Publication Date
| In 2026 | 0 |
| Since 2025 | 648 |
| Since 2022 (last 5 years) | 3030 |
| Since 2017 (last 10 years) | 5660 |
| Since 2007 (last 20 years) | 8597 |
Descriptor
| Computer Simulation | 11459 |
| Foreign Countries | 3196 |
| Teaching Methods | 3116 |
| Educational Technology | 2797 |
| Technology Uses in Education | 2190 |
| Computer Assisted Instruction | 1870 |
| Student Attitudes | 1722 |
| Instructional Effectiveness | 1431 |
| Science Instruction | 1390 |
| Computer Software | 1374 |
| Higher Education | 1343 |
| More ▼ | |
Source
Author
| de Jong, Ton | 23 |
| Gwo-Jen Hwang | 19 |
| Candace Walkington | 17 |
| Makransky, Guido | 16 |
| Klopfer, Eric | 15 |
| Lan, Yu-Ju | 15 |
| Hwang, Gwo-Jen | 14 |
| Johnson, L. | 14 |
| Ke, Fengfeng | 14 |
| Pellas, Nikolaos | 14 |
| Adams Becker, S. | 13 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 512 |
| Teachers | 507 |
| Researchers | 280 |
| Administrators | 55 |
| Policymakers | 50 |
| Students | 48 |
| Media Staff | 13 |
| Parents | 6 |
| Community | 4 |
| Support Staff | 4 |
| Counselors | 2 |
| More ▼ | |
Location
| Turkey | 267 |
| Australia | 234 |
| China | 214 |
| Taiwan | 201 |
| United Kingdom | 185 |
| Spain | 151 |
| Germany | 133 |
| United States | 127 |
| Indonesia | 123 |
| Canada | 119 |
| Japan | 87 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 3 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 1 |
Ye, Xiaozhen; Backlund, Per; Ding, Jianguo; Ning, Huansheng – IEEE Transactions on Learning Technologies, 2020
The extensive use of simulation-based serious games (SSGs) has made a revolution in educational techniques. As a potentially significant feature for SSG design and evaluation, the term fidelity (the similarity between an SSG and its real reference) emerges and attracts increasing attention. The study of fidelity not only benefits the design,…
Descriptors: Fidelity, Simulation, Educational Games, Literature Reviews
Lin, Hui-Chen; Hwang, Gwo-Jen; Chou, Kuei-Ru; Tsai, Chia-Kuang – British Journal of Educational Technology, 2023
It has always been a challenging issue to develop complex professional skills accompanied with sufficient professional knowledge and correct judgement. Previous studies have indicated that students have more opportunities for practice in flipped learning contexts. Basically, complex professional skills training is often risky in different…
Descriptors: Flipped Classroom, Computer Simulation, Educational Technology, Medical Students
Lämsä, Joni; Mannonen, Joonas; Tuhkala, Ari; Heilala, Ville; Helovuo, Arto; Tynkkynen, Ilkka; Lampi, Emilia; Sipiläinen, Katriina; Kärkkäinen, Tommi; Hämäläinen, Raija – Journal of Computer Assisted Learning, 2023
Background: Cognitive load (CL) management is essential in safety-critical fields so that professionals can monitor and control their cognitive resources efficiently to perform and solve scenarios in a timely and safe manner, even in complex and unexpected circumstances. Thus, cognitive load theory (CLT) can be used to design virtual reality (VR)…
Descriptors: Cognitive Processes, Difficulty Level, Computer Simulation, Flight Training
Ludwig, Sabrina; Rausch, Andreas – Journal of Computer Assisted Learning, 2023
Background: Problem-solving competences have evolved into key skills for professionals. Computer-based business simulations enable the analysis of problem-solving processes beyond end results. An important aspect of successful problem-solving is to systematically use built-in tools and process the provided information efficiently. Objectives: This…
Descriptors: Problem Solving, Information Retrieval, Computer Simulation, Business
Zhang, Xiaoxing – Interactive Learning Environments, 2023
The research aim was to develop a visual training simulator with real-time audio correction using the Python programing language and reference audio files classified library. Depending on the melody perception and playback level, the learning pace increases from the minimum. The desired result is affected by the repetitions number. The designed…
Descriptors: Music Education, Singing, Preschool Education, Computer Simulation
Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Technology, Knowledge and Learning, 2023
Three-Dimensional Virtual Worlds (3DVW) have significant promise for the development of teaching and learning environments. Educational communities have become interested in such virtual platforms, and this technology has widely benefited educational settings. This study aims to identify the factors that drive the acceptance of 3DVWs as means for…
Descriptors: Computer Simulation, Higher Education, College Students, Educational Technology
Fernandes, Filipe Arantes; Rodrigues, Claudia Susie Camargo; Teixeira, Eldanae Nogueira; Werner, Claudia M. L. – IEEE Transactions on Learning Technologies, 2023
Contribution: This secondary study examines the literature on immersive learning frameworks and reviews their state of the art. Frameworks have been categorized according to their purpose. In addition, the elements that compose them were also categorized. Some gaps were identified and proposed as a research roadmap. Background: Immersive…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Definitions
Ramírez-Sánchez, Camilo Andrés; Romo-Vázquez, Avenilde; Romo-Vázquez, Rebeca; Velásquez-Rojas, Diana – Educational Studies in Mathematics, 2023
The training of non-specialists, particularly engineers, in mathematics requires designing specific didactic proposals that make the importance of mathematics evident. One approach to creating such proposals consists in analyzing the mathematics used in authentic contexts of engineering research and then effectuating a didactic transposition to…
Descriptors: Undergraduate Students, Mathematics Instruction, Engineering, Teaching Methods
Tang, Hengtao; Arslan, Okan; Xing, Wanli; Kamali-Arslantas, Tugba – Journal of Computing in Higher Education, 2023
Socially shared metacognition is important for effective collaborative problem solving in virtual laboratory settings, A holistic account of socially shared metacognition in virtual laboratory settings is needed to advance our understanding, but previous studies have only focused on the isolated effect of each dimension on problem solving. This…
Descriptors: Cooperation, Problem Solving, Laboratories, Metacognition
Shore, James; Ravindran, Arun V.; Gonzalez, Vicente A.; Giacaman, Nasser – Journal of Civil Engineering Education, 2023
The architecture, engineering, and construction (AEC) industry involves substantial requirements for visualization of complex three-dimensional models. There is a significant opportunity to expand the range of tools used to prepare students for this reality, while increasing engagement in the learning process. This study details several potential…
Descriptors: Computer Simulation, Engineering Education, Construction Industry, Architectural Education
Xiaoli Zhao; Yu Ren; Kenny S. L. Cheah – SAGE Open, 2023
Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. Studies have shown that before introducing the technology to their pupils, educators should do a thorough assessment of the technology's viability and possible acceptance in the classroom. However,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technology Integration
Brittney Heibel; Ryan Anderson; Merritt Drewery – Journal of Agricultural Education, 2023
The welding workforce is facing a deficit of skilled welders, highlighting the need to develop more efficient and effective welding training methods. Virtual reality (VR) technologies have been adopted to create VR welding simulations for educational and training purposes. The purpose of this literature review was to collect and analyze…
Descriptors: Computer Simulation, Welding, Training, Blended Learning
Wenxue Yan; Minhua Ma – Journal of Educational Multimedia and Hypermedia, 2023
Despite a large number of augmented reality (AR) picture books available on the market, their quality varies. The aim of this study is to analyse AR picture books' features, benefits and drawbacks through a review of academic literature and award-winning commercial works on the subject and to provide insight into future trends. Our approach has…
Descriptors: Computer Simulation, Picture Books, Educational Technology, Technology Uses in Education
Sumardani, Dadan; Lin, Chih-Hung – Education and Information Technologies, 2023
Virtual Reality (VR) has gained popularity in educational fields enabling new learning possibilities. In the implementation process, VR could improve learning by increasing positive affective and cognitive processing, whereas VR also could hurt learning by increasing distraction and leading to poorer learning outcomes. Thus, understanding the…
Descriptors: Computer Simulation, Cognitive Processes, Brain Hemisphere Functions, Reading Processes
Fleer, Marilyn; Rai, Prabhat – European Early Childhood Education Research Journal, 2023
The theorisation of digital technologies for play-based settings has received a great deal of attention. However, less is known about how zoom modalities, which are increasingly becoming commonplace at work and in the home, have impacted on the play of children in Family Day Care. Whilst theoretical attention has been given to conceptualising…
Descriptors: Play, Videoconferencing, Child Care, Family Environment

Peer reviewed
Direct link
