NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 376 to 390 of 1,099 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thamarasseri, Ismail – Journal on School Educational Technology, 2014
Rapid technological advancement influences the communication and information management as well as knowledge construction. Within the context of new challenges, lifelong learning emerges a fundamental element for the constant development of professionals. So that it dynamically adapts to change and retain a state-of-the-art identity. At present,…
Descriptors: Active Learning, Student Projects, Computer Uses in Education, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Bhaskar, Anand – Advances in Physiology Education, 2014
Theory lectures are boring and sleep inducing for students, and it is difficult to get their full attention during 1 h of lecture. The ability of students to concentrate diminishes 20-25 min after the start of the lecture. There is also a lack of active participation of students during theory lectures. In an effort to break the monotony of the…
Descriptors: Physiology, Teaching Methods, Educational Games, Lecture Method
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
Peer reviewed Peer reviewed
Direct linkDirect link
Estapa, Anne; Nadolny, Larysa – Journal of STEM Education: Innovations and Research, 2015
The purpose of the study was to assess student achievement and motivation during a high school augmented reality mathematics activity focused on dimensional analysis. Included in this article is a review of the literature on the use of augmented reality in mathematics and the combination of print with augmented reality, also known as interactive…
Descriptors: Mathematics Instruction, Computer Simulation, Computer Uses in Education, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Andrei, Stefan; Osborne, Lawrence; Smith, Zanthia – Journal of Educational Multimedia and Hypermedia, 2013
The current learning process of Deaf or Hard of Hearing (D/HH) students taking Science, Technology, Engineering, and Mathematics (STEM) courses needs, in general, a sign interpreter for the translation of English text into American Sign Language (ASL) signs. This method is at best impractical due to the lack of availability of a specialized sign…
Descriptors: Deafness, Hearing Impairments, College Students, STEM Education
Peer reviewed Peer reviewed
Direct linkDirect link
Stewart, Jefferson; Vincent, Daniel – Science and Children, 2013
The authors describes their experiences incorporating the virtual lab into a simple circuit lesson during an energy unit in a sixth-grade class. The lesson included a hands-on group experiment using wire, batteries, and light bulbs to make a circuit and an online simulation, using a virtual lab. Class discussions, student inquiries, and the study…
Descriptors: Science Laboratories, Computer Simulation, Hands on Science, Equipment
Peer reviewed Peer reviewed
Direct linkDirect link
Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet
Howard, Beverly J. – ProQuest LLC, 2013
The purpose of this study was to determine if students learn clinical judgment as effectively using computer-based simulations as when using high-fidelity mannequin simulations. There was a single research questions for this study: What is the difference in clinical judgment between participants completing high-fidelity human simulator mannequin…
Descriptors: Nursing Education, Computer Uses in Education, Computer Simulation, Medical Evaluation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…
Descriptors: Computer Uses in Education, Electronic Learning, Educational Games, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Helle, Laura; Saljo, Roger – Instructional Science: An International Journal of the Learning Sciences, 2012
Medical education has pioneered educational innovation in higher education as exemplified by the problem-based learning (PBL) movement. A multitude of reviews and meta-analyses indicate that the PBL movement has been successful in many ways. Innovations in medical education, however, are not limited to curricular reform and interactive…
Descriptors: Medical Education, Educational Innovation, Computer Uses in Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Wee, Loo Kang; Ning, Hwee Tiang – Physics Education, 2014
This paper presents the customization of Easy Java Simulation models, used with actual laboratory instruments, to create active experiential learning for measurements. The laboratory instruments are the vernier caliper and the micrometer. Three computer model design ideas that complement real equipment are discussed. These ideas involve (1) a…
Descriptors: Science Instruction, Computer Simulation, Computer Uses in Education, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Manohar, Priyadarshan A.; Acharya, Sushil; Wu, Peter – Journal of Education and Learning, 2014
Industrially significant metal manufacturing processes such as melting, casting, rolling, forging, machining, and forming are multi-stage, complex processes that are labor, time, and capital intensive. Academic research develops mathematical modeling of these processes that provide a theoretical framework for understanding the process variables…
Descriptors: Manufacturing, Engineering Education, Process Education, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Lui, Michelle; Slotta, James D. – Technology, Pedagogy and Education, 2014
This article presents the design of an immersive simulation and inquiry activity for technology-enhanced classrooms. Using a co-design method, researchers worked with a high school biology teacher to create a rainforest simulation, distributed across several large displays in the room to immerse students in the environment. The authors created and…
Descriptors: Secondary School Science, Science Instruction, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Fanaro, Maria de los Angeles; Otero, Maria Rita; Arlego, Marcelo – Physics Teacher, 2012
This paper discusses the teaching of basic quantum mechanics in high school. Rather than following the usual formalism, our approach is based on Feynman's path integral method. Our presentation makes use of simulation software and avoids sophisticated mathematical formalism. (Contains 3 figures.)
Descriptors: Quantum Mechanics, Secondary School Science, Science Instruction, Teaching Methods
Pages: 1  |  ...  |  22  |  23  |  24  |  25  |  26  |  27  |  28  |  29  |  30  |  ...  |  74