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Showing 1 to 15 of 66 results Save | Export
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Christensen, Ulrik Juul; Heffernan, Drew; Barach, Paul – Simulation & Gaming, 2001
Discussion of the four basic types of educational simulators that are available foe medical education for problem-based, interactive learning focuses on the role of microsimulators. Describes educational medical simulators and suggests that the development of microsimulators should focus on the intelligent, educational feedback in the debriefing.…
Descriptors: Computer Simulation, Feedback, Medical Education, Problem Based Learning
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Park, Moonseo; Chan, Swee Lean; Ingawale-Verma, Yashada – Journal of Construction Education, 2003
Factors in successful implementation of simulation in construction education are as follows: (1) considering human factors and feedback effects; (2) focusing on tradeoffs between with managerial decisions and construction policies; and (3) developing a standalone tool that runs on any platform. Case studies demonstrated the effectiveness of these…
Descriptors: Computer Simulation, Construction (Process), Feedback, Higher Education
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Schroeder, James E. – Journal of Educational Technology Systems, 1984
Describes the Pedagogical mode of instruction developed for the U.S. Army's Videodisc Interpersonal Skills Training and Assessment project, which utilizes standardized role playing simulation with immediate feedback after each decision point to teach leadership and counseling skills. Instructional features unique to interpersonal skills training…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Feedback
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Cope, Peter; Simmons, Malcolm – Journal of Educational Psychology, 1994
The effects of limiting the availability of immediate feedback while using LOGO were studied for 48 students aged 9 to 11 solving rotation problems. Limiting feedback reduced the incidence of trial and error strategies, and higher level problem solving strategies were apparently used to compensate for the restricted feedback access. (SLD)
Descriptors: Computer Assisted Instruction, Computer Simulation, Elementary Education, Elementary School Students
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Perez, Roberto; Solomon, Howard – Journal of Educational Multimedia and Hypermedia, 2005
The purpose of this study was to examine the effect of a Socratic animated agent on user performance in a computer-based CD player disassembly simulation. Vocational Education students were randomly assigned to one of two versions of the simulation. One version offered text-based feedback in the form of statements; the other one featured an…
Descriptors: Computer Assisted Instruction, Animation, Teaching Methods, Computer Simulation
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Suh, Jennifer; Moyer, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2007
Both virtual and physical manipulatives are reported as effective learning tools when used with different groups of students in a variety of contexts to learn mathematical content. The use of multiple representations and the flexibility to translate among those representational forms facilitates students' learning and has the potential to deepen…
Descriptors: Physical Environment, Word Problems (Mathematics), Feedback, Algebra
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Reed, Stephen K. – Journal of Educational Psychology, 1985
Four experiments involving 180 undergraduates evaluated the effectiveness of computer graphics in improving estimates for algebra word problems. Variations in the simulation resulted in successful and unsuccessful programs as measured by the frequency with which students improved their estimates. Quality of feedback to students while learning is…
Descriptors: Algebra, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Clariana, Roy B. – 2000
Connectionist models apply various mathematical rules within neural network computer simulations in an effort, among other things, to mimic and describe human memory associations and learning. Learning involves the interaction of information provided by instruction with existing information already in the learner's memory (Ausubel, 1968; Bruner,…
Descriptors: Cognitive Processes, Computer Simulation, Feedback, High School Students
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Helms, T. C.; Doetkott, C. – Journal of Natural Resources and Life Sciences Education, 2007
We developed educational software to show graduate students how to plan molecular marker experiments. These computer simulations give the students feedback on the precision of their experiments. The objective of the software was to show students using a hands-on approach how: (1) environmental variation influences the range of the estimates of the…
Descriptors: Intervals, Computer Software, Graduate Study, Genetics
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Behnke, Ralph R.; Sawyer, Chris – Western Journal of Speech Communication, 1987
Considers several applications of microcomputer technology to instructional feedback in communication training. Describes how this technology is advantageous in the delivery of immediate, simultaneous, and delayed instructional comments in traditional performance courses. Discusses the linking of video and computer technology to provide…
Descriptors: Computer Simulation, Computer Uses in Education, Feedback, Higher Education
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Strang, Harold R.; And Others – Teaching and Teacher Education, 1989
Results are reported from a study designed to determine whether computer-based teaching simulation could influence short- and long-term skill acquisition in 61 preservice teachers. Two factors (task realism and clear, immediate post-teaching feedback) are identified as significant contributors to the simulation's training success. (IAH)
Descriptors: Computer Simulation, Computer Uses in Education, Feedback, Higher Education
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Vreman-de Olde, Cornelise; de Jong, Ton – International Journal of Science Education, 2004
In this study we investigated the design of assignments by students as a knowledge-generating activity. Students were required to design assignments for 'other students' in a computer simulation environment about electrical circuits. Assignments consisted of a question, alternatives, and feedback on those alternatives. In this way, subjects were…
Descriptors: Prior Learning, Assignments, Feedback, Computer Simulation
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Rieber, Lloyd P.; Tzeng, Shyh-Chii; Tribble, Kelly – Learning and Instruction, 2004
The purpose of this research was to explore how adult users interact and learn during an interactive computer-based simulation supplemented with brief multimedia explanations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion of a simple…
Descriptors: Discovery Learning, Computer Simulation, Multimedia Instruction, College Students
Farquhar, John D.; Regian, J. Wesley – 1994
Console-operation skill is procedural knowledge of control panel actions. The console operator must select appropriate sequences of steps (e.g., setting dials, pressing buttons, etc.) as mandated by desired goals and subgoals. A computer-based training (CBT) environment can simulate an environment where knowledge acquisition is efficiently and…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Simulation, Expert Systems
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Pavlovski, Raymond P.; And Others – American Behavioral Scientist, 1990
Experimentally examines reorganization, a fundamental component of William T. Powers' theory of mind based on the control theory of behavior. Attempts to model reorganization, focusing on improvements in performance with practice and how practice influences attention. Speculates how outputs from higher levels of the control hierarchy are involved…
Descriptors: Attention, Behavior Theories, Behavioral Science Research, Computer Simulation
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