Publication Date
| In 2026 | 0 |
| Since 2025 | 64 |
| Since 2022 (last 5 years) | 138 |
| Since 2017 (last 10 years) | 293 |
| Since 2007 (last 20 years) | 693 |
Descriptor
| Computer Simulation | 1099 |
| Computer Uses in Education | 1099 |
| Educational Technology | 323 |
| Teaching Methods | 305 |
| Foreign Countries | 251 |
| Science Instruction | 229 |
| Higher Education | 188 |
| Computer Software | 186 |
| Computer Assisted Instruction | 175 |
| Instructional Effectiveness | 146 |
| Science Education | 135 |
| More ▼ | |
Source
Author
| Moore, John W., Ed. | 5 |
| Klopfer, Eric | 4 |
| Makransky, Guido | 4 |
| Ausburn, Floyd B. | 3 |
| Ausburn, Lynna J. | 3 |
| Baird, William E. | 3 |
| Barnett, Michael | 3 |
| Birk, James P., Ed. | 3 |
| Burgos, Daniel | 3 |
| Johnson, L. | 3 |
| Stratford, Steven J. | 3 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 137 |
| Teachers | 101 |
| Researchers | 33 |
| Students | 8 |
| Administrators | 7 |
| Policymakers | 7 |
| Media Staff | 2 |
| Parents | 2 |
Location
| Australia | 27 |
| United Kingdom | 24 |
| Taiwan | 17 |
| Canada | 13 |
| Spain | 13 |
| Turkey | 13 |
| New York | 10 |
| China | 8 |
| Germany | 8 |
| Malaysia | 8 |
| United States | 8 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| Copyright Law 1976 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Kuo, Kuo-Hsing; Leo, Joyce M. – Anatomical Sciences Education, 2019
Many technological innovations have changed the traditional practice of medical education and clinical practice. Whole slide imaging (WSI) technology provided an unique way of viewing conventional glass slides in histology and pathology laboratories. The WSI technology digitalized glass slide images and made them readily accessible via the…
Descriptors: Laboratory Equipment, Medical Education, Medical Students, Computer Simulation
Price, Colin B.; Price-Mohr, Ruth – Physics Education, 2019
We introduce a virtual physics laboratory, 'PhysLab', created using 3D video game technology suitable for advanced level physics courses in secondary schools. This comprises 32 simulated experiments covering a range of physics topics, selected in collaboration with practicing school teachers. PhysLab is made available at no cost for the physics…
Descriptors: Physics, Science Laboratories, Computer Uses in Education, Secondary School Science
Eastep, Carley V.; Harrell, Grace K.; McPeak, Alexandria N.; Versypt, Ashlee N. Ford – Chemical Engineering Education, 2019
An interactive MATLAB simulation app and design project are described for introducing chemical engineering concepts to engineering freshmen. A MATLAB simulation for pharmaceutical drug dosing is packaged with a graphical user interface in an app that is student friendly. Minimal engineering or coding knowledge is necessary to operate and…
Descriptors: College Freshmen, Chemical Engineering, Computer Uses in Education, Computer Oriented Programs
Al-Moameri, Harith H.; Jaf, Luay A.; Suppes, Galen J. – Journal of Chemical Education, 2018
Traditional engineering textbooks are substantially limited by approaches relying on analytical solutions where most of the applications are described by differential equations without simple analytical solutions. An alternative is to design a textbook around computer-program-based simulations, where the simulations progressively evolve through…
Descriptors: Plastics, Textbooks, Chemistry, Engineering
Achuthan, Krishnashree; Kolil, Vysakh Kani; Diwakar, Shyam – Education and Information Technologies, 2018
Molecular symmetry plays a central role in chemistry education with regard to predicting chemical properties such as bonding and spectroscopic transitions. Better understanding of the symmetry of molecules requires high visual-spatial thinking ability. Conventional teaching methodologies, with limited teaching aides, fall short in providing a…
Descriptors: Chemistry, Computer Simulation, Science Laboratories, Molecular Structure
Punako, Ronald, Jr. – ProQuest LLC, 2018
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual reality (VR) devices and software are spurring their mass distribution to the public. This fundamental shift in the use of AR and VR predominantly from military and academic research laboratories to the public presents new opportunities and…
Descriptors: Cooperative Learning, Computer Uses in Education, Computer Simulation, Museums
Mattila, Amy; Martin, Retta M.; DeIuliis, Elizabeth D. – Education Sciences, 2020
The purpose of this study was to investigate student satisfaction and perceived clinical reasoning and learning using a computer-based simulation platform that incorporates case-based learning principles. The simulation was used to replace a previously scheduled face-to-face clinical rotation which was cancelled due to COVID-19. A descriptive…
Descriptors: Computer Simulation, Clinical Experience, Student Satisfaction, Logical Thinking
Morin, Jennifer; Tamberelli, Frank; Buhagiar, Tarek – Journal of Education for Business, 2020
Many educators utilize simulations to create active learning environments suitable for learning outcome achievement and soft skill development, which are critical for student success in the workforce. However, many educators focus primarily on affective benefits of simulations, such as engagement and motivation, rather than cognitive impacts, such…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Computer Games
Stavroulia, Kalliopi Evangelia; Christofi, Maria; Baka, Evangelia; Michael-Grigoriou, Despina; Magnenat-Thalmann, Nadia; Lanitis, Andreas – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to propose the use of a virtual reality (VR)-based approach to improve teacher education and life-long professional development. Through constant training in real-life based situations but within a safe three-dimensional virtual school environment, teachers are given the opportunity to experience and learn how…
Descriptors: Computer Simulation, Computer Uses in Education, Preservice Teacher Education, Preservice Teachers
Keller, Thomas; Hagen, Fabian; Brucker-Kley, Elke – International Association for Development of the Information Society, 2019
This paper examines the learning success of the Virtual Reality course unit "So small! -- So big!" compared to conventional teaching. In the form of a field experiment and three random sample tests, the learning success of 67 subjects was examined. In the analysis of the collected data, the differences between the educational levels and…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Outcomes of Education
Sarah J. Anderson; Heather A. Jamniczky; Olave E. Krigolson; Sylvain P. Coderre; Kent G. Hecker – npj Science of Learning, 2019
Advances in computer visualization enabling both 2D and 3D representation have generated tools to aid perception of spatial relationships and provide a new forum for instructional design. A key knowledge gap is the lack of understanding of how the brain neurobiologically processes and learns from spatially presented content, and new quantitative…
Descriptors: Anatomy, Medicine, Brain, Neurology
Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
Xiaoxu Meng – ProQuest LLC, 2020
A challenge for the virtual reality (VR) industry is facing is that VR is not immersive enough to make people feel a genuine sense of presence: the low frame rate leads to dizziness and the lack of human body visualization limits the human-computer interaction. In this dissertation, I present our research on enhancing visual and gestural fidelity…
Descriptors: Computer Simulation, Visual Aids, Nonverbal Communication, Visual Perception
Uygur, Mutlu; Yelken, Tugba Yanpar; Akay, Cenk – European Journal of Educational Research, 2018
It was aimed in this study to determine the teacher candidates' views on the augmented reality applications in education. It is a descriptive study to identify the present situation. Survey model, one of the quantitative research methods, was used in the research. The sample group of the study is comprised of 220 teacher candidates who are…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Computer Uses in Education
Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology

Peer reviewed
Direct link
