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Showing 1 to 15 of 96 results Save | Export
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Aguayo, Claudio; Eames, Chris – Journal of Environmental Education, 2023
Mixed reality (XR) environments combining real-to-virtual immersive experiences provide unprecedented potential for reframing educational pedagogy and practice. XR environments provide scaffolded learning points accommodating individual needs, while enhancing sensorial and embodied experiences. XR environments can facilitate self-determined…
Descriptors: Computer Simulation, Environmental Education, Educational Technology, Foreign Countries
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Firmanul C. Wibowo; Hadi Nasbey; Ubed Alizkan; Dina R. Darman; Bayram Costu; Nur Jahan Ahmad; Muhammad A. H. Bunyamin – Pegem Journal of Education and Instruction, 2024
Augmented Reality (AR) can positively impact learning and provide authentic experiences in the form of simulations by increasing enthusiasm for learning and activities in the classroom. This research aims to develop the design and effectiveness of the Augmented Reality Greenhouse Effect (ARGE) Integration Model Physics Independent Learning (MPIL)…
Descriptors: Computer Simulation, Educational Technology, Program Design, Program Effectiveness
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Xiang, Lin; Goodpaster, Sagan; Mitchell, April – Journal of Science Education and Technology, 2022
The "Next Generation Science Standards" call for engaging K-12 students in three-dimensional learning, in which students make sense of phenomena or solve problems by simultaneously using science and engineering practices (SEPs), crosscutting concepts (CCCs), and disciplinary core ideas (DCIs). Decades of education research suggest…
Descriptors: Grade 6, Elementary School Students, Ecology, Scientific Concepts
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Tracy Bobko; Mikiko Corsette; Minjuan Wang; Erin Springer – IEEE Transactions on Learning Technologies, 2024
This article discusses the transformative impact of technology on knowledge acquisition and sharing, focusing on the emergence of the metaverse as a virtual community with vast potential for virtual learning. Learning in the metaverse is found to enhance engagement, motivation, and retention, while fostering 21st-century skills. It also offers…
Descriptors: Educational Innovation, Computer Simulation, Technology Uses in Education, Models
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Joseph M. Furner – International Journal of Education in Mathematics, Science and Technology, 2024
This paper will provide several examples of science and mathematics integration: navigation/map-reading, ecology/ecosystems/population growth, and chemistry/molecular structures. This paper underscores integrating STEM subjects with problem-based learning with technology such as video/computer simulations/programming/coding and the dynamic free…
Descriptors: Problem Based Learning, Mathematics Instruction, Educational Technology, Geometry
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Caroline P. Barnett; J. Loizzo; J. C. Bunch; S. Baker; M. P. Anderson – Journal of Environmental Education, 2024
The term "charismatic" refers to visually or empathetically appealing animals. They act as flagship species to garner interest and participation. This study explored the impact of charismatic animals featured in three virtual reality (VR) tours of an estuary system on youths' learning, connectedness to water (CTW), and tour perceptions.…
Descriptors: Animals, Environmental Education, Knowledge Level, Water
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Anderson, Katelyn; Grudens-Schuck, Nancy; Valek, Robert; Schulte, Lisa A.; Smalley, Scott W. – Natural Sciences Education, 2020
Digital games, especially simulations, have supported student learning outcomes in the areas of science and agriculture in classrooms and nonformal settings. Simulations contribute robustly to student achievement in science, technology, engineering, and mathematics (STEM), and agriculture content areas, especially when they are aligned with…
Descriptors: Academic Standards, National Standards, Video Games, Computer Simulation
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Kumpulainen, Kristiina; Wong, Chin-Chin; Byman, Jenny; Renlund, Jenny; Vadeboncoeur, Jennifer A. – Journal of Environmental Education, 2023
In this study we investigated how augmented storying fosters children's ecological imagination. Augmented storying couples culturally-based nature stories embedded in augmented storytelling technology with children's own mobile and multimodal storying activities outdoors in local ecologies. The study took place during a four-month,…
Descriptors: Story Telling, Environmental Education, Outdoor Education, Ecology
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Jan Oliver Wallgrün; Jack Shen-Kuen Chang; Jiayan Zhao; Peter Trenham; Pejman Sajjadi; Mark Simpson; Alexander Klippel – Journal of Biological Education, 2024
Virtual field trips are transforming education in biology and other place-based disciplines -- and not just since COVID-19 has imposed social distancing constraints. Efficient methods for content creation, combined with affordable immersive technology, provide the opportunity to integrate immersive experiences into ever-larger classes. However,…
Descriptors: Place Based Education, Computer Simulation, COVID-19, Pandemics
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Nina Adjanin; Gordon P. Brooks – Turkish Online Journal of Educational Technology - TOJET, 2023
Climate change and global warming have huge impacts on the most fragile ecosystems on Earth. With temperatures rising, most of the tropical glaciers on Earth, found near the Equator, will be gone before the end of the century. These far-removed natural areas are obscure and difficult for students to visit or learn from directly. Educating students…
Descriptors: Computer Simulation, Technology Uses in Education, Climate, Conservation (Environment)
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Gallagher, Kathleen; Cardwell, Nancy; Denichaud, Danielle; Valve, Lindsay – Ethnography and Education, 2022
This article explores the nature of ethnographic collaboration during the harrowing and unpredictable times of a global pandemic. Documenting Year Two of a five-year, multi-sited ethnographic study, which necessitated virtual fieldwork in global drama classrooms (in Canada, India, Colombia, Taiwan, England, Greece), we offer a theoretical picture…
Descriptors: Ethnography, Cooperation, Social Science Research, Climate
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Nguyen, Lan Thi; Tuamsuk, Kulthida – Cogent Education, 2022
This paper explored the characteristics of the digital learning ecosystem (DLE) in educational institutions based on the analysis of English scholarly discourse from various sources between 2002 and 2021. The content analysis method was used to examine core conceptual elements from the existing models. Researchers used Google Scholar and other…
Descriptors: Electronic Learning, Ecology, Discourse Analysis, Content Analysis
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Pulley, Melissa; Rodriguez, Leoncio; Lewis, Matthew; Kohler, Brynja; Gordillo, Luis – PRIMUS, 2022
Inspired by the approach first employed by C.S. Holling in his classic "disc experiment," this article provides a sequence of learning activities that increase students' understanding of the mechanisms behind saturating effects in predator-prey scenarios. The proposed lesson is recommended for inclusion in courses that address…
Descriptors: Biology, Science Instruction, Interdisciplinary Approach, Learning Activities
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Lee, Silvia Wen-Yu; Shih, Meilun; Liang, Jyh-Chong; Tseng, Yi-Chen – British Journal of Educational Technology, 2021
The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi-team participatory simulated game (MPSG) and a single-team participatory simulated game (SPSG). Two versions of a mobile-based game about marine fishery management were…
Descriptors: Learner Engagement, Animal Husbandry, Marine Education, Ecology
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Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
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