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Peer reviewedSong, Xueshu – Journal of Computers in Mathematics and Science Teaching, 1992
Suggests that intuition and visualization are effective methods of introducing engineering principles to pre-engineering students. Describes the development of computer simulation software as part of a "Pre-Engineering College On Disk" course. The computer game helps students visualize the relationship between shell trajectory and its…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Development
Peer reviewedAdams, Paul C. – Journal of Geography, 1998
Introduces "SimCity 2000," a computer simulation, as a tool for teaching urban geography. Argues that, combined with other activities, it can enhance computer literacy, geographical knowledge, and critical skills. Notes gender differences in students' previous exposure to the software; argues that instructors must consider this when…
Descriptors: College Instruction, Computer Literacy, Computer Simulation, Computer Software Evaluation
Mandinach, E.; And Others – 1983
This review of the research on the cognitive effects of computer-assisted instruction begins with an overview of the ACCCEL (Assessing Cognitive Consequences of Computer Environments for Learning) research program at the University of California at Berkeley, which consists of several interrelated studies examining the acquisition of such higher…
Descriptors: Aptitude Treatment Interaction, Artificial Intelligence, Cognitive Processes, Cognitive Structures
Peer reviewedMandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation
Siraj-Blatchford, John; Whitebread, David – 2003
The rapid growth of information and communication technologies (ICT) has prompted concerns among parents, educators, and policymakers over the suitability of many educational applications and electronic toys for young children. This book provides information on how children from birth to age 6 develop an early awareness--and subsequently develop…
Descriptors: Child Development, Childhood Needs, Cognitive Development, Computer Games
Hill, Margaret H.; Stephens, Liz C. – 1999
This case study describes how one autistic learner, an 11-year-old boy, became a co-researcher with university literacy instructors to investigate how hypermedia can help him develop language and literacy skills. Data was collected for one year from video taping, journal notes, interviews with teachers and parents, test scores, and student…
Descriptors: Autism, Cognitive Processes, Computer Assisted Instruction, Computer Games
Peer reviewedBerson, Michael J. – Journal of Research on Computing in Education, 1996
Examines the literature on the effectiveness of computers in social studies instruction and learning. Topics include drill and practice, tutorials, study guides, games and simulations, inquiry and problem solving, graphics, and word processing and writing. Contains 58 references. (LRW)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Simulation
Peer reviewedBirk, James P., Ed. – Journal of Chemical Education, 1989
Describes two computer programs for chemistry: (1) "A Microcomputer Simulation of Fractal Electrodeposition" (provides for the study of fractal aggregrates, BASIC 4.0); and (2) "Counters on Grids" (a game to illustrate the distribution of energy). Notes the programs are available from the authors. (MVL)
Descriptors: Chemical Equilibrium, Chemistry, College Science, Computer Games
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Ferdig, Richard E.; Coutts, Jade; DiPietro, Joseph; Lok, Benjamin; Davis, Niki – Multicultural Education & Technology Journal, 2007
Purpose: The purpose of this paper is to discuss several technology applications that are being used to address current problems or opportunities related to multicultural education. Design/methodology/approach: Five technology applications or technology-related projects are discussed, including a teacher education literacy tool, social networking…
Descriptors: Multicultural Education, Games, Patients, Educational Technology
Miller, Megan; Hegelheimer, Volker – Interactive Technology and Smart Education, 2006
Despite their motivational appeal to learners, innovative and technologically advanced computer simulation games targeting native English speakers frequently remain beyond the competence of ESL learners as independent didactic tools. Guided by Chapelle's (2001) criteria for determining CALL task appropriateness, this paper illustrates how the…
Descriptors: Feedback (Response), Vocabulary Development, English (Second Language), Second Language Learning
Acikalin, Mehmet; Duru, Erdinc – Turkish Online Journal of Educational Technology - TOJET, 2005
Nowadays, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in the…
Descriptors: Social Studies, Computer Uses in Education, Classroom Techniques, Drills (Practice)
Smith, Rachel S., Ed. – New Media Consortium, 2007
The conference proceedings include the following papers: (1) The Arts Metaverse in Open Croquet: Exploring an Open Source 3-D Online Digital World (Ulrich Rauch and Tim Wang); (2) Beyond World of Warcraft: the Universe of MMOGs (Ruben R. Puentedura); (3) ClevelandPlus in Second Life (Wendy Shapiro, Lev Gonick, and Sue Shick); (4) Folksemantic:…
Descriptors: Conferences (Gatherings), Medical Education, Teaching Methods, Art
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction
Peer reviewedOpheim, Cynthia; Stouffer, W. B. – PS: Political Science and Politics, 1997
Describes a CD-ROM product that simulates introducing a freshman congressman to Washington, DC. The member is briefed on duties and responsibilities (including a historical overview) and given a tour of the Capitol. Interactive components include hiring staffers and acquiring leadership positions. Includes suggestions for integrating the product…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Course Content

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