Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Creativity | 2 |
| Educational Technology | 2 |
| Gamification | 2 |
| Animation | 1 |
| Art Education | 1 |
| Career and Technical Education | 1 |
| Computer Software | 1 |
| Critical Thinking | 1 |
| Definitions | 1 |
| Design | 1 |
| More ▼ | |
Author
| Alvis Misjuns | 1 |
| Emmanouel Rovithis | 1 |
| Ieva Gintere | 1 |
| Kassinee Tupthong | 1 |
| Pinanta Chatwattana | 1 |
| Ágnes Karolina Bakk | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach

Peer reviewed
Direct link
