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Schwendau, Mark – Tech Directions, 2004
Computer aided design (CAD) has been producing 3-D models for years. AutoCAD software is frequently used to create sophisticated 3-D models. These CAD files can be exported as 3DS files for import into Autodesk's 3-D Studio Viz. In this program, the user can render and modify the 3-D model before exporting it out as a WRL (world file hyperlinked)…
Descriptors: Internet, Computer Assisted Design, Computer Simulation, Visual Aids
Titze, Ingo R. – Journal of Speech, Language, and Hearing Research, 2006
Purpose: Voice therapy with a semi-occluded vocal tract has a long history. The use of lip trills, tongue trills, bilabial fricatives, humming, and phonation into tubes or straws has been hailed by clinicians, singing teachers, and voice coaches as efficacious for training and rehabilitation. Little has been done, however, to provide the…
Descriptors: Therapy, Voice Disorders, Computer Simulation, Singing
Yamaguchi, Motonori; Proctor, Robert W. – Journal of Experimental Psychology: Applied, 2006
The present study examined the stimulus-response compatibility (SRC) effect in a simulated flight environment. Experiments 1 and 2 tested the effect with pure and mixed mappings in flight tasks by using attitude displays with inside-out and outside-in formats, whereas Experiments 3 and 4 used a simplified display and tasks. The SRC effect was…
Descriptors: Computer Simulation, Flight Training, Stimuli, Responses
Dutton, Catherine L. – ProQuest LLC, 2009
This qualitative research study used a phenomenological approach to examine educators' experiences in the virtual world of Second Life[TM]. The rationale for this study's focus on educators using a virtual world stems from an interest in the factors that influence educational practices in virtual worlds. The researcher conducted focus groups…
Descriptors: Constructivism (Learning), Focus Groups, Educational Practices, Teacher Attitudes
Gorra, Andrea; Finlay, Janet – Electronic Journal of e-Learning, 2009
Audio or video podcasts can be a useful tool to supplement practical exercises such as business simulations. In this paper, we discuss a case study in which different types of podcast were utilised to support the delivery of a course in international business. The students work in groups and run a fictional company using business simulation…
Descriptors: Business Administration Education, International Trade, Technology Uses in Education, Role Playing
Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
Peltenburg, Marjolijn; van den Heuvel-Panhuizen, Marja; Doig, Brian – British Journal of Educational Technology, 2009
This paper reports a study aimed at revealing special-educational-needs pupils' learning potential by means of an ICT-based assessment including a dynamic visual tool that might help pupils when solving mathematics problems. The study focused on subtraction problems up to 100, which require "borrowing". These problems, in which the value…
Descriptors: Foreign Countries, Subtraction, Special Needs Students, Special Education
Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
Bledsoe, Scott; Harmeyer, Dave – Journal of Educational Technology, 2011
This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate psychology students for the purpose of suggesting a constructivist-based instruction model for immersive environments. A qualitative method approach was…
Descriptors: Constructivism (Learning), Web Based Instruction, Computer Simulation, Student Attitudes
Booth, Paula; Henderson-Begg, Stephanie – Journal of Interactive Learning Research, 2011
Invited as a paper from E-Learn 2009 This study compared two programmes developed as a learning tool for students to practise basic laboratory procedures. One was a Flash simulation programme, the other a Second Life virtual reality programme. A cohort of 93 bioscience students participated in the between trial. A control group was used to…
Descriptors: Foreign Countries, Educational Technology, Laboratory Procedures, Science Instruction
Peer reviewedCostanza, Robert – BioScience, 1987
Describes a new software package for the Apple Macintosh computer which can be used to create elaborate simulation models in a fraction of the time usually required without using a programming language. Illustrates the use of the software which relates to water usage. (TW)
Descriptors: Biology, College Science, Computer Graphics, Computer Oriented Programs
Peer reviewedSpoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses a computer simulation to teach logic design using a Macintosh computer which allows circuits to be built piece by piece. Describes features of the simulation and presents several schematics drawn by the software. (MVL)
Descriptors: College Science, Computer Simulation, Computer Uses in Education, Electric Circuits
Peer reviewedCarstensen, Laurence W., Jr.; And Others – Journal of Geography, 1993
Describes the background and implementation of "GeoSim," a multidisciplinary computer-based simulation used to teach introductory geography to college students. Discusses the four modules of the project. Maintains that "GeoSim" promotes interactive learning and outlines plans for Internet dissemination to geography educators.…
Descriptors: Computer Simulation, Computer Uses in Education, Course Content, Educational Strategies
Walter, Virginia A. – Book Links, 1998
The best CD-ROMs for young people about space and flight exploit the promise of hypermedia to create informative simulations. This article provides an annotated bibliography of CD-ROMs on astronomy and flight for K-12 students; suggests book and Internet connections; and highlights poetry for astronomers, science fiction, a biography of Charles…
Descriptors: Annotated Bibliographies, Astronomy, Computer Simulation, Educational Television
Peer reviewedRuben, Brent D. – Simulation & Gaming, 1999
Presents an overview of the evolution of experiential instruction theory and practice from its popular emergence in the late 1960s through the present. Simulations, games, and other experience-based instructional methods have had a substantial impact on teaching concepts and applications during this period, and have influenced traditional…
Descriptors: Active Learning, Computer Simulation, Conventional Instruction, Educational Development

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