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Peer reviewedBowers, C. A. – International Journal of Leadership in Education, 1998
Computers represent the digital phase of the Industrial Revolution, contribute to centralizing corporate and political power, worsen the growing environmental crisis, and displace local knowledge with data. By framing discussions of computers in terms of these worldwide trends, readers can avoid the simplistic thinking surrounding discussions of…
Descriptors: Centralization, Computer Simulation, Computer Uses in Education, Corporations
Peer reviewedEidson, Sandra; Simmons, Patricia E. – Journal of Computers in Mathematics and Science Teaching, 1998
Examines the relationship of microcomputer simulation graphics and alphanumeric modes of data presentation to ninth-grade biology students' science process skills and conceptual understanding of selected science topics (N=64). Concludes that use of microcomputers and appropriate software can result in significant learning and understanding of…
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Technology
Purushotma, Ravi – Language Learning & Technology, 2005
As often as language teachers lecture about the importance of continual practice to adolescent learners, the dullness of homework exercises designed primarily to be educational has difficulty competing with popular media designed solely to be entertaining. Recently, numerous attempts have been made to develop "edutainment" titles that seek to…
Descriptors: Video Games, Student Motivation, Educational Technology, Second Language Instruction
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience
Cambourakis, George; And Others – 1993
Those interested in creating or utilizing computer assisted instruction (CAI) tools for education in electronics have a wide range of multimedia options. Programs are becoming available which offer circuit simulations, mathematical packages for formula processing, instrumentation synthesis and simulation, drafting tools, hypertext construction…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Software Development
Waugh, Michael L. – 1986
Designed to investigate whether or not science teachers can positively influence student achievement in, and attitude toward, science, this study focused on a specific teaching strategy and utilization of a computer-based simulation. The software package used in the study was the simulation, Volcanoes, by Earthware Computer Services. The sample…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Teaching Scientific Methodology through Microcomputer Simulations in Genetics. Final Project Report.
Kellogg, Ted; Latson, Jon – 1986
There are two major concerns about the teaching of high school biology. One is the degree to which students memorize laws, facts, and principles, and the second involves the role of the classroom teacher. These aspects result in a discrepancy between the theory and practice of science education. The purpose of this report is to provide: (1) a…
Descriptors: Biology, Classroom Techniques, Computer Simulation, Computer Software
Peer reviewedBoyle, Joseph, III; Robinson, Gloria – BioScience, 1987
Describes a microcomputer program that can be used in teaching the basic physiological aspects of acid-base (AB) balance. Explains how its game format and graphic approach can be applied in diagnostic and therapeutic exercises. (ML)
Descriptors: Acids, Biochemistry, Chemical Reactions, College Science
Peer reviewedFerree, Rob A.; And Others – Journal of Geological Education, 1988
Describes a deterministic computer model that incorporates: (1) initial framework composition; (2) abrasion factors for quartz, feldspar, and rock fragments; and (3) a fragmentation ratio for rock fragments to simulate the recycling of coastal sands by rivers and beaches. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Driscoll, Marcy P. – 2002
This digest contains four sections that discuss the following broad principles that offer a framework to teachers for thinking about how technology can support their instruction: (1) learning occurs in context, including ways that technology can facilitate learning by providing real world contexts that engage learners in solving complex problems,…
Descriptors: Active Learning, Computer Simulation, Computer Uses in Education, Cooperative Learning
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Peer reviewedDe Los Santos Vidal, Oriol; Iskander, Magdy F. – Computer Applications in Engineering Education, 1997
Multimedia technology is an invaluable teaching and learning resource. One advantage of technology based education is the ability to combine practical applications, visualization of complex mathematical and abstract subjects, virtual labs, and guided use of simulation software. This article describes several multimedia tutorials for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Educational Resources
Peer reviewedFlick, Lawrence B. – Journal of Research in Science Teaching, 1990
The question of how children solve force and motion problems in computer simulations without explicit knowledge of the underlying physics was investigated. Keystroke sequences made by children were saved and analyzed, and children were interviewed to understand their perception of the relationship between keyboard input and on-screen action. (CW)
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Elementary Education
Peer reviewedMartin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning
Peer reviewedHart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education

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