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Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
Foti, Sebastian; Ring, Gail – Journal of Computers in Mathematics and Science Teaching, 2008
The goal of this project was to help science teachers shift to a more inquiry-based teaching style by supplying learning tools that support a more student-centered approach. The project employed PSI (Personal Study Instrument) Sim Modules, a simulation-based electronic learning environment designed to address misconceptions in middle school…
Descriptors: Teaching Styles, Teacher Characteristics, Science Teachers, Educational Environment
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the author provides an overview of Second Life[trademark], or simply SL, which was developed at Linden Lab, a San Francisco-based corporation. SL is an online society within a threee-dimensional virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy.…
Descriptors: Computer Simulation, Computer Assisted Design, Economic Development, Economic Opportunities
Bugeja, Michael J. – Education Digest: Essential Readings Condensed for Quick Review, 2008
An article this author wrote about avatar harassment and assault in Second Life (SL) inspired a considerable response after it was published. Perhaps the most notable reply was from Linden Lab, the company that created the virtual-reality world. In his initial essay ("The Chronicle of Higher Education," September 14, 2007; "The Education Digest,"…
Descriptors: Higher Education, Civil Rights, Computer Simulation, Technology Education
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Weitzman, R. A. – 1982
The goal of this research was to predict from a recruit's responses to the Armed Services Vocational Aptitude Battery (ASVAB) items whether the recruit would pass the Armed Forces Qualification Test (AFQT). The data consisted of the responses (correct/incorrect) of 1,020 Navy recruits to 200 items of the ASVAB together with the scores of these…
Descriptors: Adults, Armed Forces, Computer Oriented Programs, Computer Simulation
Peer reviewedArmstrong, C. J. – Education for Information, 1984
Discusses motives behind development of teaching aids to introduce library science students to online searching, range of such aids the College of Librarianship Wales has developed, and describes a microcomputer package which comprises a computer assisted instruction module to familiarize students with DIALOG and an emulation which allows online…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Information Retrieval
Peer reviewedBorst, Richard – Science Teacher, 1989
Describes a kangaroo simulation which can be adapted for use with radio tracking activities for other animals. Outlines procedures and information to help implement the activity. Provides a map of Australia, calculations, and sample kangaroo movement data. (RT)
Descriptors: Animal Behavior, Biological Sciences, Computer Simulation, Ecology
Robey, Randall R.; Barcikowski, Robert S. – 1989
In analyzing exploratory repeated measures data with more than two measures, two competing tests must be administered simultaneously if one is to make an efficient and effective decision regarding the tenability of the null hypothesis of no differences among measurement means. Obviously, such a procedure is not without a cost vis-a-vis Type I…
Descriptors: Algorithms, Computer Simulation, Error of Measurement, Hypothesis Testing
Peer reviewedAlexander, Ralph A.; And Others – Educational and Psychological Measurement, 1985
A comparison of measures of association for 2x2 data was carried out by computer analysis. For each of 1,539 tables, 14 measures of association were calculated and evaluated. A measure based on the odds-ratio (Chambers, 1982) was most accurate in capturing the rho underlying a majority of the tables. (Author/BW)
Descriptors: Computer Simulation, Correlation, Matrices, Research Methodology
Brooks, Gordon P.; Barcikowski, Robert S.; Robey, Randall R. – 1999
The meaningful investigation of many problems in statistics can be solved through Monte Carlo methods. Monte Carlo studies can help solve problems that are mathematically intractable through the analysis of random samples from populations whose characteristics are known to the researcher. Using Monte Carlo simulation, the values of a statistic are…
Descriptors: Computer Simulation, Monte Carlo Methods, Research Methodology, Sampling

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