NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,521 to 8,535 of 11,517 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Shih, Ya-Chun; Yang, Mau-Tsuen – Educational Technology & Society, 2008
A 3D virtually synchronous communication architecture for situated language learning has been designed to foster communicative competence among undergraduate students who have studied English as a foreign language (EFL). We present an innovative approach that offers better e-learning than the previous virtual reality educational applications. The…
Descriptors: Communication Strategies, Undergraduate Students, Instructional Design, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Davidovitch, Lior; Parush, Avi; Shtub, Avy – Computers & Education, 2008
The results of empirical experiments evaluating the effectiveness and efficiency of the learning-forgetting-relearning process in a dynamic project management simulation environment are reported. Sixty-six graduate engineering students performed repetitive simulation-runs with a break period of several weeks between the runs. The students used a…
Descriptors: Experimental Groups, Control Groups, Learning Processes, Computer Simulation
Peer reviewed Peer reviewed
Jones, Kevin S. – Mathematics and Computer Education, 1992
"Gedankensimulation" is a term adapted from Einstein's "thought experiments" to indicate mentally created simulations that can help conceptualize ideas. Presents seven examples of simulations that can be utilized to solve problems or illustrate concepts in probability and statistics. Problem contexts include games of chance,…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Science Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
Peer reviewed Peer reviewed
Direct linkDirect link
Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
Stredney, Don – 1993
This paper discusses issues of representation in the use of scientific visualizations, specifically those used for biomedical applications, and the implications of those issues to interface design. Topics addressed include the benefits of research into the generation of virtual simulation (virtual reality) and the importance of realism. (Contains…
Descriptors: Biomedicine, Computer Simulation, Imagery, Instructional Design
Jarrell, Michele G. – 1991
A probability distribution was developed for the Andrews-Pregibon (AP) statistic. The statistic, developed by D. F. Andrews and D. Pregibon (1978), identifies multivariate outliers. It is a ratio of the determinant of the data matrix with an observation deleted to the determinant of the entire data matrix. Although the AP statistic has been used…
Descriptors: Computer Simulation, Error of Measurement, Matrices, Multivariate Analysis
Saba, Farhad; Twitchell, David – 1987
This demonstration of the use of a computer simulation research method based on the System Dynamics modeling technique for studying distance education reviews research methods in distance education, including the broad categories of conceptual and case studies, and presents a rationale for the application of systems research in this area. The…
Descriptors: Computer Simulation, Distance Education, Models, Programing Languages
Gray, Judith A., Ed. – 1989
Original research is reported on image digitizing, robot choreography, movement analysis, databases for dance, computerized dance notation, and computerized lightboards for dance performance. Articles in this publication are as follows: (1) "The Evolution of Dance Technology" (Judith A. Gray); (2) "Toward a Language for Human Movement" (Thomas W.…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Simulation, Computers
Bailey, Bruce; Harman, Wade – 1989
Interactive computer-generated simulations that highlight psychological principles were investigated in this study in which 33 female and 19 male undergraduate college student volunteers of median age 21 matched line and circle sizes in six variations of Ponzo's illusion. Prior to working with the illusions, data were collected based on subjects'…
Descriptors: Computer Simulation, Higher Education, Psychological Studies, Psychology
Allen, Nancy L.; Dunbar, Stephen B. – 1988
A recurring problem in educational research is how to account for non-random selection that has restricted the range of the variables of interest in correlational analyses. Several expressions due to H. Pearson (1903) and presented in matrix notation by D. N. Lawley (1943-44) are commonly used in selection settings to adjust for samples chosen on…
Descriptors: Computer Simulation, Correlation, Error of Measurement, Matrices
Peer reviewed Peer reviewed
Ekker, Knut; And Others – Social Science Computer Review, 1988
Explains how computerized game-simulation experiments were conducted to ascertain responses to the 1980 eruptions of Mt. St. Helens (Washington). Results indicate different aspects of individual preferences and family decisions with respect to relocation: (1) highly consistent in the game simulation; (2) responsive to the simulated threat; and (3)…
Descriptors: Computer Simulation, Data Interpretation, Higher Education, Psychological Studies
Pages: 1  |  ...  |  565  |  566  |  567  |  568  |  569  |  570  |  571  |  572  |  573  |  ...  |  768