Publication Date
| In 2026 | 0 |
| Since 2025 | 10 |
| Since 2022 (last 5 years) | 41 |
| Since 2017 (last 10 years) | 84 |
| Since 2007 (last 20 years) | 153 |
Descriptor
| Computer Simulation | 183 |
| Student Evaluation | 183 |
| Teaching Methods | 54 |
| Foreign Countries | 51 |
| Educational Technology | 46 |
| Computer Assisted Instruction | 42 |
| Evaluation Methods | 42 |
| Student Attitudes | 38 |
| Computer Software | 32 |
| Technology Uses in Education | 32 |
| Feedback (Response) | 30 |
| More ▼ | |
Source
Author
| Amy Adair | 4 |
| Bauer, Malcolm | 3 |
| Mislevy, Robert J. | 3 |
| Behrens, John T. | 2 |
| Czura, Anna | 2 |
| Hickey, Daniel T. | 2 |
| Janice Gobert | 2 |
| Levy, Roy | 2 |
| Lindgren, Robb | 2 |
| Michael Sao Pedro | 2 |
| Neumann, David L. | 2 |
| More ▼ | |
Publication Type
Education Level
Location
| Germany | 7 |
| Hong Kong | 5 |
| Japan | 5 |
| Spain | 5 |
| Australia | 4 |
| China | 4 |
| Texas | 4 |
| Turkey | 4 |
| United Kingdom | 4 |
| United States | 4 |
| Asia | 3 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 3 |
| Americans with Disabilities… | 1 |
| Carl D Perkins Vocational and… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Megan E. Welsh; Kayce L. Mastrup – Educational Technology Research and Development, 2025
This paper explores the potential of new, technology enriched teaching simulations (Simulations) to support learning. Using the principles of evidence-centered design (ECD; Mislevy et al., Measurement: Interdisciplinary Research and Perspectives. 1:3-62, 2003), we provide a roadmap for the design of: (a) simulation-based assessments (SBAs) and (b)…
Descriptors: Computer Simulation, Technology Uses in Education, Student Evaluation, Instructional Effectiveness
Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Ari Tuhkala; Ville Heilala; Joni Lämsä; Arto Helovuo; Ilkka Tynkkynen; Emilia Lampi; Katriina Sipiläinen; Raija Hämäläinen; Tommi Kärkkäinen – Vocations and Learning, 2024
This study explores potential disparities between flight instructor evaluations and pilot self-assessments in the context of full flight simulator training. Evaluated performance was based on the Competency-based Training and Assessment framework, a recent development of competency-based education within aviation. Self-assessed performance is…
Descriptors: Student Evaluation, Self Evaluation (Individuals), Performance, Flight Training
Carly Oddleifson; Ishan N. Vengurlekar; Chloe Hendrix; Temma Levis; Ellen Anderson; Katie Eklund; Stephen Kilgus – School Mental Health, 2025
Schools have become a primary context for assessing and addressing social, emotional, and behavioral difficulties in response to the youth mental health crisis. However, traditional paper-based assessments are often hindered by time constraints and rater bias, limiting their effectiveness for early identification and intervention.…
Descriptors: Technology Uses in Education, Assistive Technology, Computer Simulation, Motion
David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Serrano-Mamolar, Ana; Miguel-Alonso, Ines; Checa, David; Pardo-Aguilar, Carlos – Comunicar: Media Education Research Journal, 2023
At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should…
Descriptors: Student Evaluation, Computer Simulation, Eye Movements, Technology Integration
Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
Hai-Jie Wang; Kai Chen; Youmei Wang; Chen-Chen Liu – Journal of Computer Assisted Learning, 2025
Background: Vocal music is a multifaceted subject, as students not only need to master skills but also to appreciate and critically interpret the singing process. Conventional vocal music learning methods emphasise practice and feedback, but deeper learning often stems from reflective assessment, especially when students adopt the perspective of…
Descriptors: Music Education, Teaching Methods, Singing, Music Appreciation
Udeozor, Chioma; Chan, Philippe; Russo Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2023
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning. With their potential to immerse learners in realistic environments and facilitate higher-order cognitive learning, these technologies could be used to complement current classroom…
Descriptors: Educational Technology, Computer Simulation, Computer Games, Evaluation Methods
Zoe Stephenson; Nicole Johnson-Glauch; Sam Cruchley – Assessment & Evaluation in Higher Education, 2025
This systematic review examines the factors that facilitate student performance in oral assessments at the undergraduate and master's levels across diverse academic disciplines. As higher education increasingly shifts from traditional written assessments to alternative summative methods--partly in response to the rise of generative artificial…
Descriptors: Literature Reviews, Verbal Tests, Higher Education, Undergraduate Students
Bogomolova, Katerina; Sam, Amir H.; Misky, Adam T.; Gupte, Chinmay M.; Strutton, Paul H.; Hurkxkens, Thomas J.; Hierck, Beerend P. – Anatomical Sciences Education, 2021
In anatomical education three-dimensional (3D) visualization technology allows for active and stereoscopic exploration of anatomy and can easily be adopted into medical curricula along with traditional 3D teaching methods. However, most often knowledge is still assessed with two-dimensional (2D) paper-and-pencil tests. To address the growing…
Descriptors: Anatomy, Science Education, Teaching Methods, Educational Technology
Elif Tuna Pusa; Serkan Dinçer – SAGE Open, 2025
This meta-synthesis study examines the use of digital assessment tools in education, focusing on their prevalence, benefits, limitations, and recommendations for effective integration into teaching processes. Based on 41 empirical studies published between December 2012 and January 2023, this study follows the thematic synthesis approach proposed.…
Descriptors: Student Evaluation, Portfolio Assessment, Electronic Publishing, Computer Assisted Testing
Fischer, Julian; Machts, Nils; Bruckermann, Till; Möller, Jens; Harms, Ute – Journal of Computer Assisted Learning, 2022
Background: The professional knowledge of pre-service teachers is highly important for effective and successful teaching. In recent years, many research groups have been engaged in developing simulated classroom environments to capture especially the pedagogical knowledge (PK) of pre-service teachers, neglecting the content-related facets of…
Descriptors: Preservice Teachers, Preservice Teacher Education, Biology, Pedagogical Content Knowledge
Funkenbusch, LiLu Tian; Rivera-Jiménez, Sindia – Chemical Engineering Education, 2023
The continuous distillation experiment in the Unit Operations Lab was moved to a virtual platform. Students used old data and equipment specifications to simulate the column in Aspen HYSYS. Students experimented without the limitations of existing equipment. For example, they studied the number of trays in the virtual column, something that is…
Descriptors: Chemistry, Science Instruction, Feedback (Response), Student Attitudes
Castaneda, Lisa M.; Bindman, Samantha W.; Divanji, Riddhi A. – Journal of Research on Technology in Education, 2023
Teachers consider learning goals as they implement new technologies like Virtual Reality in the classroom, but may overlook or struggle with verifying whether new learning actually occurred. We interviewed six US high school teachers and surveyed 277 of their students to understand the pedagogical implications and challenges of coordinating…
Descriptors: Evaluation Methods, Computer Simulation, Technology Uses in Education, High School Teachers

Peer reviewed
Direct link
