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Diane Burke; Helen Crompton; Christine Nickel – TechTrends: Linking Research and Practice to Improve Learning, 2025
The use of XR, which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) has evolved rapidly in higher education (HE), driven by advancements in technology and the increasing recognition of its potential to enhance learning experiences. This systematic review provides unique findings with an up-to-date examination of…
Descriptors: Computer Simulation, Technology Uses in Education, Higher Education, Educational Research
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Sweeney, Sara K.; Newbill, Phyllis; Ogle, Todd; Terry, Krista – TechTrends: Linking Research and Practice to Improve Learning, 2018
The authors explore how 3D visualizations of historical sites can be used as pedagogical tools to support historical empathy. They provide three visualizations created by a team at Virginia Tech as examples. They discuss virtual environments and how the digital restoration process is applied. They also define historical empathy, explain why it is…
Descriptors: Computer Simulation, Visualization, Empathy, Historic Sites
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Ponners, Pamela Jones; Piller, Yulia – TechTrends: Linking Research and Practice to Improve Learning, 2019
Research shows that well before children can verbalize their thoughts, they often create internal visual models of what scientists are and what they do (Farland-Smith 2012). Therefore, discovering, understanding and recording a student's own stereotypical perceptions are crucial to science instructors, as it is believed that perceptions may affect…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Cognitive Structures