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Diker, Vedat G. – Association for Educational Communications and Technology, 2004
The study summarized in this paper explored policies for improving open online content development projects with respect to growing the development community and improving the quantity and quality of materials developed. The study made use of dynamic feedback simulation and interviews with the members of an established content development…
Descriptors: Elementary Secondary Education, Instructional Design, Instructional Materials, Course Content
Peer reviewedRuiz, A. Fernandez; And Others – Journal of Biological Education, 1989
Presented is a simulation program for Apple II computer which assays the effects of a series of variables on bacterial growth and interactions between microbial populations. Results of evaluation of the program with students are summarized. (CW)
Descriptors: Biology, Computer Simulation, Computer Software, Computer Uses in Education
Peer reviewedChan, Fong; And Others – Journal of Counseling and Development, 1993
Developed computer-based rehabilitation caseload management simulation and administered simulation to 18 rehabilitation students and 18 rehabilitation counselors. Performance was evaluated using six caseload management performance indicators. Performance indicators, derived from computer simulation, were found to be effective in differentiating…
Descriptors: Computer Simulation, Computer Uses in Education, Counselor Training, Counselors
Peer reviewedSeabury, Brett A.; Maple, Frank F., Jr. – Social Work, 1993
Describes two computer-assisted instructional programs (I-View Skills and Goal-Focused Interviewing) and two interactive videodisk (IVD) programs (Crisis Counseling and Group Treatment) designed to teach social work practice skills in introductory interpersonal practice course. Presents programs to encourage other social work faculty and agency…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Interactive Video
Jonassen, David; Strobel, Johannes; Gottdenker, Joshua – Interactive Learning Environments, 2005
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of conceptual change describe the reorganization of conceptual frameworks that results from different…
Descriptors: Cognitive Processes, Concept Formation, Models, Modeling (Psychology)
Peer reviewedGe, Xun; Lee, Jack; Yamashiro, Kelly A. – Academic Exchange Quarterly, 2003
Reports a case study of thirteen college students engaging in a role-play activity of a Maui legend in a virtual reality environment. Immersed in the authentic cultural environment, the students not only interacted with the environment and each other, but recreated the legend based on their interpretation of the culture. (CAK)
Descriptors: Colleges, Computer Simulation, Computer Uses in Education, Cultural Education
McCorkle, Suzanne; Reese, Melanie J. – Communication Teacher, 2005
Creating a forum for conflict management students to conceptualize and implement collaborative negotiation techniques can be difficult to manage during classroom time. A computer-based simulation assigned in conjunction with in-class activities offers three distinct advantages for students who are beginning negotiators: (1) classroom time may be…
Descriptors: Computer Uses in Education, Interpersonal Communication, Cooperation, Computer Simulation
Yoon, Jiyoon – EDUCAUSE Quarterly, 2007
All teacher education programs require teacher candidates to have in-school practicum experiences. Placing student teachers in schools is not always easy, however, and it is getting harder. According to the field experience office at the University of Minnesota, Duluth, it is getting more difficult to find schools where the teacher candidates can…
Descriptors: Student Teaching, Student Teachers, Practicums, Mentors
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Huelskamp, Lisa M. – ProQuest LLC, 2009
The need for effective teachers is growing while national and state standards are putting ever-increasing demands on teachers and raising expectations for student achievement. Low science and mathematics standardized test scores, particularly in the middle grades, reflect unprepared adolescents, perhaps because of ineffective teaching strategies…
Descriptors: Teacher Effectiveness, Computer Simulation, State Standards, Standardized Tests
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
O'Reilly, Daniel J.; Brandenburg, Dale C. – Online Submission, 2006
Because of perceived advantages, simulations are increasingly being used for performance-based training. This is a review of computer simulation as a learning tool, and its application within the context of disaster preparedness. Concepts from established learning theory are examined and research verifiable by empirical data is referenced. To…
Descriptors: Learning Theories, Emergency Programs, Computer Simulation, Teaching Methods
Carlson, Scott – Chronicle of Higher Education, 2006
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Descriptors: War, Computer Simulation, Military Training, Military Personnel
Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education

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