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Michael Detyna – Journal of Interactive Learning Research, 2025
An investigation into the use of virtual reality for educational use was conducted at a London art gallery and university, exploring a new approach to a learning environment. A viewing of an Impressionist landscape painting was also experienced as a 3D virtual reality experience. The intention was to consider if this immersive experience could…
Descriptors: Computer Simulation, Technology Uses in Education, Arts Centers, Universities
Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
Gülcan Gencer; Nazli Sensoy; Kerem Gencer – Journal of Learning and Teaching in Digital Age, 2025
The metaverse is defined as an inevitable evolution of the internet and holds great potential as a new medium for social interaction. Its integration into educational environments has been increasingly recommended. This study aimed to explore a technology-supported solution for the challenges experienced in the problem-based learning (PBL) process…
Descriptors: Problem Based Learning, Medical Education, Computer Simulation, Computer Uses in Education
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Rachel Elizabeth Bee – ProQuest LLC, 2021
The problem addressed through this study was that the combination of student anxiety towards patients with mental health conditions along with their unpreparedness for exercising active listening, empathy, and self-awareness in clinical situations created a barrier to achieving therapeutic nurse-patient relationships in Psychiatric-Mental Health…
Descriptors: Undergraduate Students, Nursing Education, Nursing Students, Mental Health Workers

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