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Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid – Turkish Online Journal of Educational Technology - TOJET, 2025
The integration of Augmented Reality (AR) and Artificial Intelligence (AI) is a growing subject in the technological field, especially when applied to benefit assembly tasks. This paper presents a Systematic Literature Review to explore the benefits, challenges, methods and tools in the utilization of AR and AI to assembly tasks applications. The…
Descriptors: Computer Simulation, Artificial Intelligence, Technology Uses in Education, Technology Integration
Arinda Eka Lidiastuti; Hadi Suwono; Sueb Sueb; Sulisetijono Sulisetijono – International Society for Technology, Education, and Science, 2024
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a pandemic. The keyword used to find the articles on the Scopus database was "augmented AND reality AND in AND…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Research
Vaduva, Adrian O.; Serban, Costela L.; Lazureanu, Codruta D.; Cornea, Remus; Vita, Octavia; Gheju, Adelina; Jurescu, Aura; Mihai, Ioana; Olteanu, Emilian G.; Lupu, Vlad; Pup, Alexandra; Cornianu, Marioara; Mure?an, Anca; Taban, Sorina; Dema, Alis L. C. – Anatomical Sciences Education, 2022
Several alternatives to formalin-stored physical specimens have been described in medical literature, but only a few studies have addressed the issue of learning outcomes when these materials were employed. The aim of this study was to conduct a prospective controlled study to assess student performance in learning anatomic pathology when adding…
Descriptors: Pathology, Visual Aids, Computer Simulation, Medical Students
Lu?trea, Anca; Dinca, Melinda; Cra?ovan, Mariana; Oni?iu, Atalia; Luche?, Dan; Fyhn, Håkon; Røyrvik, Jens – Journal of Educational Sciences, 2023
As a result of the COVID-19 pandemic, formal education underwent a period of rapid transformation. Beyond this period, the virtual learning environment proposed a reevaluation of curriculum design and didactic strategies. The Classroom Laboratory NTNU-WUT Joint Course (CL) was introduced as a novel learning experience for students at West…
Descriptors: Learning Experience, Computer Simulation, Reflection, Foreign Countries
Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
Smith, Peter K.; Thompson, Fran; Jessel, John; Kožuchová, Andrea; Ferreira, Irene; Idriceanu, Gabriela; Menesini, Ersilia; Miklosz, Margaret; de Villanueva, Marian – Journal of Psychologists and Counsellors in Schools, 2020
Cybermentoring refers to virtual peer support in which young people themselves are trained as cybermentors and interact with those needing help and advice (cybermentees) online. This article describes the training in, and implementation of, a cross-national cybermentoring scheme, Beatbullying Europe, developed in the United Kingdom. It involved…
Descriptors: Mentors, Computer Simulation, Peer Relationship, Workshops
Whewell, Emma; Caldwell, Helen; Frydenberg, Mark; Andone, Diana – Education and Information Technologies, 2022
This paper presents data from two international projects focused on the interaction between changemaking and digital making in university students. The data is drawn from the contributions of 63 university students located in the United States, Romania, Spain, Belgium, Norway, Denmark and England. Using a design thinking methodology and a thematic…
Descriptors: College Students, Foreign Countries, Computer Simulation, Creative Activities
Richterek, Lukáš; Ríha, Jan – International Baltic Symposium on Science and Technology Education, 2019
The report of AROMA project (AROMA project consortium, 2018) summarizes a detailed study performed within project partner countries (Belgium, Czech Republic, Greece, Malta, Romania, Spain and Sweden) aimed at identifying the training needs connected with augmented reality technology (AR) and entrepreneurial skills and mapping an awareness about…
Descriptors: Educational Technology, Technology Uses in Education, Educational Needs, Training
Barbara Bruschi; Theofild-Andrei Lazar; Manuela Repetto; Fabiola Camandona; Melania Talarico; Damaris Baciu; Simone Zamarian – International Association for Development of the Information Society, 2024
This study presents an innovative approach to promoting the international attractiveness of the University of Turin (UniTo) through synergy with the University of the West Timi?oara in the "UNITorientA" project. In particular, the focus is developing a gamified virtual tour to offer students an interactive immersion in university spaces.…
Descriptors: Game Based Learning, Universities, Philosophy, Departments
Freiderikos Valetopoulos, Editor; Nicoleta Laura Popa, Editor; Rebeca Hernández, Editor – Peter Lang Publishing Group, 2025
The present volume constitutes a singular contribution to its field on several counts. First and foremost, it is an outcome of a joint research effort by members of various European higher education institutions who have cooperated within the framework of the European Campus of City Universities Project (EC2U). It is an initiative that brings…
Descriptors: Higher Education, Educational Policy, Universities, Language Planning
Meletiou-Mavrotheris, Maria; Carrilho, Ana Rita; Charalambous, Constadina; Mavrou, Katerina; Christou, Christiana – Education Sciences, 2020
Living Book--Augmenting Reading for Life, a three-year EU-funded Erasmus + project (September 2016-August 2019), exploited the affordances of augmented reality (AR) and other emerging technologies in order to address the underachievement of European youth in reading skills. The program developed an innovative approach that empowers teachers from…
Descriptors: Faculty Development, Books, Computer Simulation, Foreign Countries
Patricia Arnold; Swapna Kumar – International Journal of Designs for Learning, 2021
"Social Europe Days" is a collaborative four-day international seminar held yearly near Brussels, Belgium, by a network of ten European universities from eight different countries. Due to the COVID-19 pandemic, the seminar had to be offered virtually and redesigned. The final design included synchronous and asynchronous activities,…
Descriptors: Computer Simulation, International Cooperation, Seminars, Networks
Inmaculada Arnedillo Sánchez, Editor; Piet Kommers, Editor; Tomayess Issa, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2025
These proceedings contain the papers and posters of 21th International Conference on Mobile Learning (ML 2025) and 10th International Conference on Educational Technologies 2025 (ICEduTech 2025), organised by the International Association for Development of the Information Society in Madeira Island, during 1-3 March 2025.
Descriptors: Electronic Learning, Educational Technology, Blended Learning, Online Courses
Frydenberg, Mark; Andone, Diana – Journal of Information Systems Education, 2018
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of global communities. This study shares results of a collaborative learning project about augmented…
Descriptors: Computer Graphics, Computer Simulation, Global Approach, Communities of Practice
Schwarz, Claudiu – Journal of Educational Sciences, 2017
The term of implicit learning is still subject to controversy. "At least a dozen different definitions have been offered in the field" (Frensch & Rünger, 2003 p.13). While some scholars consider it downright inexistent (see Chun & Jiang, 1998), many others are trying to identify how we seem to acquire knowledge in absence of…
Descriptors: Learning Strategies, Informal Education, Information Technology, Video Technology
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