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Alyssia M. Miller De Rutté – Technology, Knowledge and Learning, 2024
The field of language learning and technology is an ever-growing field as new technologies are constantly developed, and it is important to understand the impact these new technologies may have on language learning. The purpose of this work-in-progress study was to investigate the effects of virtual reality (VR) simulations on a specific second…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Computer Simulation
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Saenko, Natalya; Voronkova, Olga; Zatsarinnaya, Elena; Mikhailova, Mariya – Journal of Social Studies Education Research, 2020
The goals of this research are: 1) to substantiate the conceptual content and introduce into the terminological circulation of the philosophy of culture the concepts of "nihitology of culture" and "nihitogenesis"; 2) to substantiate the intensification of ontologization of the negative in the second half of the XX century and…
Descriptors: Computer Simulation, Anthropology, Semiotics, Philosophy
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Nisha, Bobby – Educational Psychology, 2019
Spatial design as a discipline relies on the psychological construct of space. In the light of shortcomings and challenges faced by traditional approaches to spatial design learning, this paper investigates the role and value of Virtual Reality (VR) as a pedagogic vehicle. Based on understandings informed by action-research using VR with learners…
Descriptors: Teaching Methods, Computer Simulation, Interdisciplinary Approach, Spatial Ability