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de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience
Kolson, Kenneth – 1994
This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides the player with rules of human factors,…
Descriptors: City Government, Community Planning, Computer Simulation, Educational Games
Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Peer reviewed Peer reviewed
Forsyth, Alfred S., Jr.; Lancy, David F. – Journal of Educational Computing Research, 1987
Compares the use of four different versions of a map by fourth and fifth grade students with a computerized adventure game which simulated an environmental exploration. Variables examined included type of map and student gender, ability to learn place location information while playing the game, and enjoyment of the game. (RP)
Descriptors: Cognitive Processes, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Martin, Allan; Smyth, I. – Journal of Computer Assisted Learning, 1987
Describes a computer simulation game and database package, "Palestine in the First Century," developed for upper primary and secondary school religious education in Scotland and designed for use on a microcomputer with a printer. The effect of this type of software on the role of teachers and students is considered. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Databases
Liestol, Gunnar – 2002
This paper reports on a project where three-dimensional (3D) online gaming environments were exploited for the purpose of academic communication and learning. 3D gaming environments are media and meaning rich and can provide inexpensive solutions for educational purposes. The experiment with teaching and discussions in this setting, however,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Mediated Communication
Peer reviewed Peer reviewed
Holsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation
Freyd, Pamela – Media and Methods, 1989
Discusses characteristics of software that teachers should consider when selecting software, and reviews programs of good quality for use in elementary and/or secondary classes. Instructional design considerations and the amount of time required for a program are discussed, and games, tutorials, simulations, and drill and practice software are…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Reviews
Peer reviewed Peer reviewed
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Farrell, Carlyle – Journal of Teaching in International Business, 2005
This paper examines the perceived effectiveness of simulations in teaching international business. A survey of third and fourth year Canadian students who participated in a web-based international business simulation was conducted using a structured questionnaire. Factor analysis was used to understand the underlying relationships in the resulting…
Descriptors: Textbooks, International Trade, Computer Simulation, Factor Analysis
Wasserman, Pamela, Ed. – 1991
This pamphlet presents brief reviews of 38 population education software and online systems currently available. It includes mathematical models, simulations, databases, problem-solving games, online systems, and associations. The review includes a description of the program, the level at which it is aimed, required computer hardware, the vendor's…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can be easily adapted to different grade levels. Includes seven computer-based activities on topics such as map-making, word games, database logic, concatenation, and one-line programs. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Computer Uses in Education
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can easily be adapted to different grade levels. Contains eight computer based activities which provide experience with spreadsheets, random number functioning, word puzzles, survey plotting, graphics, and Logo programming. (ML)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science Education, Computer Simulation
Peer reviewed Peer reviewed
Oswitch, Pauline – Library and Information Science Research, 1983
Describes British Library's work on Systems Dynamics, a set of techniques for building simulation models based on analysis of information feedback loops. Highlights include macro-simulation modelling activities of social science disciplines, systems analyses and models of information retrieval processes and library services, policy models, and…
Descriptors: Computer Programs, Computer Simulation, Games, Information Retrieval
Peer reviewed Peer reviewed
Calver, M. C.; And Others – Journal of Biological Education, 1990
The assumptions common to all capture-recapture models for estimating population size are reviewed. A simulation using either a playing board, counters, and dice or computers is described. Classroom implications of using the board game are discussed. (KR)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Smiddie, Laura – International Journal of Social Education, 1990
Lists supplementary materials cited in the Educational Resources Information Center (ERIC) database that can help social studies teachers use computers effectively in the classroom. Provides
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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