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Gray, David M. – International Journal of Learning and Change, 2011
Capstone courses can create a space for students and educators to act as co-producers of desired learning outcomes which are directly relevant to the world of work. This study uses an auto-ethnographic case study approach to demonstrate how a mixed model learning approach evolved in a capstone marketing strategy unit in a marketing major at an…
Descriptors: Foreign Countries, Courses, Ethnography, Case Studies
Abdulwahed, Mahmoud; Nagy, Zoltan K. – Computers & Education, 2011
This paper introduces a novel model of laboratory education, namely the TriLab. The model is based on recent advances in ICT and implements a three access modes to the laboratory experience (virtual, hands-on and remote) in one software package. A review of the three modes is provided with highlights of advantages and disadvantages of each mode.…
Descriptors: Undergraduate Students, Graduate Students, Science Laboratories, Cognitive Psychology
Polisca, Elena – Language Learning Journal, 2011
This article seeks to assess the impact of V-Pal (Virtual Partnerships for All Languages) on the student language learning experience within a conventional UK higher education (HE) curriculum. V-Pal is an innovative computer-mediated language scheme, based on a reciprocal, distance-learning language project, run by the University of Manchester in…
Descriptors: Pilot Projects, Cultural Awareness, Foreign Countries, Tutors
Trenas, M. A.; Ramos, J.; Gutierrez, E. D.; Romero, S.; Corbera, F. – IEEE Transactions on Education, 2011
This paper describes how a new "Moodle" module, called "CTPracticals", is applied to the teaching of the practical content of a basic computer organization course. In the core of the module, an automatic verification engine enables it to process the VHDL designs automatically as they are submitted. Moreover, a straightforward…
Descriptors: Foreign Countries, Programming Languages, Open Source Technology, Integrated Learning Systems
Bell, Lori; Lindbloom, Mary-Carol; Peters, Tom; Pope, Kitty – Policy Futures in Education, 2008
As the use of the Internet and time spent on the Internet by individuals grows, and the use of virtual worlds like Active Worlds and Second Life increases, the library needs to have an interactive place and role in these worlds as well as a bricks and mortar space. This article provides an overview of what some libraries are doing in these worlds,…
Descriptors: Electronic Libraries, Internet, Library Services, Computer Simulation
Kapitan, Kent S. – Advances in Physiology Education, 2008
Students often have difficulty understanding the relationship of O[subscript 2] consumption, CO[subscript 2] production, cardiac output, and distribution of ventilation-perfusion ratios in the lung to the final arterial blood gas composition. To overcome this difficulty, I have developed an interactive computer simulation of pulmonary gas exchange…
Descriptors: Computer Simulation, Medicine, Physiology, Computer Assisted Instruction
Yalon-Chamovitz, Shira; Weiss, Patrice L. – Research in Developmental Disabilities: A Multidisciplinary Journal, 2008
Participation in leisure activities is a fundamental human right and an important factor of quality of life. Adults with intellectual disabilities (ID) and physical disabilities often experience limited opportunities to participate in leisure activities, virtual reality (VR) technologies may serve to broaden their repertoire of accessible leisure…
Descriptors: Recreational Activities, Leisure Time, Physical Disabilities, Mental Retardation
Botella, C.; Osma, J.; Palacios, A. Garcia; Guillen, V.; Banos, R. – Death Studies, 2008
This is the first work exploring the application of new technologies, concretely virtual reality, to facilitate emotional processing in the treatment of Complicated Grief. Our research team has designed a virtual reality environment (EMMA's World) to foster the expression and processing of emotions. In this study the authors present a description…
Descriptors: Grief, Computer Simulation, Counseling Techniques, Emotional Response
Jones, Gary; Gobet, Fernand; Pine, Julian M. – Cognitive Science, 2008
Increasing working memory (WM) capacity is often cited as a major influence on children's development and yet WM capacity is difficult to examine independently of long-term knowledge. A computational model of children's nonword repetition (NWR) performance is presented that independently manipulates long-term knowledge and WM capacity to determine…
Descriptors: Short Term Memory, Computer Simulation, Child Development, Models
Hung, Woei – British Journal of Educational Technology, 2008
Systems thinking is an essential cognitive skill that enables individuals to develop an integrative understanding of a given subject at the conceptual and systemic level. Yet, systems thinking is not usually an innate skill. Helping students develop systems-thinking skills warrants attention from educators. This paper describes a study examining…
Descriptors: Graduate Students, Thinking Skills, Models, Systems Approach
Feldon, David F.; Kafai, Yasmin B. – Educational Technology Research and Development, 2008
This paper examines the use of mixed methods for analyzing users' avatar-related activities in a virtual world. Server logs recorded keystroke-level activity for 595 participants over a six-month period in Whyville.net, an informal science website. Participants also completed surveys and participated in interviews regarding their experiences.…
Descriptors: After School Programs, Computer Simulation, Research Methodology, Web Sites
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
Second Life[TM], or simply SL, was developed at Linden Lab, a San Francisco-based corporation defined by its creators as "an online society within a 3-D virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy." With over 14 million residents in the SL virtual community,…
Descriptors: Social Behavior, Social Networks, Technological Advancement, Higher Education
Kim, ChanMin; Baylor, Amy L. – Educational Technology & Society, 2008
In this paper, we develop a conceptual framework for an anthropomorphic change agent to motivate pre-service teachers to integrate technology into teaching and learning. This agent is designed with a hybrid persona that simulates a mentor and plays both motivation and companion roles. Based on the theoretical grounding in motivation and change…
Descriptors: Teacher Motivation, Persuasive Discourse, Technology Integration, Preservice Teachers
Hartley, Roger; Ravenscroft, Andrew; Williams, R. J. – British Journal of Educational Technology, 2008
The CACTUS project was concerned with command and control training of large incidents where public order may be at risk, such as large demonstrations and marches. The training requirements and objectives of the project are first summarized justifying the use of knowledge-based computer methods to support and extend conventional training…
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Foreign Countries
Nordmark, Staffan – VTI Rapport, 1984
This report contains a theoretical model for describing the motion of a passenger car. The simulation program based on this model is used in conjunction with an advanced driving simulator and run in real time. The mathematical model is complete in the sense that the dynamics of the engine, transmission and steering system is described in some…
Descriptors: Computer Simulation, Computer Software, Driver Education, Foreign Countries

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