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Neumann, Michelle M.; Keioskie, Meryl K.; Patterson, Dale; Neumann, David L. – Childhood Education, 2022
Use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in education has become more widespread in recent years. This article explores what VR, AR, and MR are and the benefits and barriers they may have with regard to early learning. Deepening the understandings of these digital tools will help inform principals, teachers,…
Descriptors: Computer Simulation, Early Childhood Education, Affordances, Barriers
Vidak, Andrej; Šapic, Iva Movre; Hadžimehmedovic, Mirza – Physics Teacher, 2022
In the past decade, we have witnessed the emergence of a large number of different computer-based animations and simulations that have the goal to foster better learning of different physics topics. Past studies have shown many benefits of animations and simulations, but for their efficient usage it is very important that teachers are well…
Descriptors: Computer Simulation, Scientific Concepts, Mechanics (Physics), Science Instruction
Cavalcante-Pimentel, Fernando-Silvio; Morais-Marques, Margarida; Barbosa-de-Sales-Junior, Valdick – Comunicar: Media Education Research Journal, 2022
The relationship between digital games and the mobilization of cognitive and metacognitive learning strategies deserves attention and needs research that contributes to the understanding of how these strategies can favor the teaching and learning processes. This study describes how university students over 18 years of age mobilize cognitive and…
Descriptors: Learning Strategies, Computer Games, College Students, Metacognition
Wildan, Ardan; Yau, Chin Doong; Wijesinghe, Chamaka; Xiao, Kevin; Ng, Tuck Wah – Physics Teacher, 2022
The Van de Graaff (VDG) generator is ubiquitous in the physics laboratory, but the high-voltage discharges that emanate from it can cause user discomfort or damage to nearby electronics during experimentation. In this work, an augmented reality (AR) tool is developed to help students conduct the experiment safely. More specifically, it allows them…
Descriptors: Science Instruction, Science Experiments, Laboratory Equipment, Computer Simulation
Akkus, Ilyas; Arslan, Pelin Yüksel – Journal of Learning and Teaching in Digital Age, 2022
The purpose of this study is to investigate the effects of Augmented Reality (AR) intervention on students' spatial skills and academic achievement. The study was conducted in a freshman technical drawing course at Mechanical Engineering Department. An exploratory quasi-experimental method was used for the study. The study was conducted in two…
Descriptors: Computer Simulation, Drafting, Engineering Education, Spatial Ability
Vaitonyte, Julija; Alimardani, Maryam; Louwerse, Max M. – Cognitive Research: Principles and Implications, 2022
Virtual faces have been found to be rated less human-like and remembered worse than photographic images of humans. What it is in virtual faces that yields reduced memory has so far remained unclear. The current study investigated face memory in the context of virtual agent faces and human faces, real and manipulated, considering two factors of…
Descriptors: Human Body, Visual Perception, Memory, Computer Simulation
Smith, Jennifer; Musharraf, Mashrura; Veitch, Brian; Khan, Faisal – IEEE Transactions on Learning Technologies, 2022
For the offshore energy industry, virtual environment technology can enhance conventional training by teaching basic offshore safety protocols such as onboard familiarization and emergency evacuation. Virtual environments have the added benefit of being used to investigate the impact of different training approaches on competence. This pilot study…
Descriptors: Energy, Industry, Computer Simulation, Training
Miwa, Kazuhisa; Yamakawa, Mayu; Kojima, Kazuaki – International Association for Development of the Information Society, 2022
This paper examines the possibilities and limitations of introducing simulated experiments in the psychology domain by practicing a course with graduate students in psychology, in which simulated experiments were conducted in place of real human experiments. The class-learning object was the dual-storage model of human memory. The simulation…
Descriptors: Computer Simulation, Graduate Students, Psychology, Foreign Countries
Stephen Miko – ProQuest LLC, 2022
The topic for this study was police cadet perceptions of learning using video simulators. The main research question for this project was: "How are video simulators perceived by police cadets as a learning method at the police academy?" The participants for this qualitative study were 16 recently graduated police cadets from an anonymous…
Descriptors: Police Education, Graduates, Student Attitudes, Computer Simulation
Roger Seiler; Roberto Coviello – International Association for Development of the Information Society, 2022
Past applications of virtual reality (VR) and related research have provided evidence that VR technology is helpful for educational and training purposes and that it can be used as a therapeutic measure. Virtual reality exposure therapy (VRET) may, therefore, be beneficial in reducing public speaking anxiety (PSA), which is a very common…
Descriptors: Computer Simulation, Public Speaking, Anxiety, Teaching Methods
Roger Seiler; Daniel Fankhauser; Thomas Keller – International Association for Development of the Information Society, 2022
Food waste is an important issue in the global warming debate. In this study, a virtual reality (VR) application was built from the insights and requirements of a focus group. The VR prototype was then validated using A/B-testing in an online experiment due to COVID-19 restrictions. VR is considered suitable for transferring information and…
Descriptors: Food, Wastes, Computer Simulation, Knowledge Level
Trent Wells; Greg Miller – Journal of Agricultural Education, 2022
Simulator technologies have become more prominent in many educational contexts in recent years. Simulator technologies such as virtual reality (VR) exist in many forms and can be used for different purposes, including weld process training. University-level course students have previously reported using VR technology can positively contribute to a…
Descriptors: Student Attitudes, Computer Simulation, College Students, Agricultural Engineering
Eric Jordan Mendelson – ProQuest LLC, 2022
Educators and researchers have long contemplated the most effective ways to provide feedback to students, to build sustainable feedback practices, and to establish feedback literacy. While a considerable amount of research, theory, and practical approaches exist to support the effect of formative feedback practices, less research exists on the…
Descriptors: Preservice Teachers, Teacher Attitudes, Feedback (Response), Data Use
Anna Maria Arias; Brendan E. Callahan; Michael Dias; Karen Kuhel – Journal of Science Teacher Education, 2024
New reforms and the Next Generation Science Standards call for three-dimensional learning through the integration of the crosscutting concepts (CCCs) with the science and engineering practices (SEPs) and disciplinary core ideas (DCIs). However, teachers face challenges in knowing how and why to incorporate the CCCs in their planning and teaching,…
Descriptors: Lesson Plans, Elementary School Teachers, Science Teachers, Science Education
Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games

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