Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Simulation | 9 |
| Constructivism (Learning) | 9 |
| Courseware | 9 |
| Computer Assisted Instruction | 5 |
| Educational Environment | 4 |
| Educational Technology | 4 |
| Instructional Design | 4 |
| Computer Graphics | 2 |
| Computer Software Evaluation | 2 |
| Foreign Countries | 2 |
| High School Students | 2 |
| More ▼ | |
Source
| Computers and Education | 1 |
| Learning & Leading with… | 1 |
| Simulation & Gaming | 1 |
| Statistics Education Research… | 1 |
| Turkish Online Journal of… | 1 |
Author
| Black, John B. | 2 |
| Ayas, Alipasa | 1 |
| Blanco, Francisco | 1 |
| Chittaro, Luca | 1 |
| Duffy, Thomas M. | 1 |
| Galas, Cathleen | 1 |
| Gonzalez, Carina S. | 1 |
| Hawley, Chandra L. | 1 |
| Hedberg, John G. | 1 |
| Karrer, Monica | 1 |
| Kataoka, Verônica Yumi | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Evaluative | 4 |
| Speeches/Meeting Papers | 4 |
| Reports - Research | 3 |
| Reports - Descriptive | 2 |
| Book/Product Reviews | 1 |
Education Level
| Grade 9 | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Australia | 1 |
| Brazil | 1 |
| New York (New York) | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
dos Santos Ferreira, Robson; Kataoka, Verônica Yumi; Karrer, Monica – Statistics Education Research Journal, 2014
The objective of this paper is to discuss aspects of high school students' learning of probability in a context where they are supported by the statistical software R. We report on the application of a teaching experiment, constructed using the perspective of Gal's probabilistic literacy and Papert's constructionism. The results show improvement…
Descriptors: Probability, Statistics, Courseware, High School Students
Tatli, Zeynep; Ayas, Alipasa – Turkish Online Journal of Distance Education, 2012
The lab applications, which were started to be applied through mid 19th century, not only provide a new point of view but also bring about a new dimension to the lessons. At early times they were used to prove theoretical knowledge but lately they turned into environments where students freely discover knowledge as an individual or in groups. The…
Descriptors: Constructivism (Learning), Experimental Groups, Control Groups, Chemistry
Chittaro, Luca; Ranon, Roberto – Computers and Education, 2007
Web3D open standards allow the delivery of interactive 3D virtual learning environments through the Internet, reaching potentially large numbers of learners worldwide, at any time. This paper introduces the educational use of virtual reality based on Web3D technologies. After briefly presenting the main Web3D technologies, we summarize the…
Descriptors: Computer Simulation, Courseware, Web Based Instruction, Constructivism (Learning)
Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
Galas, Cathleen – Learning & Leading with Technology, 1998
Discusses the use of multimedia software and the need to apply constructivist theories so students become more involved with the software, progressing from simply watching presentations to creating simulations. A project-based learning environment that uses MicroWorlds software is described that focuses on marine biology and oceanography. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Constructivism (Learning)
Black, John B.; And Others – 1994
Teachers College of Columbia University (New York) and the Dalton School, an independent school in New York City, have collaborated on the Dalton Technology Project and its "Archaeotype" program which presents students with a graphic simulation of an archeological site. Students simulate digging up the artifacts, use reference sources to…
Descriptors: Archaeology, Comparative Analysis, Computer Assisted Instruction, Computer Graphics
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Hedberg, John G.; And Others – 1994
This paper examines improving learning outcomes through redesigning information landscapes. The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the user interface to this information to be effective and efficient, consideration must be given to the cognitive load placed on the…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation
Black, John B.; And Others – 1994
Two graphic computer simulations have been prepared for teaching high school and middle school students about how business organizations and financial systems work: "Parkside," which simulates managing a hotel; and "Guestwear," which simulates managing a clothing manufacturer. Both simulations are based on six principles of…
Descriptors: Authoring Aids (Programming), Business Administration, Computer Assisted Instruction, Computer Graphics

Peer reviewed
Direct link
