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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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Bautista García-Vera, Antonio, Ed. – Teacher Education, Learning Innovation and Accountability, 2023
This open access book discusses the functionality of the use of the language of photography in teachers' initial and ongoing training. It analyzes the nature of photography as a representation system, facilitating inquiry and reflection on its practice for teachers and evocating on theories and beliefs that may guide their work in classrooms.…
Descriptors: Accountability, Teacher Education Programs, Photography, Faculty Development
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Bo Sichterman; Stan van Ginkel; Melanie van Halteren; Richard van Tilborg; Omid Noroozi – International Journal of Technology in Education, 2023
Although previous research on Virtual Reality (VR) demonstrated the effects of particular learning environment characteristics on learning, none of these studies constructed their virtual learning environment from a constructive alignment perspective. Therefore, this experimental study aims to investigate the impact of a constructively aligned…
Descriptors: Computer Simulation, Artificial Intelligence, Professional Personnel, Motivation
Anila Das – ProQuest LLC, 2023
This research study examined the implementation of an extended reality (XR) lab on a community college campus to facilitate student and faculty access to immersive learning resources. The study, conducted during one skills day, involved 46 students and was designed to understand if integrating immersive VR into emergency medical technician (EMT)…
Descriptors: Educational Innovation, Community Colleges, Community College Students, Computer Simulation
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Carol A. Britson; James E. Clark; Chinenye Anako; Rachel Hopp; Heather Armbruster; Chris Kule; Julia M. Schmitz; Jeff Huffman; Marnie Chapman; Cynthia Schmaeman; Janay Dennis; Kathleen Ahles – HAPS Educator, 2023
In early 2022, the Human Anatomy & Physiology Society (HAPS) Curriculum & Instruction Lab Survey subcommittee launched the third survey of instructors for introductory undergraduate-level courses in human anatomy and physiology. This manuscript presents analyses of questions regarding the laboratory activities and learning outcomes (LOs)…
Descriptors: College Faculty, Teacher Surveys, Anatomy, Physiology
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Blankenship, Rebecca J. – Distance Learning, 2023
The use of existing and emerging technologies in teaching modalities and learning spaces provides the opportunity to present subject-area content using devices, programs, and modalities in more authentic ways that promote higher order thinking and promote long-term concept retention. In the last decade, advances in artificial intelligence (AI)…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Self Concept, Scaffolding (Teaching Technique)
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Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine
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Rachel F. Adler; Devorah Kletenik – Journal of Postsecondary Education and Disability, 2023
While more universities are including IT accessibility in their computer science programs for undergraduate and graduate students, there is little accessibility training available for K-12 teachers. We created an intervention through which postsecondary students had opportunities to experience five computer games with a simulated impairment…
Descriptors: Elementary Secondary Education, Postsecondary Education, Computer Science Education, College Students
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Uddin, Zaheer; Zaheer, Muhammad Hani – Physics Teacher, 2019
In this paper, we present a demonstration of Ohm's law on a spreadsheet. Students can perform an experiment of Ohm's law like they perform in laboratories. The only difference is that the apparatus is virtual. The students record readings of current through the circuit and potential difference across a resistor. A graph is drawn between I and V to…
Descriptors: Scientific Principles, Spreadsheets, Science Experiments, Laboratory Experiments
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Faulconer, Emily K.; Faulconer, Laura S.; Hanamean, James R. – Journal of College Science Teaching, 2019
At first glance, scientific laboratory experiences might appear to be challenging to move to the cloud. Skeptics may point to sensory feedback limitations and inequivalence of student outcomes. However, emerging data increasingly provide evidence that scientific laboratory courses are not only amenable to online learning, but also can deliver…
Descriptors: Decision Making, Science Laboratories, Science Instruction, Curriculum Design
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Case, Catherine; Battles, Melanie; Jacobbe, Tim – Investigations in Mathematics Learning, 2019
The study presented in this article examined the impact of two simulation-based inference activities on students' understanding of p-values in a second undergraduate statistics course. In the study, students familiar with traditional inference methods used physical and computer simulations to estimate p-values. To examine students' conceptions…
Descriptors: Probability, Computer Simulation, Statistics, Mathematics Instruction
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Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
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Lau, Poh Nguk; Chan, Wen Loong; Li, Yuxuan – Journal of Chemical Education, 2022
As part of COVID-19 preparedness, a student-developed, Android-based app was used as a pre-laboratory learning aid for a molecular modeling laboratory in a first-year general chemistry course. A worksheet activity with trigger codes and questions related to spatial features of transition metal complexes was designed. Using the Transition Metal…
Descriptors: Visualization, Computer Oriented Programs, Organic Chemistry, Molecular Structure
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Xiang, Lin; Diamond, Scott – Science Teacher, 2022
Over the past year, educators have developed curricula teaching about the COVID-19 pandemic (Reed 2020; Royce 2020; Sadler et al. 2020). Many of these curricula feature computer simulations of epidemic dynamics (Kelter 2020; Sadler et al. 2020). Because an epidemic pattern is an emergent property of interacting human behaviors, it is crucial for…
Descriptors: Science Instruction, COVID-19, Pandemics, Computer Simulation
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Li, Mingyang; Donnelly-Hermosillo, Dermot Francis; Click, Jennifer – Journal of Science Education and Technology, 2022
Numerous studies illustrate the value of simulations or project-based learning approaches to enhance the learning of science. Simulations can help students connect across macroscopic, microscopic, and symbolic representations of scientific phenomena, while project-based learning can provide a meaningful narrative and activities for students to…
Descriptors: Computer Simulation, Sequential Approach, Science Instruction, Scientific Concepts
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