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Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
Dede, Chris – Themes in Science and Technology Education, 2009
As an emerging technology for learning, virtual reality (VR) dates back four decades, to early work by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging that offer the promise of VR in everyday settings. Quasi-VR already is commonplace in 2-1/2-D virtual environments like Second Life and in massively multiplayer…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Salmon, Gilly – British Journal of Educational Technology, 2009
This paper highlights the potential of three-dimensional multi-user environments such as "Second Life" (SL) from the perspective of future developments in the service of learning. It notes trends within the SL innovation to date, including the provision of realistic settings, the exploitation of pleasant simulated environments for groups and the…
Descriptors: Simulated Environment, Educational Innovation, Educational Technology, Electronic Learning
Schrader, P. G.; Archambault, Leanna M.; Oh-Young, Conrad – Journal of Technology and Teacher Education, 2011
Videogames have become a cultural and commercial phenomenon across the globe. Researchers and educators have been working to understand how to leverage these tools in education. However, there are few training opportunities that focus on the positive attributes of games in education for preservice teachers. This paper describes the preliminary…
Descriptors: Preservice Teachers, Preservice Teacher Education, Education Courses, Pretests Posttests
Kennedy-Clark, Shannon – Computers & Education, 2011
This paper presents the findings of a study on the current knowledge and attitudes of pre-service teachers on the use of scenario-based multi-user virtual environments in science education. The 28 participants involved in the study were introduced to "Virtual Singapura," a multi-user virtual environment, and completed an open-ended questionnaire.…
Descriptors: Preservice Teachers, Science Education, Gender Differences, Student Behavior
Hall, Kurt A. – ProQuest LLC, 2010
Since the establishment of the first volunteer fire brigades in the United States, firefighters have lost their lives in fire fighting operations at emergency incidents and live-fire training activities. While there are various reasons for these firefighter deaths and injuries, the United States Fire Administration (2002) reported that many of…
Descriptors: Fire Science Education, Leadership, Decision Making, Virtual Classrooms
Kuksa, Iryna; Childs, Mark – Learning, Media and Technology, 2010
For hundreds of years, the "remediation" of reality has been built into all technologies of representation. Although taken as a whole, the available information enables a qualitative assessment of the history of multimedia and their influences on different fields of knowledge, there are still some areas that require more focused research…
Descriptors: Computer Simulation, Internet, Theater Arts, Facilities
Kwok, Ron Chi-Wai; Cheng, Shuk Han; Ip, Horace Ho-Shing; Kong, Joseph Siu-Lung – Computers & Education, 2011
This study proposes a teaching and research initiative, named SAMAL (Smart AMbience for Affective Learning) that will provide a unique ambient mediated environment for integrating cognitive and affective approaches to enhance learning. Also, this study illustrates a design of SAMAL classroom with affectively evocative scenarios for learning de…
Descriptors: Creativity, Information Management, Learner Engagement, Psychoeducational Methods
Gilbuena, Debra M.; Kirsch, F. Adam; Koretsky, Milo D. – Advances in Engineering Education, 2012
This paper is intended for engineering educators, high school curriculum designers, and high school teachers interested in integrating authentic, project-based learning experiences into their classes. These types of projects may appear complex, but have many advantages. We characterize the successful implementation of one such project, the…
Descriptors: Engineering Education, High Schools, Secondary School Curriculum, Secondary School Teachers
Keskitalo, Tuulikki – Australasian Journal of Educational Technology, 2012
Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…
Descriptors: Foreign Countries, Adult Learning, Adult Students, Expectation
Litherland, Kate; Stott, Tim A. – Technology, Pedagogy and Education, 2012
The authors investigate the potential of semantic web technologies to enhance "Virtual Fieldwork" resources and learning activities in the Geosciences. They consider the difficulties inherent in the concept of Virtual Fieldwork and how these might be reconciled with the desire to provide students with "authentic" tools for…
Descriptors: Foreign Countries, Educational Technology, Semantics, Science Instruction
Henderson, Michael; Huang, Hui; Grant, Scott; Henderson, Lyn – Australasian Journal of Educational Technology, 2012
It was found in the two-year study reported in this article that a single collaborative language lesson using "Second Life" can result in a statistically significant increase in student self-efficacy beliefs across a range of specific and general language skills. However, students with different "real life" prior experience…
Descriptors: Foreign Countries, Self Efficacy, Language Skills, Chinese
Stewart, Sarah; Davis, Deborah – Australasian Journal of Educational Technology, 2012
Pressures in terms of the availability of quality, real-life clinical experiences for students have resulted in increased interest in the use of simulation in a variety of healthcare disciplines. "Te wahi whanau: The birth place" is a Virtual Birth Centre (VBC) that was created in "Second Life" in 2009 as part of the Second…
Descriptors: Foreign Countries, Obstetrics, Sustainability, Nursing Education
Tichon, Jennifer; Diver, Phil – Journal of Interactive Learning Research, 2012
The popularity of simulators to augment training programs for operators of heavy machinery has been growing across several industries including mining, rail and more recently construction. High-fidelity, interactive simulation is typically achieved through complete immersion in brief, stressful and complex VR scenarios. The use of simulation…
Descriptors: Foreign Countries, Job Training, Introductory Courses, Training Methods
Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng – Computers & Education, 2010
The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…
Descriptors: Constructivism (Learning), Instructional Design, Computer Simulation, Internet

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