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Dani, Danielle E.; Koenig, Kathleen M. – Theory Into Practice, 2008
Current reforms in science education call for the integration of digital technologies into science teaching, advocating that students learn science content and processes through technology. In this article, we provide practical examples, situated within the literature, of how digital technologies can be used to support the development and…
Descriptors: Educational Change, Science Education, Internet, Technology Integration
Stern, Luli; Barnea, Nitza; Shauli, Sofia – Journal of Science Education and Technology, 2008
The objective of this study was to evaluate the effect of a dynamic software simulation on the understanding of the kinetic molecular theory by 7th graders. Students in the control group (n = 62) studied a curricular unit that addressed the differences in arrangement and motion of molecules in the three phases of matter. The experimental group (n…
Descriptors: Kinetics, Computer Software, Grade 7, Gender Differences
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Maddux, Cleborne D.; Cummings, Rhoda – Educational Forum, The, 2007
A topic that currently is receiving a great deal of attention by educators is the nature and use of WebQuests--computer-based activities that guide student learning through use of the World Wide Web (Sharp 2004). Despite their popularity, questions remain about the effectiveness with which WebQuests are being used with students. This article…
Descriptors: Internet, Computer Uses in Education, Web Sites, Web Based Instruction
Morgil, Inci; Gungor Seyhan, Hatice; Ural Alsan, Evrim; Temel, Senar – Online Submission, 2008
Students perform intensive web-based applications during their education. One of these is project-based application. In this study, the effect of web based project applications on students' attitudes towards chemistry has been investigated. 42 students attending Hacettepe University, Faculty of Education, and Department of Chemistry Education have…
Descriptors: Student Attitudes, Chemistry, Computer Software, Measures (Individuals)
Ahn, Jung-Hoon – E-Learning, 2008
The purpose of this study was to investigate the effects of engaging students in Kolb's experiential learning cycle on facilitating students' simulation game performance and knowledge application skills in learning with a business simulation game. A sample was drawn from a population of business-major undergraduate students at the School of…
Descriptors: Undergraduate Students, Observation, Experiential Learning, Learning Processes
Peer reviewedFlynn, John P. – Computers in Human Services, 1987
Focuses on the use of electronic mail for teaching and learning about social welfare policy processes and compares electronic mail as a simulation medium to more structured computer applications. (Author)
Descriptors: Computer Simulation, Computer Uses in Education, Electronic Mail, Human Services
Peer reviewedKung, George; Mitchell, Richard – Mathematics and Computer Education, 1996
Presents several theoretical solutions to a geometry problem involving circles and probability. Includes simulation procedures to estimate the solutions. (MKR)
Descriptors: Computer Simulation, Computer Uses in Education, Geometry, High Schools
Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment
Kluge, Annette – Applied Psychological Measurement, 2008
The use of microworlds (MWs), or complex dynamic systems, in educational testing and personnel selection is hampered by systematic measurement errors because these new and innovative item formats are not adequately controlled for their difficulty. This empirical study introduces a way to operationalize an MW's difficulty and demonstrates the…
Descriptors: Personnel Selection, Self Efficacy, Educational Testing, Computer Uses in Education
Limson, Mel; Witzlib, Crystal; Desharnais, Robert A. – Science Scope, 2007
It is widely accepted that inquiry-based curriculum programs have positive effects on cognitive achievement, process skills, and attitudes toward science (NRC 2000). Science teachers seek engaging, effective, and inquiry-based activities that are standards-aligned and convenient to implement in their classrooms. For many years, the web has…
Descriptors: Internet, Computer Simulation, Inquiry, Science Achievement
Neulight, Nina; Kafai, Yasmin B.; Kao, Linda; Foley, Brian; Galas, Cathleen – Journal of Science Education and Technology, 2007
This study investigated students' understanding of a virtual infectious disease in relation to their understanding of natural infectious diseases. Two sixth-grade classrooms of students between the ages of 10 and 12 (46 students) took part in a participatory simulation of a virtual infectious disease, which was integrated into their science…
Descriptors: Communicable Diseases, Epidemiology, Science Instruction, Computer Simulation
Slocum, Terry A.; Dunbar, Matthew D.; Egbert, Stephen L. – Journal of Geography, 2007
This article discusses modern stereoscopic displays for geographic education, focusing on a large-format display--the GeoWall. To evaluate the potential of the GeoWall, geography instructors were asked to express their reactions to images viewed on the GeoWall during a focus group experiment. Instructors overwhelmingly supported using the GeoWall,…
Descriptors: Geography Instruction, Focus Groups, Computer Simulation, Teaching Methods
Blaisdell, Mikael – T.H.E. Journal, 2006
It is the universal cry of parents the world over, driven mad by the persistent sight of their children investing hours and hours in mastering the many layers of a video game. To the parent, video games are the enemy, the nemesis of homework and learning. But the child sees something of value, something engaging enough to fill a weekend, to the…
Descriptors: Educational Benefits, Computer Simulation, Classrooms, Computer Graphics
Peer reviewedMcClymer, John F. – History Microcomputer Review, 1987
Presents the results of a forum on the use and misuse of computer games and simulations. Questions from History Microcomputer Review (HMR) readers are edited and then presented to a panel of history professors who answer them individually. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Computers

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