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Showing 1 to 15 of 195 results Save | Export
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Jing Huang; Yujie Hu – Journal of Geography in Higher Education, 2025
This systematic review examines the empirical research conducted in the past decade to investigate the application of immersive Virtual Reality (IVR) in geography higher education. Our analysis includes 29 empirical studies published across 25 peer-reviewed articles and delves into IVR applications from four key perspectives: the temporal and…
Descriptors: Computer Simulation, Computer Uses in Education, Geography Instruction, College Instruction
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Sophia Deterala – International Journal of Research & Method in Education, 2024
This paper demonstrates how fictional narratives can address ethical and epistemic problems in the creation and conduct of qualitative research. A story about international students with parental responsibilities in the UK is presented. Through this 'performance,' fictional narratives can address issues linked to ethical and epistemic desires.…
Descriptors: Foreign Countries, Foreign Students, Parent Responsibility, Research Methodology
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Akdere, Mesut; Jiang, Yeling; Lobo, Flavio Destri – European Journal of Training and Development, 2022
Purpose: As new technologies such as immersive and augmented platforms emerge, training approaches are also transforming. The virtual reality (VR) platform provides a completely immersive learning experience for simulated training. Despite increased prevalence of these technologies, the extent literature is lagging behind in terms of evaluating…
Descriptors: Training, Computer Simulation, Educational Technology, Program Evaluation
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Arel-Bundock, Vincent – Sociological Methods & Research, 2022
Qualitative comparative analysis (QCA) is an influential methodological approach motivated by set theory and boolean logic. QCA proponents have developed algorithms to analyze quantitative data, in a bid to uncover necessary and sufficient conditions where causal relationships are complex, conditional, or asymmetric. This article uses computer…
Descriptors: Comparative Analysis, Qualitative Research, Attribution Theory, Computer Simulation
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Black, Rebecca W.; Alexander, Jonathan; Korobkova, Ksenia – Teachers College Record, 2017
Background/Context: Sociocultural research on young people's literate practices with digital media has generally focused on literacy events and practices that are grounded in distinct online locations, such as affinity spaces, specific websites, particular videogames, or virtual worlds. Purpose/Objective/Research Question/Focus of Study:…
Descriptors: Simulated Environment, Computer Simulation, Qualitative Research, Literacy
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Sydorenko, Tetyana; Daurio, Phoebe; Thorne, Steven L. – Computer Assisted Language Learning, 2018
To address the problem of limited opportunities for practicing second language speaking in interaction, especially delicate interactions requiring pragmatic competence, we describe computer simulations designed for the oral practice of extended pragmatic routines and report on the affordances of such simulations for learning pragmatically…
Descriptors: Oral Language, Computer Mediated Communication, Second Language Learning, Second Language Instruction
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Mayer, Robert V. – European Journal of Contemporary Education, 2017
Various approaches to the problem of computer modelling of assimilation and forgetting of the educational information are considered. With the help of the multi-component model the Ebbinghaus' curve of forgetting of poorly assimilating information to be remembered through recurrences is confirmed. It is taken into account, that while training…
Descriptors: Memory, Qualitative Research, Computer Simulation, Observational Learning
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Katzis, Konstantinos; Dimopoulos, Christos; Meletiou-Mavrotheris, Maria; Lasica, Ilona-Elefteryja – Education Sciences, 2018
The recent phenomenon of worldwide declining enrolments in engineering-related degrees has led to the gradual decrease in the number of engineering graduates. This decrease occurs at a time of increasing demand in the labour market for highly qualified engineers, who are necessary for the implementation of fundamental societal functions. This…
Descriptors: Engineering Education, Educational Environment, Distance Education, Engineering
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Murphy, Kristin M. – LEARNing Landscapes, 2019
Learning to conduct qualitative research is a complex endeavor. In this article, I introduce mixed reality simulations as a scaffolded learning tool to support student mastery of learning and knowing how to conduct qualitative research. Like flight simulators used to train airline pilots prior to flying an actual airplane, mixed reality…
Descriptors: High School Students, Qualitative Research, Research Methodology, Research Skills
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Magaki, Takurou; Vallance, Michael – International Journal of Virtual and Personal Learning Environments, 2017
Recently, virtual reality (VR) technologies have developed remarkably. However, some users have negative symptoms during VR experiences or post-experiences. Consequently, alleviating VR sickness is a major challenge, but an effective reduction method has not yet been discovered. The purpose of this article is to compare and evaluate VR sickness in…
Descriptors: Computer Simulation, Symptoms (Individual Disorders), Questionnaires, Physiology
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Dressler, Virginia A.; Kan, Koon-Hwee – Journal of Museum Education, 2018
Theoretical and practical implications of incorporating Quick Response (QR) codes in a traveling international art exhibition are addressed in this paper. Blending the physical and virtual dimensions, the exhibition undergirded a pilot study of the integration of technology into traditional museum settings in both China and the United States. The…
Descriptors: Museums, Case Studies, Teaching Methods, Technology Integration
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Yildirim, Gürkan; Elban, Mehmet; Yildirim, Serkan – Asian Journal of Education and Training, 2018
Today, many innovations have been experienced in technology. These innovations progressively take their places in education environments. Virtual reality environments are among activity areas that have been frequently discussed and used in education environments in the recent years. In this context, this study aimed to determine general opinions…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
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Ozturk, Tugba H.; Hodgson, Vivien – British Journal of Educational Technology, 2017
In this paper, we argue that in order to get a fuller understanding of the complexity of conflict in democratic pedagogies in online and blended learning settings, it is important to know not only how to manage or resolve it, but also how it is triggered and can be avoided. The emancipatory nature of democratic pedagogies fosters differences, and…
Descriptors: Conflict, Computer Simulation, Instructional Design, Teaching Methods
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Fernández-Díaz, Elia; Rodríguez-Hoyos, Carlos; Salvador, Adelina Calvo – International Review of Research in Open and Distributed Learning, 2017
This study has been carried out within the context of the ECO European Project (E-learning, Communication Open-Data: Massive Mobile, Ubiquitous, and Open Learning) which is being financed by the European Union over four years (2014-17). It analyses the pedagogic architecture of MOOC on pedagogic/educational subjects in Spanish over one academic…
Descriptors: Spanish, Qualitative Research, Video Technology, Questionnaires
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