Publication Date
| In 2026 | 0 |
| Since 2025 | 58 |
| Since 2022 (last 5 years) | 279 |
| Since 2017 (last 10 years) | 670 |
| Since 2007 (last 20 years) | 1254 |
Descriptor
| Computer Simulation | 1460 |
| Educational Games | 702 |
| Foreign Countries | 481 |
| Educational Technology | 462 |
| Computer Games | 456 |
| Teaching Methods | 436 |
| Technology Uses in Education | 299 |
| Video Games | 272 |
| Game Based Learning | 264 |
| Student Attitudes | 241 |
| Instructional Effectiveness | 213 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Teachers | 53 |
| Practitioners | 33 |
| Researchers | 32 |
| Students | 10 |
| Administrators | 9 |
| Policymakers | 8 |
| Community | 1 |
| Media Staff | 1 |
| Parents | 1 |
Location
| Taiwan | 45 |
| Australia | 35 |
| United Kingdom | 35 |
| Germany | 28 |
| China | 27 |
| Turkey | 27 |
| Japan | 25 |
| Spain | 25 |
| Canada | 21 |
| Netherlands | 20 |
| United States | 19 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Americans with Disabilities… | 1 |
| Carl D Perkins Vocational and… | 1 |
| Individuals with Disabilities… | 1 |
| Social Security | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Donohue, G. L.; And Others – 1987
This report presents examples of Rand's current research in the information sciences and illustrates the application of information science tools to specific policy studies. The projects discussed depict Rand's success with using corporate seed money to bridge the gap between the research and development of new information science tools and…
Descriptors: Communications, Computer Simulation, Computer Software, Database Management Systems
Peer reviewedFong, Ho-Kheong – Computers and Education, 1989
Presents an alternative model for using the computer as an aid in teaching mathematics. Highlights include a mathematics teaching model; computer software for drill and practice, tutorials, simulation, games, and computer managed instruction; integrating computers into the mathematics curriculum; and examples of computer activities for…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Managed Instruction, Computer Simulation
Peer reviewedLeutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction
Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation
Ritchie, Donn; Dodge, Bernard – 1992
The reopening of a middle school in San Diego, California, provided a testing ground for a unique collaborative effort between the school faculty, a university department, and Apple Computer Corporation. The desire to infuse technology and cultural awareness across the curriculum led to the development of an interactive "microworld" game…
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Educational Technology
Peer reviewedHemmasi, Masoud; And Others – Simulation and Games, 1989
Describes study that determined differences between Masters of Business Administration (MBA) students and Bachelors of Business Administration (BBA) students through the use of a computerized management simulation. Performance, behavioral, and attitudinal measures are described, hypotheses tested are outlined, variables are explained, and results…
Descriptors: Analysis of Variance, Bachelors Degrees, Business Administration Education, Comparative Analysis
Peer reviewedWhitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedCox, Ann Curtis – Journal of Geography, 1991
Presents a geography program to show students why the European Community was formed. Involves student research of economic data, creation of a computer database on the European Community, and simulation of trading. Emphasizes geographic themes of movement, region formation, and change in response to economic forces. Includes game rules, sample…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Databases
Hornaday, Robert W. – Simulation & Gaming, 2003
This article describes the use of a management simulation in a Chinese university during the spring semesters of 1997, 1998, and 2000. Although administrative difficulties presented special problems, Chinese university administrators were interested in introducing this form of experiential learning. Student reaction was positive. Participating in…
Descriptors: Computer Simulation, Experiential Learning, Foreign Countries, Technology Uses in Education
Turvey, Keith – Computers and Education, 2006
Despite recent British government moves to equip all Primary Schools with fast broadband connections to the Internet, it would seem that many schools as yet make little use of the increased capacity this affords other than to incorporate more and more rich multimedia in the form of interactive games or animated presentations to illustrate…
Descriptors: Foreign Countries, Creativity, Internet, Cooperative Learning
Goldsmith, Tina R.; LeBlanc, Linda A. – Journal of Early and Intensive Behavior Intervention, 2004
A growing number of studies have investigated diverse applications of technology-based interventions with children with autism. The purpose of this paper is to review the growing empirical support for the efficacy of technology-based interventions with children with autism and to recommend future directions for research. This review will focus on…
Descriptors: Feedback (Response), Computer Simulation, Autism, Behavior Modification
Peer reviewedJournal of Computers in Mathematics and Science Teaching, 1989
Summarizes eight papers from the 1989 National Educational Computing Conference (NECC). The papers describe: (1) programs for teaching physical science, astronomy, and mathematics; (2) integrating telecommunications into school science; (3) use of models and simulations; and (4) the 1988 Association for the Education of Teachers in Science…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Oriented Programs, Computer Simulation
New Media Consortium, 2006
This third edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing discussions…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
Peer reviewedStenz, John C.; And Others – Journal of Chemical Education, 1988
Describes eight uses of the microcomputer in the chemistry classroom. Includes games, simulations, and graphics programs most of which are available from Project SERAPHIM. (MVL)
Descriptors: Chemical Equilibrium, Chemistry, College Science, Computer Simulation

Direct link
