Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Learning Objectives | 2 |
| Skill Development | 2 |
| Abstract Reasoning | 1 |
| Algorithms | 1 |
| Assignments | 1 |
| Building Design | 1 |
| Business Education | 1 |
| College Students | 1 |
| Computer Literacy | 1 |
| Instructional Design | 1 |
| More ▼ | |
Author
| Ampawan Yindeemak | 1 |
| Charlie Heinz | 1 |
| Juanjuan Wu | 1 |
| Rukthin Laoha | 1 |
| Scott Spicer | 1 |
| Shiman Li | 1 |
| Thada Jantakoon | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving

Peer reviewed
Direct link
