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Hadjistassou, Stella Kyprou – International Journal of Virtual and Personal Learning Environments, 2017
This article explores the underlying processes involved as two experienced Portuguese as a foreign language instructors, who are novices to 3D technologies, became immersed in the epistemology of teaching in a 3D context. The two instructors undertook a challenging initiative to develop and deliver two sections of oral Portuguese in a 3D…
Descriptors: Portuguese, Second Language Learning, Second Language Instruction, Language Teachers
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
Waguespack, Leslie J. – Information Systems Education Journal, 2014
With the increasing proliferation of multitasking and Internet-connected devices, security has reemerged as a fundamental design concern in information systems. The shift of IS curricula toward a largely organizational perspective of security leaves little room for focus on its foundation in systems architecture, the computational underpinnings of…
Descriptors: Computer Security, Internet, Information Systems, Computer Software
Tsai, Chia-Wen; Shen, Pei-Di; Fan, Ya-Ting – International Journal of Information and Communication Technology Education, 2014
In this paper, the authors reviewed the empirical augmented reality (AR) and online education studies, and those focused on designing or development of AR to help students learn, published in SSCI, SCI-EXPANDED, and A&HCI journals from 2003 to 2012. The authors in this study found that the number of AR and online education studies has…
Descriptors: Online Courses, Electronic Learning, Foreign Countries, Computer Science Education
Bigger, Stephen W.; Bigger, Andrew S.; Ghiggino, Kenneth P. – Journal of Chemical Education, 2014
The "FluSpec" educational software package is a fully contained tutorial on the technique of fluorescence spectroscopy as well as a simulator on which experiments can be performed. The procedure for each of the experiments is also contained within the package along with example analyses of results that are obtained using the software.
Descriptors: Science Instruction, Computer Software, Teaching Methods, Educational Technology
Erlandson, Benjamin E. – Technology, Knowledge and Learning, 2014
Measures of participants' water cycle knowledge and ability to recognize emergence were taken at various points throughout a 2-h experience with the Cloverdale virtual watershed socioecological simulation. Multilevel growth models were estimated for analysis of hypothesized predictive relationships between measured variables. Significant…
Descriptors: Water, Knowledge Level, Recognition (Psychology), Computer Simulation
Ribeiro, C. I. – Physics Teacher, 2014
In this article we propose an activity aimed at introductory students to help them understand the Stefan-Boltzmann and Wien's displacement laws. It only requires simple materials that are available at any school: an incandescent lamp, a variable dc energy supply, and a computer to run an interactive simulation of the blackbody spectrum.…
Descriptors: Science Instruction, Physics, Scientific Principles, Lighting
Mayer, Igor; Bekebrede, Geertje; Harteveld, Casper; Warmelink, Harald; Zhou, Qiqi; van Ruijven, Theo; Lo, Julia; Kortmann, Rens; Wenzler, Ivo – British Journal of Educational Technology, 2014
The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer-based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social…
Descriptors: Educational Technology, Computer Games, Computer Simulation, Research Methodology
Gagnon, Stephanie A.; Brunyé, Tad T.; Gardony, Aaron; Noordzij, Matthijs L.; Mahoney, Caroline R.; Taylor, Holly A. – Cognitive Science, 2014
Learning a novel environment involves integrating first-person perceptual and motoric experiences with developing knowledge about the overall structure of the surroundings. The present experiments provide insights into the parallel development of these egocentric and allocentric memories by intentionally conflicting body- and world-centered frames…
Descriptors: Cognitive Science, Memory, Learning Processes, Educational Technology
Samsudin, Khairulanuar; Rafi, Ahmad; Mohamad Ali, Ahmad Zamzuri; Abd. Rashid, Nazre – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to develop and to test a low-cost virtual reality spatial trainer in terms of its effectiveness in spatial training. The researchers adopted three features deriving from the constructivist perspective to guide the design of the trainer, namely interaction, instruction, and support. The no control pre test post test…
Descriptors: Computer Simulation, Constructivism (Learning), Spatial Ability, Middle School Students
Yildirm, Isil; Zengel, Rengin – Turkish Online Journal of Educational Technology - TOJET, 2014
In parallel with the technological developments dominating usage of digital tools in science and education, caused the transform of knowledge in new ways. The reflection of these integration is seen in design discipline as its active role in this circle whether in practice or in the era of education, Benefit from the capabilities of new…
Descriptors: Cognitive Style, Spatial Ability, College Students, Interior Design
Fecich, Samantha J. – ProQuest LLC, 2014
During this collective case study, I explored the use of augmented reality books on an iPad 2 with students diagnosed with disabilities. Students in this study attended a high school life skills class in a rural school district during the fall 2013 semester. Four students participated in this study, two males and two females. Specifically, the…
Descriptors: Special Needs Students, Books, Computer Simulation, Vocabulary
Wehner, Amy Katherine – ProQuest LLC, 2014
Virtual Worlds (VWs) in foreign language education are slowly becoming more popular. Many studies have looked at the affordances of these worlds and how they affect some aspects of language acquisition. However, it is still unknown to what extent, if any, these virtual worlds can play a role in affecting motivation and anxiety. The purpose of this…
Descriptors: Correlation, Anxiety, Case Studies, Interviews
Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics

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