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Anderson-Inman, Lynne; Horney, Mark – Journal of Adolescent & Adult Literacy, 1997
Discusses the definition, purposes, and advantages and disadvantages of electronic books. Notes the types of embedded resources present in them, offers an example of an electronic book, and suggests three steps to evaluate and select electronic books for the curriculum. (SR)
Descriptors: Computer Software, Reading Material Selection, Secondary Education
Anderson-Inman, Lynne – Computing Teacher, 1989
Describes the use of hypertext to enhance the study process by linking related information together. Types of links used in hypertext documents are explained, exploratory hypertext systems are discussed, principles of effective studying are reviewed, and three specific hypertext systems are described as examples of how to enhance student learning.…
Descriptors: Computer Assisted Instruction, Computer Software, Information Utilization, Instructional Innovation
Peer reviewed Peer reviewed
Anderson-Inman, Lynne; Horney, Mark – Journal of Adolescent & Adult Literacy, 1997
Shares details about two prewriting strategies (brainstorming and synthesizing information), and discusses some practical issues related to the use of computer-based concept mapping in the classroom. (SR)
Descriptors: Brainstorming, Computer Software, Computer Uses in Education, Computers
Anderson-Inman, Lynne; Zeitz, Leigh – Computing Teacher, 1993
Describes the use of computer-generated concept maps using a new genre of graphics programs that allows students to create, alter and expand maps as they acquire more subject matter knowledge. Four examples of increasingly complex concept maps developed by a high school student studying cellular biology are discussed and illustrated. (Contains 19…
Descriptors: Advance Organizers, Biology, Computer Assisted Instruction, Computer Graphics
Anderson-Inman, Lynne – Writing Notebook, 1990
Presents an overview of three ways that the computer can bridge the gap between reading and writing instruction: (1) word processing in the Language Experience Approach; (2) software to combine text and graphics; and (3) software to facilitate interactive reading and writing experiences. (MG)
Descriptors: Computer Software, Computer Uses in Education, Elementary Education, Holistic Approach