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Tong, Wangyu; Wang, Youxue; Su, Qinghua; Hu, Zhongbo – Education and Information Technologies, 2022
Compared with the application of Digital Twin (DT) in the industrial field, the application of DT in the field of education is still in its infancy. In this paper, a Digital Twin Campus (DTC) for teaching and learning is proposed. It is argued that DTC possesses two characteristics. First, DTC has a wide variety of employment orientations for…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Materials, Benchmarking
Tas, Nurullah; Bolat, Yusuf Islam – International Journal of Technology in Education, 2022
This research aims to create a bibliometric map of studies on the use of metaverse in education. We used the bibliometric mapping technique from an international viewpoint to assess trends in the area of metaverse research on education by disclosing the author, publication, keyword, journal, country, and citation factors. Most research on the…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Electronic Learning
Kwon, Hyunji; Morrill, Kenneth – Art Education, 2022
Due to the science, technology, engineering, and mathematics movement and the immersive aspects of virtual reality technology, the use of virtual reality in education has grown rapidly. In the field of art education, many researchers have demonstrated the potential of using digital art and virtual worlds. Based on how technology and convincing…
Descriptors: Computer Simulation, Art Education, Situated Learning, Photography
Bradfield, Michael K. – ProQuest LLC, 2022
Education and training activities have utilized many technologies including extended reality. This generic qualitative inquiry study looks at the lessons learned from implementing extended reality in education and training with the intent of identifying what areas should be looked at that will assist in implementing this advanced technology that…
Descriptors: Computer Simulation, Technology Uses in Education, Job Training, Education
Nancy Spear Owen – ProQuest LLC, 2022
The COVID pandemic led to a sudden expansion of telehealth in the delivery of nursing services. At the same time, nursing education was forced to extend clinical learning to online approaches. However, telehealth clinical experiences are limited in the nursing curricula of entry-level programs. Nursing simulation is an educational activity that…
Descriptors: Videoconferencing, Access to Health Care, Medicine, Telecommunications
Steven C. Anton – ProQuest LLC, 2022
The purpose of this study was to investigate the impact of time in Mixed-Reality Simulations (MRS) on anxiety levels and coping for pre-service teachers (PSTs). A convergent parallel mixed-methods design was utilized for this study. The quantitative portion of the study used a convenience sample of 10 PSTs enrolled in one of two practice-based…
Descriptors: Preservice Teachers, Coping, Anxiety, Computer Simulation
Echeverri-Jimenez, Emmanuel; Oliver-Hoyo, Maria – Journal of Chemical Education, 2021
Gaussian-2-Blender is an open-source application programming interface (API) written in Python that allows for the conversion of Gaussian input files to 3D objects of different formats. This new tool was developed in response to the shortcomings of available programs to import Gaussian calculations into augmented reality (AR) or virtual reality…
Descriptors: Chemistry, Programming Languages, Computation, Computer Simulation
Parong, Jocelyn; Mayer, Richard E. – Educational Technology Research and Development, 2021
A relatively new technology being used to deliver academic lessons is immersive virtual reality (IVR). This study examined whether IVR is a more effective instructional medium than other multimedia, such as a video on a computer monitor. Additionally, this study explored the underlying affective and cognitive mechanisms of learning in an immersive…
Descriptors: History Instruction, Computer Simulation, Instructional Effectiveness, Cognitive Processes
Max Collins – ProQuest LLC, 2021
Augmented Reality (AR) is a medium that gives people the ability to engage with digital information in ways that deviate from more traditional HCI methods (e.g. WIMP user interfaces (Christensson, 2014)). Previous work has shown that AR has useful implications for collaboration, and with remote work experiences and teleconferencing becoming…
Descriptors: Computer Simulation, Cooperation, Vignettes, Visualization
Kanokpan Wiboolyasarin; Watcharapol Wiboolyasarin; Ruedee Kamonsawad; Phornrat Tiranant; Poomipat Boonyakitanont; Nattawut Jinowat – International Journal of Information and Learning Technology, 2024
Purpose: The use of three-dimensional virtual worlds (3DVWs) is increasingly becoming a common practice in language education to provide digital learning environments for second-language (L2) communicative classes. This study aimed to identify the key factors underlying communication in 3DVWs that can improve the communication skills of L2…
Descriptors: Computer Simulation, Virtual Classrooms, Electronic Learning, Second Language Instruction
Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
Serkan Solmaz; Liesbeth Kester; Tom Van Gerven – Education and Information Technologies, 2024
Virtual reality has become a significant asset to diversify the existing toolkit supporting engineering education and training. The cognitive and behavioral advantages of virtual reality (VR) can help lecturers reduce entry barriers to concepts that students struggle with. Computational fluid dynamics (CFD) simulations are imperative tools…
Descriptors: Computer Simulation, Educational Environment, Engineering Education, Technology Uses in Education
Juan Du; Dorothy Dewitt – Journal of Pedagogical Research, 2024
Concepts related to molecular structure are often challenging for students to visualize and comprehend. Augmented reality has emerged as a promising solution to this problem, providing students with opportunities to manipulate and visualize chemical molecular structures to improve their understanding. Furthermore, collaborative learning…
Descriptors: Educational Technology, Computer Simulation, Chemistry, Junior High School Students
Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom
Eshetu Desalegn Alemneh; Dereje Andargie Kidanmariam; Solomon Melesse Mengistie; Belete Bedemo Beyene – Journal of Technology and Science Education, 2024
The study aimed to investigate the effect of computer simulation and animation-integrated instruction on preservice science teacher trainees' conceptual understanding and retention of acid-base chemistry and stoichiometry. A quantitative approach with a pretest-posttest-delayed test quasi-experimental design was used. In the study area, there were…
Descriptors: Computer Simulation, Animation, Preservice Teachers, Preservice Teacher Education

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