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Peer reviewedBehnke, Ralph R.; Sawyer, Chris – Western Journal of Speech Communication, 1987
Considers several applications of microcomputer technology to instructional feedback in communication training. Describes how this technology is advantageous in the delivery of immediate, simultaneous, and delayed instructional comments in traditional performance courses. Discusses the linking of video and computer technology to provide…
Descriptors: Computer Simulation, Computer Uses in Education, Feedback, Higher Education
Peer reviewedHenningson, Kathryn A.; And Others – Journal of Drug Education, 1986
The Marijuana Action Maze (MAM) is a computerized simulation game designed to aid drug decision-making skills development. Practicing school health educators, practicing community health educators, and educational software experts assessed the importance, feasibility, desirability, and achievement of the MAM's developmental goals, rated its…
Descriptors: Computer Simulation, Computer Uses in Education, Decision Making Skills, Drug Education
Peer reviewedCameron, Brian – TechTrends, 2003
Compares the performance of 85 freshmen and sophomores enrolled in two sections of an online introductory networking and telecommunications course. One section utilized a network simulation package that allows the student to build and send data through different network configurations; the second section used a static network diagramming software…
Descriptors: Comparative Analysis, Computer Networks, Computer Science Education, Computer Simulation
Trotter, Andrew – Executive Educator, 1991
In a few select high schools in the U.S., supercomputers are allowing talented students to attempt sophisticated research projects using simultaneous simulations of nature, culture, and technology not achievable by ordinary microcomputers. Schools can get their students online by entering contests and seeking grants and partnerships with…
Descriptors: Academically Gifted, Computer Simulation, Computer Uses in Education, Financial Support
Peer reviewedStrang, Harold R.; And Others – Teaching and Teacher Education, 1989
Results are reported from a study designed to determine whether computer-based teaching simulation could influence short- and long-term skill acquisition in 61 preservice teachers. Two factors (task realism and clear, immediate post-teaching feedback) are identified as significant contributors to the simulation's training success. (IAH)
Descriptors: Computer Simulation, Computer Uses in Education, Feedback, Higher Education
Peer reviewedKhoo, Guan-Seng; Koh, Thiam-Seng – Journal of Computers in Mathematics and Science Teaching, 1998
Describes a study conducted in undergraduate science classes in Singapore using computer modeling and simulation. Reports that the use of computer models and simulations proved to be valuable in explaining many aspects of science. Students reported that three-dimensional images helped them in their understanding. Contains 22 references.…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Foreign Countries
Hansen, John; Barnett, Michael; MaKinster, James; Keating, Thomas – International Journal of Science Education, 2004
In this study, we explore an alternate mode for teaching and learning the dynamic, three-dimensional (3D) relationships that are central to understanding astronomical concepts. To this end, we implemented an innovative undergraduate course in which we used inexpensive computer modeling tools. As the second of a two-paper series, this report…
Descriptors: Astronomy, Teaching Methods, Higher Education, Computer Uses in Education
Cox, Anne J.; Belloni, Mario; Dancy, Melissa; Christian, Wolfgang – Physics Education, 2003
This paper describes the use of interactive, Physlet[R]-based curricular material designed to help students learn concepts of thermodynamics with a particular focus on the use of kinetic theory models. These exercises help students visualize ideal gas particle dynamics and engine cycles, make concrete connections between mechanics and…
Descriptors: Mechanics (Physics), Internet, Thermodynamics, Science Instruction
Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
Ong, James – Performance Improvement, 2007
Practice and experience, whether simulated or on the job, are not enough to ensure effective learning. Learners must be able to make sense of those experiences to identify poor decisions and actions, missing knowledge, and weak skills that deserve attention. Using instructors to provide one-on-one instruction is effective but also expensive. This…
Descriptors: Play, Student Evaluation, Performance Based Assessment, Performance Tests
Despotakis, Theofanis C.; Palaigeorgiou, George E.; Tsoukalas, Ioannis A. – Educational Technology & Society, 2007
Animated demonstrations are increasingly used for presenting the functionality of various computer applications. Nevertheless, our understanding of whether and how students integrate this technology into their learning strategies remains limited. Although, several studies have examined animated demonstrations' learning efficiency, this study aims…
Descriptors: Student Attitudes, Learning Strategies, Computer Uses in Education, Animation
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Coles, Claire D.; Strickland, Dorothy C.; Padgett, Lynne; Bellmoff, Lynnae – Research in Developmental Disabilities: A Multidisciplinary Journal, 2007
Unintentional injuries are a leading cause of death and disability for children. Those with developmental disabilities, including children affected by prenatal alcohol exposure, are at highest risk for injuries. Although teaching safety skills is recommended to prevent injury, cognitive limitations and behavioral problems characteristic of…
Descriptors: Safety Education, Learning Problems, Developmental Disabilities, Fetal Alcohol Syndrome
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Barak, Phillip – Journal of Agronomic Education (JAE), 1990
The structure, execution, uses, and software specifications for this spreadsheet file are discussed. Availability and modifications of this program are described. (CW)
Descriptors: Agronomy, College Science, Computer Simulation, Computer Software

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