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Colvert, Angela – Cambridge Journal of Education, 2020
Investigations into the digital literacy practices supported by new forms of play can pose significant challenges insofar as researchers and educators lack theoretical frameworks nuanced or flexible enough to map the terrain being explored. In this paper the author presents a new hybrid model of ludic authorship which reconceptualises the…
Descriptors: Technological Literacy, Authors, Correlation, Literacy
Kaimal, Girija; Carroll-Haskins, Katrina; Berberian, Marygrace; Dougherty, Abby; Carlton, Natalie; Ramakrishnan, Arun – Art Therapy: Journal of the American Art Therapy Association, 2020
Virtual reality (VR) therapies have been used in health and mental health care settings. The applicability of VR expressive tools has not yet been examined adequately in the creative arts therapies. This pilot qualitative study reports on 17 participants' experiences with VR art-making tools to determine its relevance to art therapy practice and…
Descriptors: Computer Simulation, Art Therapy, Self Expression, Mental Health
McGarr, Oliver – Journal of Education for Teaching: International Research and Pedagogy, 2020
Dealing with the often-overwhelming nature of the school placement experience and the associated demands of classroom management can be a significant challenge for many pre-service teachers. These challenges point to the need for pre-service teachers to experience aspects of challenging pupil behaviour in less pressurised environments and where…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, Skill Development
Habig, Sebastian – British Journal of Educational Technology, 2020
This paper is about "augmented reality" (AR) and its potentials to support students in handling scientific representations. For this purpose, first representations are examined from a science educational and instructional psychology perspective. After giving a short overview of AR in general and how it can be delineated from…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Uhomoibhi, James; Onime, Clement; Wang, Hui – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this paper is to report on developments and applications of mixed reality cubicles and their impacts on learning in higher education. This paper investigates and presents the cost effective application of augmented reality (AR) as a mixed reality technology via or to mobile devices such as head-mounted devices, smart phones…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Instructional Effectiveness
Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
Gyll, Sean P. – AERA Online Paper Repository, 2020
Simulated testing has become more prevalent in higher education, especially as competency-based institutions begin to incorporate micro-credentials and skills certificates into their curriculum. Competency-based assessment falls outside traditional norm-based testing practices used in K-12 education, and is largely focused on criterion referenced…
Descriptors: Competency Based Education, Evaluation Methods, Knowledge Level, Measurement
Wallon, Robert C. – ProQuest LLC, 2020
There has been recent interest in how the body can be used as a resource for learning challenging concepts in science and mathematics. This dissertation contributes to this conversation in the literature by focusing on a learning environment that engages students in using their bodies as a resource for learning a particularly challenging science…
Descriptors: Astronomy, Science Education, Human Body, Nonverbal Communication
Katherine T. Horlock – ProQuest LLC, 2020
Statement of Purpose and Method of Study: Oculus Rift immersive virtual reality includes a headset and a computer and immerses the user into a three-dimensional experience. Immersive virtual reality learning experiences with classroom discussions are emergent, novel instructional methods. This standard exploratory study investigated an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Conventional Instruction
Silvana Domaz – ProQuest LLC, 2020
In the last decade, the educational field, in general, has experienced increasing interest in applying augmented reality (AR) for educational purposes. Studies have shown that when AR is effectively applied in education, it can increase students' learning interest and concentration (Zhang et al., 2014), reduce cognitive overload (Bower et al.,…
Descriptors: Computer Simulation, Educational Technology, Peer Relationship, Interpersonal Communication
Lyniesha Chanell Wright – ProQuest LLC, 2020
Effectively mastering organic chemistry means having the ability to recognize structural patterns, identify properties or behaviors as a result of patterns, manipulate and transform representations, and predict future outcomes. Often students rely on rote memorization of seemingly disconnected information instead of developing a sound…
Descriptors: Organic Chemistry, Science Instruction, Visualization, Models
Sandra Whitley – ProQuest LLC, 2020
Teacher evaluation has evolved since the early settlement days (Jewell, 2016) into the current system that is designed to hold teachers accountable for student learning as well as to support professional growth of the teachers (Darling-Hammond, 2013; Darling-Hammond, Wise, & Pease, 1983; Marzano & Toth, 2013). Texas's teacher evaluation…
Descriptors: Teacher Evaluation, Administrator Role, Conferences (Gatherings), Feedback (Response)
Jowallah, Rohan; Bennett, Luke; Bastedo, Kathleen – Distance Learning, 2018
The purpose of this article is to examine the affordances of virtual reality systems in K-12 education. In this article, the writers will: (1) focus on the latest and future technological advances in virtual reality systems; (2) connect virtual reality advances to innovative and scaleable encounters in the K-12 space; (3) provide readers with a…
Descriptors: Affordances, Computer Simulation, Elementary Secondary Education, Technology Uses in Education
Olena, Glushchenko; Liudmyla, Sorokina; Maryna, Romaniukha – ICTE Journal, 2018
The paper deals with one of modern effective pedagogical technologies in relation to management of the educational process with students of higher educational institutions. The authors discuss the concept of virtual excursion, formulate its advantages over traditional technologies, clarify the principles of modern pedagogical activity through a…
Descriptors: Learning Processes, Information Technology, Computer Uses in Education, Higher Education
Gundel, Erik M. – ProQuest LLC, 2018
The purpose of this mixed methods multiple case study was to gain insight into the self-efficacy beliefs of pre-service teachers participating in a curriculum enhanced via mixed reality simulation experiences. There were two cases within the present study, one was bound by pre-service teacher candidate participants enrolled as students within one…
Descriptors: Preservice Teachers, Self Efficacy, Beliefs, Computer Simulation

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