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Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Bijlstra, Jim P.; Jelsma, Otto – Programmed Learning and Educational Technology, 1988
Discusses how interactive video can be used as a training tool for process operators. Highlights include instructional features of interactive video, random access and branching capabilities, examples of training for operators of automated processes, simulation and interactive video, designing interactive video programs, and suggestions for…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Instructional Design
Char, Cynthia A.; Newman, Denis – 1986
This paper describes the highlights of a review of both commercially available videodiscs and research prototypes that was undertaken for the Interactive Videodisc Project, and sets out design principles suggested by the best examples, which take advantage of the unique characteristics of laser videodisc technology. Design options on three levels…
Descriptors: Computer Simulation, Databases, Design Requirements, Elementary Secondary Education
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
Gardner, P. R. – 1989
The Westinghouse Hanford Company Total Quality Program includes the development of Hanford General Employee Training (HGET), an interactive video course. The commitment to total quality is developed in both new and requalifying employees by requiring them to make positive choices when confronted with real life scenarios showing violations of…
Descriptors: Attitude Change, Computer Assisted Instruction, Computer Simulation, Courseware
Romiszowski, Alexander J.; Grabowski, Barbara L. – 1989
In the late 1960s and early 1970s a considerable amount of research was conducted on methods for authoring and structuring instructional materials by researchers who did not, at that time, have access to the existing delivery systems necessary to fully implement their ideas. One of these methodologies is Structural Communications, developed by…
Descriptors: Business Administration Education, Cognitive Structures, Computer Assisted Instruction, Computer Simulation
Fletcher, J. D. – 1989
This study was performed in response to the 1989 Department of Defense Appropriations Bill, which directed the Department of Defense to conduct a study on the use of interactive videodisk technology in education and training as it pertains to effectiveness, cost effectiveness, time on task, retention, and overall applicability to current and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Feasibility Studies
Ives, William – 1989
Continued advances in computerized training technology allow for a better link between instruction and evaluation. The use of computer-controlled audio and video feedback takes the automation of a mastery learning approach with its frequent shifts between instruction and testing a step further and begins to blur the distinction between training…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Evaluation Methods
Hall, Brandon – NewMedia, 1996
Describes several corporations' in-house produced interactive multimedia training methods that use video and CD-ROMs to simulate work activities. Reviews each training method's design, computer equipment, costs, benefits, and lessons learned. Lists 10 checkpoints for charting a successful interactive course and a sidebar presents a cost benefit…
Descriptors: Computer Simulation, Computer Software Development, Corporations, Cost Effectiveness
Tobin, Judith – 1984
This paper describes the development and current state of videodisk technology in Canada. The first section focuses on the technology itself, i.e., the disks, disk players, and the possibilities they offer for interaction between learner and machine. The current costs of the technology and the probable effect of these costs on the market are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Costs, Distance Education
Ellington, Henry – 1987
A sequel to the booklet "How Computers Can Be Used in Education," this booklet begins by looking at ways in which computer-based learning (CBL) materials can be used in different types of instructional situations, i.e., mass instruction, individualized learning, and group learning. The design and production of four types of conventional CBL…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation
Smith, Stanley G.; And Others – Journal of Computer-Based Instruction, 1986
Discusses production and evaluation of interactive computer-assisted videodisc laboratory tutorial simulations for use in prelaboratory instruction and as laboratory experiment replacement in an undergraduate chemistry course. Student performance on laboratory reports and tests was significantly better for students who utilized the simulations.…
Descriptors: Academic Achievement, Chemistry, Computer Assisted Instruction, Computer Graphics
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