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Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
Azzah Al-Maskari; Thuraya Al Riyami; Sami Ghnimi – Journal of Applied Research in Higher Education, 2024
Purpose: Knowing the students' readiness for the fourth industrial revolution (4IR) is essential to producing competent, knowledgeable and skilled graduates who can contribute to the skilled workforce in the country. This will assist the Higher Education Institutions (HEIs) to ensure that their graduates own skill sets needed to work in the 4IR…
Descriptors: Career Readiness, Technological Literacy, Student Attitudes, Information Technology
Daniel J. Mills; Jeremy S. White – Turkish Online Journal of Educational Technology - TOJET, 2024
The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the…
Descriptors: Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning
Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
Hsu, Yi Chen – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a…
Descriptors: Instructional Effectiveness, Computer Simulation, Computer Peripherals, High School Students
Amy Walker; Kristy Pytash – Voices from the Middle, 2025
Little work has been done to investigate the implementation of innovative technologies, such as virtual reality (VR) and 3D printing, during English language arts instruction in juvenile detention facilities. This study explored how technology integration in restricted spaces can lead students to develop connections and empathy toward others. The…
Descriptors: Adolescents, Middle School Students, Institutionalized Persons, Computer Simulation
Nicholds, Katie – Primary Science, 2021
At Race Leys Junior School in Warwickshire, creative and unique experiences are at the forefront of the minds of the teachers. As a team, the teachers are always seeking new and innovative ideas to enrich their curriculum. Over the last year, through the COVID-19 pandemic, they have become more adventurous with their thinking and lesson delivery.…
Descriptors: Foreign Countries, Science Instruction, Creative Teaching, Instructional Innovation
Regester, Jeff; McGahee, Courtney – Physics Teacher, 2019
A planetarium is an invaluable tool for teaching introductory astronomy, but one that few astronomy educators have ready access to. Here we describe a do-it-yourself planetarium that can be built with modest funding. There have been other planetarium construction projects described in the literature and online, most of which use cardboard to make…
Descriptors: Physics, Science Instruction, Astronomy, Introductory Courses
Sanii, Babak – Journal of Chemical Education, 2020
Augmented reality (AR) is a means of superimposing artificial 3D objects over the real world via a mobile device. An AR standard file format has been recently implemented on mobile devices that current students commonly own. Here we describe three relatively nontechnical methods to produce 3D AR objects for chemistry courses and demonstrate their…
Descriptors: Computer Simulation, Computer Peripherals, Handheld Devices, Visualization
Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
Rivera-Ortega, Uriel – Physics Education, 2021
A Science, Technology, Engineering and Mathematics (STEM) tool is proposed in this manuscript; which consists of an interactive, simple and low-cost computer based simulation and game, with the aim of easing the teaching/learning process regarding the physics concept of projectile motion. The novelty of this proposal relies on the use of a…
Descriptors: Physics, Science Instruction, Computer Software, Graduate Students
Peterson, Celeste N.; Tavana, Sara Z.; Akinleye, Olukemi P.; Johnson, Walter H.; Berkmen, Melanie B. – Biochemistry and Molecular Biology Education, 2020
Biology and biochemistry students must learn to visualize and comprehend the complex three-dimensional (3D) structures of macromolecules such as proteins or DNA. However, most tools available for teaching biomolecular structures typically operate in two dimensions. Here, we present protocols and pedagogical approaches for using immersive augmented…
Descriptors: Teaching Methods, Molecular Structure, Computer Software, Biochemistry
Trust, Torrey; Woodruff, Nathaniel; Checrallah, Matthew; Whalen, Jeromie – TechTrends: Linking Research and Practice to Improve Learning, 2021
Innovative new technologies, such as augmented reality (AR), virtual reality (VR) and 3D printers, provide new affordances for education. While each of these technologies has been shown to positively impact learning, they have not yet been widely adopted in schools. With the interest in these technologies growing among educators, this study…
Descriptors: Computer Simulation, Simulated Environment, Printing, Computer Peripherals
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Su, Jun; Wang, Weiguo; Wang, Xu; Song, Feng – Physics Teacher, 2019
Gravitational lensing is an interesting phenomenon in astronomy and is most typically given rise to by galaxies. The majority of the matter in a galaxy is thought to be dark matter, and the galactic gravitational lensing effect is mainly caused by dark matter halos. In gravitational lensing-related demonstrations in physics education, the feet of…
Descriptors: Computer Simulation, Computer Peripherals, Printing, Science Instruction

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