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Showing 31 to 45 of 158 results Save | Export
Yuzer, T. Volkan – Online Submission, 2007
The Internet usage has been increasing among persons in the worldwide. This situation highlights that the number of potential distance learners has been increasing in the Internet society. Besides, the terms and concepts of the Internet environments become to be spread out in this society like virtual reality. It is also possible to explain the…
Descriptors: Virtual Classrooms, Internet, Human Body, Computer Simulation
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Eary, John – British Journal of Educational Technology, 2008
The National Computing Centre (NCC) has developed an interactive video training system for the Scottish Police College to help train police supervisory officers in crowd control at major spectator events, such as football matches. This approach involves technology-enhanced training in a group-learning environment, and may have significant impact…
Descriptors: Interactive Video, Police Education, Management Development, Supervisory Training
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Randell, Tom; Hall, Martin; Bizo, Lewis; Remington, Bob – Journal of Autism and Developmental Disorders, 2007
Discrete-trial training (DTT) relies critically on implementation by trained tutors. We report three experiments carried out in the development of "DTkid"--interactive computer simulation software that presents "SIMon", a realistic virtual child with whom novice tutors can learn and practise DTT techniques. Experiments 1 and 2 exposed groups of…
Descriptors: Tutor Training, Training Methods, Computer Software, Computer Simulation
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Tubbs, James – Science and Children, 2007
The kids in today's classrooms spend lots of time playing video games, surfing the net, listening to iPods, and text messaging on cell phones. Known as Digital Kids and the Net Generation, they have grown up surrounded by digital media of all types (Tapscott 1999). Because they are already knowledgeable, why not use digital technologies to capture…
Descriptors: Science Activities, Science Interests, Science Fairs, Interactive Video
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
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Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games
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Good, Judith; Howland, Katherine; Thackray, Liz – ALT-J: Research in Learning Technology, 2008
There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a…
Descriptors: Problem Based Learning, Virtual Classrooms, Learning Experience, Internet
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Mechling, Linda C.; Ortega-Hurndon, Fanny – Education and Training in Developmental Disabilities, 2007
This study evaluated the effectiveness of computer-based video instruction (CBVI) to teach three young adults with moderate intellectual disabilities to perform complex, multiple step, job tasks in a generalized setting. A multiple probe design across three job tasks and replicated across three students was used to evaluate the effectiveness of…
Descriptors: Computer Assisted Instruction, Job Skills, Program Effectiveness, Young Adults
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Powell, James; Wright, Theo; Newland, Paul; Creed, Chris; Logan, Brian – British Journal of Educational Technology, 2008
Is it possible to educate a fire officer to deal intelligently with the command and control of a major fire event he will never have experienced? The authors of this paper believe there is, and present here just one solution to this training challenge. It involves the development of an intelligent simulation based upon computer managed interactive…
Descriptors: Fire Protection, Fire Science Education, Artificial Intelligence, Case Studies
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McWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
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Hartigan, John M. – CD-ROM Professional, 1993
Gives an overview of the development of multimedia, from the combination of film and computer graphics used during the 1960s to present day jet aircraft simulators. Definitions of multimedia, virtual reality, the use of compact disks to deliver digitally recorded information, and the economic need for the technology are discussed. (KRN)
Descriptors: Computer Graphics, Computer Simulation, Definitions, Economic Factors
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Escalada, Lawrence T.; And Others – Journal of Educational Multimedia and Hypermedia, 1996
Interactive digital video enables computer visualization techniques that help students to collect, analyze, and model two-dimensional motion data. This article describes and evaluates five activities developed for the physics classroom with the use of this technology in mind. Activities explore concepts such as space, time, frames of reference,…
Descriptors: Class Activities, Computer Simulation, Data Analysis, Higher Education
McLean, Lois – 1985
This digest discusses the nature of interactive videodiscs and their educational applications, provides information about educational uses of videodisc technology, and presents lists of videodisc-related organizations, books, and periodicals. A general description of a reflective optical laser videodisc is presented, as well as the equipment…
Descriptors: Computer Assisted Instruction, Computer Simulation, Instructional Innovation, Interactive Video
Bijlstra, Jim P.; Jelsma, Otto – Programmed Learning and Educational Technology, 1988
Discusses how interactive video can be used as a training tool for process operators. Highlights include instructional features of interactive video, random access and branching capabilities, examples of training for operators of automated processes, simulation and interactive video, designing interactive video programs, and suggestions for…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Instructional Design
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