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Stewart, Dorothy – Journal of Teacher Education, 1989
This bibliography contains selected journal articles and documents from the ERIC database which present an overview of current and proposed usage of electronic devices in preservice teacher education, with some analyses of results. (IAH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Interactive Video
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Seabury, Brett A.; Maple, Frank F., Jr. – Social Work, 1993
Describes two computer-assisted instructional programs (I-View Skills and Goal-Focused Interviewing) and two interactive videodisk (IVD) programs (Crisis Counseling and Group Treatment) designed to teach social work practice skills in introductory interpersonal practice course. Presents programs to encourage other social work faculty and agency…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Interactive Video
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Read, Stephen J.; Miller, Lynn C.; Appleby, Paul Robert; Nwosu, Mary E.; Reynaldo, Sadina; Lauren, Ada; Putcha, Anila – Human Communication Research, 2006
A socially optimized learning approach, which integrates diverse theoretical perspectives, places men who have sex with men (MSM) in an interactive virtual environment designed to simulate the emotional, interpersonal, and contextual narrative of an actual sexual encounter while challenging and changing MSM's more automatic patterns of risky…
Descriptors: Peer Counseling, Males, Interactive Video, Sexuality
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Rogers, Randall; Rieff, Judith – Action in Teacher Education, 1989
This article presents a rationale for development and implementation of computer based interactive videotape (CBIV) in preservice teacher education; identifies advantages of CBIV simulations over other practice exercises; describes economical production procedures; discusses implications and importance of these simulations; and makes…
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Interactive Video
Trotter, Andrew – Executive Educator, 1991
Describes various electronic technologies available for classroom use, including videocassette news reports, educational computer games based on knowledge of geographical and historical trivia, and other software programs developed expressly for schools. Nintendo Company is being watched for optical disk developments, and "virtual…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Educational Technology
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Char, Cynthia A.; Newman, Denis – 1986
This paper describes the highlights of a review of both commercially available videodiscs and research prototypes that was undertaken for the Interactive Videodisc Project, and sets out design principles suggested by the best examples, which take advantage of the unique characteristics of laser videodisc technology. Design options on three levels…
Descriptors: Computer Simulation, Databases, Design Requirements, Elementary Secondary Education
Copeland, Peter – 1988
Many companies using Statistical Process Control (SPC) in their manufacturing processes have found that, despite the training difficulties presented by the technique, the rewards of successful SPC include increased productivity, quality, and market leadership. The Ford Motor Company has developed its SPC training with interactive video, which…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Industrial Training
Friedlander, Larry – Academic Computing, 1988
Describes an interactive video system of animated programs developed at Stanford University that enables drama students to design and stage their own versions of scenes, and learn about the theatrical process quickly and inexpensively. The discussion covers the development of the programs and examples of their implementation. (CLB)
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Drama
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Utsumi, Takeshi; Mogalhaes, Maria Rosa Abreu – Educational Media International, 1993
Describes accomplishments of the Global Systems Analysis and Simulation (GLOSAS) project from 1973 to the present, including a system for global peace gaming. The capabilities of interactive multimedia to link people across political and geographic boundaries for joint study, debate, research, planetary problem solving, and political action are…
Descriptors: Computer Games, Computer Networks, Computer Simulation, Foreign Countries
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
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Ross, S. M. – Journal of Computer Assisted Learning, 1991
The teaching and learning potential of interactive video (IV) are explored. Some of the programs currently in use are described. The use of IV for simulations, practical work, problem solving, and presentational skills are discussed. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Higher Education
Hoelscher, Karen J. – 1990
This study examined how first-year law students developed a civil rights case using an open-ended interactive videodisk ("Litigation Strategies"), which uses a visual and textual database to complement the traditional curriculum by simulating the experience of a junior partner in a law firm. An implementation and formative evaluation…
Descriptors: Computer Assisted Instruction, Computer Simulation, Formative Evaluation, Higher Education
Mecklenburger, James A. – Phi Delta Kappan, 1988
Compares David Kearns' resentment of school performance (in the same "Kappan" issue) to the author's own frustration with Xerox photocopiers. To achieve the restructuring and choice central to Kearns' educational recovery plan, the schools will need to depend increasingly on technology (computer simulations, interactive video, and…
Descriptors: Artificial Intelligence, Computer Simulation, Educational Change, Educational Research
Gardner, P. R. – 1989
The Westinghouse Hanford Company Total Quality Program includes the development of Hanford General Employee Training (HGET), an interactive video course. The commitment to total quality is developed in both new and requalifying employees by requiring them to make positive choices when confronted with real life scenarios showing violations of…
Descriptors: Attitude Change, Computer Assisted Instruction, Computer Simulation, Courseware
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