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Showing 1 to 15 of 45 results Save | Export
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Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid – Turkish Online Journal of Educational Technology - TOJET, 2025
The integration of Augmented Reality (AR) and Artificial Intelligence (AI) is a growing subject in the technological field, especially when applied to benefit assembly tasks. This paper presents a Systematic Literature Review to explore the benefits, challenges, methods and tools in the utilization of AR and AI to assembly tasks applications. The…
Descriptors: Computer Simulation, Artificial Intelligence, Technology Uses in Education, Technology Integration
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Nirit Yuviler-Gavish; Omer Muati; Bar Hodya Gabbay – Interactive Learning Environments, 2024
The fourth industrial revolution and the rise of collaborative robots (cobots) in industrial assembly lines are changing the traditional role of human operators in assembly tasks from following a sequence of operations to working together with a cobot and being able to intervene at different stages of the assembly process. Hence, it is important…
Descriptors: Cognitive Processes, Cooperation, Robotics, Manufacturing
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Marianne Mäntyoja; Johanna Hautala – Journal of Geography in Higher Education, 2025
This article addresses the need for empirical research comparing students' experiences of learning in different hybrid spaces in higher education that blend digital spaces, physical spaces and learning interactions. We focus on hybrid spaces formed around Zoom, non-immersive virtual reality (VR), and on-campus with a telepresence robot (TPR)…
Descriptors: Technology Uses in Education, College Students, Blended Learning, In Person Learning
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Onime, Clement; Uhomoibhi, James; Wang, Hui; Santachiara, Mattia – International Journal of Information and Learning Technology, 2021
Purpose: This paper presents a reclassification of markers for mixed reality environments that is also applicable to the use of markers in robot navigation systems and 3D modelling. In the case of Augmented Reality (AR) mixed reality environments, markers are used to integrate computer generated (virtual) objects into a predominantly real world,…
Descriptors: Simulated Environment, Computer Simulation, Classification, Robotics
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Dana Di Pardo Léon-Henri; Julien Henriet; Marie-Laure Betbeder; Françoise Greffier; Floran Carvalho – Teaching English with Technology, 2025
This research delves into the transformative potential of humanoid robotics and artificial intelligence (AI) in the field of Teaching English to Speakers of Other Languages (TESOL), spotlighting their innovative contributions to modern language instruction. With a focus on robot-assisted language learning (RALL) and AI-powered tools, particularly…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Technology Integration
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Carlos Enrique George-Reyes; Edgar Omar López-Caudana; Maria Soledad Ramírez-Montoya – Contemporary Educational Technology, 2023
Research competencies are skills that university students must develop to create and socialize scientific products during their academic live. In this research, an experience was implemented to improve the students' competency levels through its imbrication with complex thinking and the use of Education 4.0 applications, such as remote team…
Descriptors: College Students, Student Research, Research Skills, Thinking Skills
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Azzah Al-Maskari; Thuraya Al Riyami; Sami Ghnimi – Journal of Applied Research in Higher Education, 2024
Purpose: Knowing the students' readiness for the fourth industrial revolution (4IR) is essential to producing competent, knowledgeable and skilled graduates who can contribute to the skilled workforce in the country. This will assist the Higher Education Institutions (HEIs) to ensure that their graduates own skill sets needed to work in the 4IR…
Descriptors: Career Readiness, Technological Literacy, Student Attitudes, Information Technology
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Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
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AlNajdi, Sameer M.; Alrashidi, Malek Q.; Almohamadi, Khalid S. – Interactive Learning Environments, 2020
Augmented reality (AR) has shown potential for aiding users in their assembly tasks. It provides a magic-lens view of the physical object. Thus, assembly tasks become less demanding. An assembly task using AR provides a pre-defined sequence of actions with a minimum amount of information to do the task. Thus, there is a need to exploit the…
Descriptors: Computer Simulation, Robotics, Educational Technology, Technology Uses in Education
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Gu, Chao; Sun, Jie; Chen, Tong; Miao, Wei; Yang, Yunshuo; Lin, Shuyuan; Chen, Jiangjie – Journal of Intelligence, 2022
In terms of the teaching process of matte painting, it is essential for students to develop a sound understanding of the relationship between virtual and physical environments. In this study, first-person view (FPV) drones are applied to matte painting courses to evaluate the effectiveness of the teaching, and to propose more effective design…
Descriptors: Art Education, Painting (Visual Arts), Robotics, Aviation Technology
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Ravendran, Saravnesvaran; Karpudewan, Mageswary; Ali, Mohd Norawi; Lay, Yoon Fah – Malaysian Online Journal of Educational Sciences, 2023
The Fourth Industrial Revolution (4IR) refers to the current rapid technological growth that fundamentally changes how humans live. 4IR is essential to improve higher education worldwide and develop crucial skills such as e-learning and innovation, information and media technology, and life and career skills. This study aims to assess the…
Descriptors: Technological Advancement, Foreign Countries, Technological Literacy, Pedagogical Content Knowledge
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Fidan, Mustafa; Debbag, Murat; Cukurbasi, Baris – Research in Comparative and International Education, 2021
The aim of this study is to reveal perceptions of pre-service teachers about 'LEGO robotic instructional practices,' 'augmented reality' and 'flipped classroom' concepts through metaphors. The study is descriptive research that was conducted as a survey model. The study group consists of 37 pre-service teachers studying the undergraduate programme…
Descriptors: Flipped Classroom, Robotics, Teaching Methods, Student Attitudes
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Ioannou, Marianna; Ioannou, Andri – Educational Technology & Society, 2020
The enactment of embodied learning in the authentic classroom introduces new challenges. The educational system has yet to develop a clear vision or learning design models that would guide the implementation of embodied learning using digital technologies and manipulatives. This study presents an example of a learning design for…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
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Alneyadi, Saif Saeed – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Background: This study explored science teachers' views about the nature and frequency of virtual lab implementation conducted by students and its contribution to developing science instruction and research in the United Arab Emirates (UAE). Material and Methods: Focus group was employed to collect data through structured interviews. The sample…
Descriptors: Computer Simulation, Science Experiments, Scientific Literacy, Foreign Countries
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Alemi, Minoo; Khatoony, Shiva – Teaching English with Technology, 2020
Technology integration has become increasingly prevalent in language education and technology teaching tools are currently used for English instruction. In line with this trend, it is also believed to be influential in teaching and learning pronunciation. To cast an empirical light on this issue, this study aimed to analyse the influence of…
Descriptors: Pronunciation Instruction, Teaching Methods, Computer Simulation, Robotics
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