapy (Nail Technology). It reflects on the experiences of both the lecturer and the students and concludes that podcasting is a valuable tool, supporting a…
Descriptors: Foreign Countries, Action Research, Handheld Devices, Learner Engagement
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