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Mihindo, W. Jane; Wachanga, S.W.; Anditi, Z. O. – Journal of Education and Practice, 2017
Science education should help develop student's interest in science as today's society depends largely on output of science and technology. Chemistry is one of the branches of science. Chemistry education helps to expand the pupil's knowledge of the universe and of his/her position in it. It helps in the appreciation and enjoyment of nature and…
Descriptors: Computer Simulation, Computer Assisted Instruction, Chemistry, Science Instruction
Taylor, Michael J.; Taylor, Dave; Vlaev, Ivo; Elkin, Sarah – British Journal of Educational Technology, 2017
Recent advances in communication technologies enable potential provision of remote education for patients using computer-generated environments known as virtual worlds. Previous research has revealed highly variable levels of patient receptiveness to using information technologies for healthcare-related purposes. This preliminary study involved…
Descriptors: Information Technology, Telecommunications, Medical Services, Patient Education
Yildirim, Gürkan – Online Submission, 2017
Today, it is seen that developing technologies are tried to be used continuously in the learning environments. These technologies have rapidly been diversifying and changing. Recently, virtual reality technology has become one of the technologies that experts have often been dwelling on. The present research tries to determine users' opinions and…
Descriptors: Instructional Materials, Educational Technology, Technology Uses in Education, Simulated Environment
Plutino, Alessia, Ed.; Borthwick, Kate, Ed.; Corradini, Erika, Ed. – Research-publishing.net, 2019
This edited collection presents a selection of contributions made to the 12th eLearning symposium, held at the University of Southampton, in January 2019. It focuses on how innovative and creative language teaching approaches can respond to modern, ever-transforming educational landscapes. The contributors are educators from higher education…
Descriptors: Foreign Countries, Foreign Students, Virtual Classrooms, Electronic Learning
Psycharis, Sarantos – Journal of Education and Training Studies, 2013
Contemporary teaching and learning approaches expect students--at any level of education--to be active producers of knowledge. This leads to the need for creation of instructional strategies, learning environments and tasks that can offer students opportunities for active learning. Research argues that one of the most meaningful and engaging forms…
Descriptors: Computation, Active Learning, Experiments, Mathematical Models
Squires, David R. – Journal of Educational Technology, 2014
The aim of this paper is to examine the potential and effectiveness of m-learning in the field of Education and Learning domains. The purpose of this research is to illustrate how mobile technology can and is affecting novel change in instruction, from m-learning and the link to adaptive learning, to the uninitiated learner and capacities of…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Koponen, Ismo T.; Kokkonen, Tommi – Frontline Learning Research, 2014
In learning conceptual knowledge in physics, a common problem is the incompleteness of a learning process, where students' personal, often undifferentiated concepts take on more scientific and differentiated form. With regard to such concept learning and differentiation, this study proposes a systemic view in which concepts are considered as…
Descriptors: Scientific Concepts, Physics, Prediction, Models
Sotomayor, Gilda E. – Journal of Educational Psychology - Propositos y Representaciones, 2014
This article aims to outline and project three new learning scenarios for Higher Education that, after the emergence of ICT and communication through the Network-lnternet, have appeared under the generic name of virtual communities. To that end, we start from a previous conceptual analysis on collaborative learning, cooperative learning and…
Descriptors: Communities of Practice, Computer Simulation, Higher Education, Computer Mediated Communication
Wyss, Jamie; Lee, Seung-Eun; Domina, Tanya; MacGillivray, Maureen – Decision Sciences Journal of Innovative Education, 2014
As technology advances, it is important for teachers to seamlessly integrate technology into their innovative teaching techniques. Using virtual worlds is one alternative to traditional teaching methods that can provide rich learning experiences. The purpose of this article is twofold: (a) to present Cotton Island, an avatar-based 3-D virtual…
Descriptors: Teaching Methods, Virtual Classrooms, Computer Simulation, Student Motivation
Koufoudakis-Whittington, Stefania – ProQuest LLC, 2014
This study explored the phenomenon of success factors of job applicants utilizing Second Life to gain employment. The study focused on identifying the perception of what qualified as a successful interview through the lived common experiences of 16 employment recruiters. The research problem was that a gap existed in scholarly research on…
Descriptors: Interviews, Computer Mediated Communication, Job Applicants, Phenomenology
Graesser, Arthur; Li, Haiying; Forsyth, Carol – Grantee Submission, 2014
Learning is facilitated by conversational interactions both with human tutors and with computer agents that simulate human tutoring and ideal pedagogical strategies. In this article, we describe some intelligent tutoring systems (e.g., AutoTutor) in which agents interact with students in natural language while being sensitive to their cognitive…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Computer Simulation, Dialogs (Language)
van Schaik, Leon – International Perspectives on Higher Education Research, 2014
There is an emerging trend for such paired environments in creative city thinking and in museums. Surely briefing and procuring real and virtual environments in tandem will enliven future space use in universities? [For the complete volume, "The Future of Learning and Teaching in Next Generation Learning Spaces. International Perspectives on…
Descriptors: Museums, Creative Thinking, Trend Analysis, Computer Simulation
Hsu, Wen-Chun; Shih, Ju-Ling – International Journal of Distance Education Technologies, 2016
In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D mobile-assisted learning system for martial arts, which was characterized by free viewing angles. With the new system, learners could rotate the viewing angle of…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Physical Activities
Yaman, Ismail – Educational Research and Reviews, 2016
This qualitative phenomenological study aims to explore prospective English language teachers' perceptions of the "Internet" through metaphors. The study has been conducted with the participation of 143 Grade 1 and Grade 2 students attending the English Language Teaching (ELT) Programme at Ondokuz Mayis University. A form with a simple…
Descriptors: Phenomenology, Preservice Teachers, Qualitative Research, English (Second Language)
Liew, Tze Wei; Zin, Nor Azan Mat; Sahari, Noraidah; Tan, Su-Mae – International Review of Research in Open and Distributed Learning, 2016
The present study aimed to test the hypothesis that a smiling expression on the face of a talking pedagogical agent could positively affect a learner's emotions, motivation, and learning outcomes in a virtual learning environment. Contrary to the hypothesis, results from Experiment 1 demonstrated that the pedagogical agent's smile induced negative…
Descriptors: Educational Environment, Motivation Techniques, Student Motivation, Virtual Classrooms

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