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Laila Ayaichi; Aziz Amaaz; Abderrahman Mouradi – Journal of Baltic Science Education, 2025
Augmented Reality (AR) is an emerging technology with strong potential to enhance the educational value of physics lab work. However, its integration in higher education remains inconsistent, often hindered by students' limited prior experience and varying levels of acceptance. This study investigates the factors influencing students' intention to…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Physics
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Maya Usher; Noga Reznik; Gilad Bronshtein; Dan Kohen-Vacs – Journal of Learning Analytics, 2025
Computational thinking (CT) is a critical 21st-century skill that equips undergraduate students to solve problems systematically and think algorithmically. A key component of CT is computational creativity, which enables students to generate novel solutions within programming constraints. Humanoid robots are increasingly explored as promising…
Descriptors: Computation, Thinking Skills, Creativity, Robotics
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Katerina Nerantzaki; Polykarpos Meladianos – Journal of Interactive Learning Research, 2025
Virtual reality (VR) technology has greatly expanded its role in education. It provides immersive experiences that enhance learning across various disciplines. Understanding the role of emotions in technology-based learning environments is crucial for improving educational outcomes. This study aimed to explore how VR environments evoke university…
Descriptors: Computer Simulation, Technology Uses in Education, Emotional Response, Undergraduate Students
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Aisha Alkaabi; Hiba Naccache; Mayamin Altaee; Ahmad Alsaii – International Journal of Technology in Education, 2025
This study investigates the impact of virtual reality (VR) on mathematics education, focusing on pre-service teachers' perceptions and learning outcomes at Qatar University. Employing a mixed-methods approach, the research explores VR's potential to enhance comprehension and engagement in mathematics instruction. A cohort of 60 pre-service…
Descriptors: Foreign Countries, Mathematics Education, Computer Simulation, Technology Uses in Education
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Noris Barajas Motta; Andres Chiappe; Fabiola Mabel Sáez Delgado – Journal of Research in Special Educational Needs, 2025
In the context of Education 4.0, inclusive teacher training must not only address enduring pedagogical and institutional barriers but also respond to emerging technological challenges and opportunities--particularly those posed by artificial intelligence (AI). Following PRISMA guidelines, this study presents a systematic literature review of 103…
Descriptors: Artificial Intelligence, Technology Uses in Education, Teacher Education, Inclusion
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
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Therese M. Cumming; Hee Min Lee; Jordana Hoenig – Australasian Journal of Special and Inclusive Education, 2025
Mixed reality simulations such as TeachLivE and Mursion have been increasingly utilised to prepare teachers for inclusive classrooms. The use of mixed reality simulations, which combine elements of both virtual and augmented reality, offers immersive and interactive experiences that can enhance teacher training in various ways. These simulations…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, Inclusion
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Lei Wu; Ying Ma – Early Child Development and Care, 2025
Augmented reality (AR) technology can enrich preschoolers' picture book reading experiences. This study examined differences in reading quality and comprehension between children using AR and traditional paper picture books. Ninety 5- to 6-year-old children from City S, with no prior AR exposure, were randomly assigned to an AR group or a paper…
Descriptors: Preschool Children, Picture Books, Computer Simulation, Printed Materials
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Ferdi Çelik; Ceylan Yangin Ersanli – Journal of Computer Assisted Learning, 2025
Background: This mixed-method, controlled quasi-experimental study aimed to examine the effects of metaverse-based English as a foreign language (EFL) instruction on high school students' listening skills and self-determination levels. The lessons, which were designed based on social constructivist theory, were implemented for a total of 8 weeks…
Descriptors: Second Language Learning, English (Second Language), Listening Skills, Self Determination
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Hai-Jie Wang; Kai Chen; Youmei Wang; Chen-Chen Liu – Journal of Computer Assisted Learning, 2025
Background: Vocal music is a multifaceted subject, as students not only need to master skills but also to appreciate and critically interpret the singing process. Conventional vocal music learning methods emphasise practice and feedback, but deeper learning often stems from reflective assessment, especially when students adopt the perspective of…
Descriptors: Music Education, Teaching Methods, Singing, Music Appreciation
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Han, Insook – British Journal of Educational Technology, 2021
In response to the increased attention and interest related to the application of virtual reality with head-mounted displays in education, this study examined the elementary students' perceptions of using immersive virtual field trips (VFTs) in the classroom. Reflection papers from 25 students were analyzed and triangulated with field notes from…
Descriptors: Field Trips, Computer Simulation, Elementary School Students, Student Attitudes
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Singh, I.; Khun, K. Khun; Kaur, B.; Kaur, H.; Singh, T. – Physics Education, 2021
This paper describes a way to simulate and visualise 3D representations of the resultant electric field vector propagation for plane, circular and elliptically polarised waves. These polarisation states are obtained by the superposition of two coherent linearly polarised waves oscillating in two mutually perpendicular directions. The required data…
Descriptors: Computer Simulation, Visualization, Physics, Scientific Concepts
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Maksimenko, Nadezhda; Okolzina, Anzhelika; Vlasova, Anna; Tracey, Chantal; Kurushkin, Mikhail – Journal of Chemical Education, 2021
The present technology report is aimed at demonstrating how the implementation of VR chemistry simulations of atomic structure enhances learning among students. MEL Chemistry VR lessons were incorporated into the classroom for 43 first-year undergraduate ITMO University students. The visualization techniques provided the learners with two…
Descriptors: Nuclear Physics, College Freshmen, Chemistry, Computer Simulation
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Filanovich, Anton; Povzner, Alexander – Physics Teacher, 2021
In this article, we report on the experience of implementing a virtual laboratory complex used in a general physics course, studied by students of technical and natural science specializations at Ural Federal University. We consider the possible use of virtual labs in three directions: in-person classes in the laboratory, conducting in a remote…
Descriptors: Computer Simulation, Physics, College Students, Foreign Countries
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Vidak, Andrej; Sapic, Iva Movre; Mesic, Vanes – Physics Education, 2021
The experimental investigation of Newton's law of universal gravitation requires expensive and sensitive equipment. Therefore, it is often not possible to conduct such an experiment within a typical physics class. An alternative is to investigate the universal gravitation law by using simulations. In this paper, we are presenting such an augmented…
Descriptors: Computer Simulation, Teaching Methods, Physics, Scientific Concepts
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