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Kurtulus, Aytac – Computers & Education, 2013
The aim of this study was to investigate the effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills. The study was designed based on experimental method. The "one-group pre-test post-test design" of this method was taken as the research model. The study was conducted with 3rd year…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Interactive Video
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Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine K. – Journal of Computers in Mathematics and Science Teaching, 2015
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as well as how it is used, impacts how much students learn. Interactive simulations are dynamic virtual environments similar to virtual manipulatives that…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Uses in Education, Educational Technology
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Hockicko, Peter; Krišták, Luboš; Nemec, Miroslav – European Journal of Engineering Education, 2015
Video analysis, using the program Tracker (Open Source Physics), in the educational process introduces a new creative method of teaching physics and makes natural sciences more interesting for students. This way of exploring the laws of nature can amaze students because this illustrative and interactive educational software inspires them to think…
Descriptors: Video Technology, Teaching Methods, Science Instruction, Physics
Carruthers, Heidy P. Cuervo – ProQuest LLC, 2013
The traditional language laboratory consists of computer-based exercises in which students practice the language individually, working on language form drills and listening comprehension activities. In addition to the traditional approach to the laboratory requirement, students in the study participated in a weekly conversation hour focusing on…
Descriptors: Second Language Learning, Oral Language, Language Proficiency, Spanish
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Kiili, Kristian – Australasian Journal of Educational Technology, 2005
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
Descriptors: Educational Games, Active Learning, Multimedia Instruction, Epistemology
Pepin, Michel; Dorval, Michel – 1986
This paper presents the results of two studies which were performed to assess the effects of the practice of an interactive video game on spatial visualization test scores. The first study used 70 Laval University undergraduate students as subjects, while subjects for the second study were 101 seventh grade students from the area of Quebec City.…
Descriptors: Adolescents, Analysis of Covariance, Computer Simulation, Foreign Countries
Krumboltz, John D.; Vidalakis, Nicole; Tyson, James – 2000
The Virtual Job Experience (VJE) is an interactive computer job simulation that allows learners to sample an occupation's actual tasks realistically. The effect of the VJE experience on students' career perceptions, explorations, and aspirations was examined in a study of 94 high school students enrolled in 3 summer school classes. Students were…
Descriptors: Advertising, Career Choice, Career Education, Career Exploration
Houlihan, Paunpimon A.; And Others – Journal of Computer-Based Instruction, 1992
Describes a study conducted at the University of Iowa College of Dentistry that compared the effectiveness and efficiency of adaptive instruction with nonadaptive instruction using interactive videodisc patient simulations. The Dental Diagnosis and Treatment (DDx&Tx) System is explained, and problem-solving skills and study time are discussed.…
Descriptors: Ability Grouping, Analysis of Covariance, Comparative Analysis, Computer Assisted Instruction
Overbaugh, Richard C. – 1993
Previous studies established that 6 hours of instruction focusing on cognitively demanding aspects of computer use were sufficient to reduce computer anxiety significantly among teacher education students. This paper reports on a study of whether or not it is possible to reduce anxiety at least as efficiently by providing a similar length computer…
Descriptors: Cognitive Style, College Students, Comparative Analysis, Computer Literacy