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Limson, Mel; Witzlib, Crystal; Desharnais, Robert A. – Science Scope, 2007
It is widely accepted that inquiry-based curriculum programs have positive effects on cognitive achievement, process skills, and attitudes toward science (NRC 2000). Science teachers seek engaging, effective, and inquiry-based activities that are standards-aligned and convenient to implement in their classrooms. For many years, the web has…
Descriptors: Internet, Computer Simulation, Inquiry, Science Achievement
Neulight, Nina; Kafai, Yasmin B.; Kao, Linda; Foley, Brian; Galas, Cathleen – Journal of Science Education and Technology, 2007
This study investigated students' understanding of a virtual infectious disease in relation to their understanding of natural infectious diseases. Two sixth-grade classrooms of students between the ages of 10 and 12 (46 students) took part in a participatory simulation of a virtual infectious disease, which was integrated into their science…
Descriptors: Communicable Diseases, Epidemiology, Science Instruction, Computer Simulation
Starkman, Neal – Campus Technology, 2007
Colleges and universities head into virtual worlds, and student learning and psychology are changed forever. For the past few years, Creighton University, a Jesuit institution of about 6,700 students has hosted GameFest (www2.creighton.edu/doit/gamefest), a 12-hour marathon of high-tech, interactive gaming sessions among Creighton students, using…
Descriptors: Educational Technology, Faculty, Academic Achievement, Student Attitudes
Slocum, Terry A.; Dunbar, Matthew D.; Egbert, Stephen L. – Journal of Geography, 2007
This article discusses modern stereoscopic displays for geographic education, focusing on a large-format display--the GeoWall. To evaluate the potential of the GeoWall, geography instructors were asked to express their reactions to images viewed on the GeoWall during a focus group experiment. Instructors overwhelmingly supported using the GeoWall,…
Descriptors: Geography Instruction, Focus Groups, Computer Simulation, Teaching Methods
Yue, Jianping – Engineering Design Graphics Journal, 2007
Spatial visualization is a fundamental skill in technical graphics and engineering designs. From conventional multiview drawing to modern solid modeling using computer-aided design, visualization skills have always been essential for representing three-dimensional objects and assemblies. Researchers have developed various types of tests to measure…
Descriptors: Computer Assisted Design, Visualization, Engineering, Spatial Ability
Barkley, Russell A.; Anderson, Deborah L.; Kruesi, Markus – Journal of Attention Disorders, 2007
Objective: There is a high risk of vehicular crashes, traffic citations, and poorer driving performance in adults with ADHD. This pilot study examines the value of a new nonstimulant (atomoxetine) for improving the driving performance of adults with ADHD. Method: Atomoxetine (1.2 mg/kg daily for 3 weeks) and a placebo are studied on 18 adults with…
Descriptors: Computer Simulation, At Risk Persons, Attention Deficit Disorders, Adults
Olson, Lynn – Education Week, 2007
An $11 million executive-training course for principals, modeled after best practices used in the corporate, medical, engineering, and military worlds, is starting to gain traction among states. Developed by the National Institute for School Leadership, or NISL, a for-profit company based in Washington, the program is now used widely in…
Descriptors: Case Studies, Action Research, Instructional Leadership, Principals
Okolo, Cynthia M.; Englert, Carol Sue; Bouck, Emily C.; Heutsche, Anne M. – Intervention in School and Clinic, 2007
This article explores the benefits of the Internet to enhance history instruction for all learners. The authors describe a Web-based learning environment, the Virtual History Museum (VHM), that helps teachers create motivating, inquiry-based history units. VHM also allows teachers to build supports for learners with disabilities or other learning…
Descriptors: Internet, History Instruction, Mild Disabilities, Educational Benefits
Newman, Amy – Business Communication Quarterly, 2007
As computer-mediated communication becomes increasingly prevalent in the workplace, students need to apply effective writing principles to today's technologies. Email, in particular, requires interns and new hires to manage incoming messages, use an appropriate tone, and craft clear, concise messages. In addition, with instant messaging (IM)…
Descriptors: Business Communication, Reaction Time, Computer Mediated Communication, Organizational Culture
Reese, Debbie Denise – Journal of Educational Multimedia and Hypermedia, 2007
Electronic game technologies can prepare novice learners for future learning of complex concepts. This paper describes the underlying instructional design, learning science, cognitive science, and game theory. A structural, or syntactic mapping (structure mapping), approach to game design can produce a game world relationally isomorphic to a…
Descriptors: Game Theory, Cognitive Psychology, Instructional Design, Cognitive Processes
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
Klockars, Alan J.; Hancock, Gregory R. – 1993
The challenge of multiple comparisons is to maximize the power for answering specific research questions, while still maintaining control over the rate of Type I error. Several multiple comparison procedures have been suggested to meet this challenge. The stagewise protected procedure (SPP) of A. J. Klockars and G. R. Hancock tests null hypotheses…
Descriptors: Comparative Analysis, Computer Simulation, Hypothesis Testing, Mathematical Models
Bloom, Charles P.; And Others – 1992
The objective of the current research program was to develop a prototype knowledge acquisition tool that could enable the investigation of knowledge acquisition issues for instructional systems. Our approach to accomplishing this objective entailed the identification of the types of knowledge to be acquired, the evaluation of methods of acquiring…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Expert Systems
Sadek, Ramses F.; Huberty, Carl J. – 1992
Using computer simulation data, the effect of a single global outlier in two-group classification analysis was explored in terms of the outcome variables of change in classification results (PCHNG), change in misclassification rate (MISDIF), and change in precision of misclassification rate estimation. The precision of misclassification rate…
Descriptors: Change, Classification, Computer Simulation, Estimation (Mathematics)
Zillesen, Pieter G. van Schaick – 1992
This paper introduces a hardware and software independent model for producing educational computer simulation environments. The model, which is based on the results of 32 studies of educational computer simulations program production, implies that educational computer simulation environments are specified, constructed, tested, implemented, and…
Descriptors: Computer Simulation, Computer Software Development, Educational Technology, Material Development

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