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Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
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Otman Jaber; Sara Bagossi; Michael N. Fried; Osama Swidan – ZDM: Mathematics Education, 2024
This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality environment. With this technology, real-world phenomena and virtual representations may be connected simultaneously. We aim to investigate how students connect elements of the two worlds when conceptualizing…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
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Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
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Fatih Kaya; Ismail San – Advanced Education, 2025
The main purpose of this research is to determine teachers' cognitive structures about the Metaverse. It is a descriptive research in a survey model. The research participants consist of 93 teachers working in public schools in the 2023-2024 academic year in Malatya, Türkiye. First, a stratified purposive sampling method was used to identify the…
Descriptors: Foreign Countries, Computer Simulation, Public School Teachers, Cognitive Structures
Brien Waller Luck – ProQuest LLC, 2024
The purpose of this qualitative study was to collect data from 18 published augmented reality researchers to determine their perceptions on: (a) how augmented reality will influence high school education in the future; (b) how augmented reality will impact curriculum and instruction, taking into account specific content areas (e.g., science,…
Descriptors: Computer Simulation, Simulated Environment, High Schools, Technology Uses in Education
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Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education
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Esra Çakirlar-Altuntas; Salih Levent Turan – Journal of Biological Education, 2025
This study aims to reveal the effectiveness of documentary-based augmented reality applications in environmental education compared to the direct instruction method supported by the question and answer technique. The research was designed as mixed-method research, and the study group consisted of 118 tenth grade students. T-tests were used to…
Descriptors: Computer Simulation, Environmental Education, Documentaries, Instructional Effectiveness
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Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
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Prakasha G. S.; Maria Lapina; F. G. Roseline; L. Yogesh; S. Thirumalesha – Journal of School Administration Research and Development, 2025
Virtual Reality (VR) provides an immersive learning (IL) experience by simulating real-world scenarios that bridge the gap between theory and application. VR simulations are interactive and enhance student engagement across a range of concepts, from simple to complex. India and Russia share similar cultural and historical backgrounds, and both are…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
Martin, Eli – ProQuest LLC, 2023
As the number of STEM opportunities and the need for a scientifically literate society increases, educators in STEM fields require tools that help support these needs. Chemistry is one STEM content area that would benefit from exploring educational technology that supports conceptual understanding. An action research study was conducted to…
Descriptors: Chemistry, Educational Technology, Concept Formation, Learner Engagement
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Samuel Jere; Mamotena Mpeta – Research in Science Education, 2024
One of the critical goals of teaching chemistry is to enable learners to gain conceptual understanding. Traditional instruction has often been associated with rote memorisation, resulting in learners failing to explain observed chemical phenomena, make predictions based on acquired concepts, advance convincing arguments, and engage in meaningful…
Descriptors: Computer Simulation, Concept Formation, Energy, Scientific Concepts
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Juan Zheng; Zilong Pan; Shan Li; Charles Xie – Educational Technology & Society, 2024
Self-regulation is crucial for student success in scientific inquiry and engineering design. However, it remains unclear how students dynamically engage in self-regulated learning (SRL) processes to achieve high performance. In this study, we investigated the temporal nature of self-regulation during engineering design by leveraging computer trace…
Descriptors: Learning Strategies, Self Management, High School Students, High Achievement
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Julianna Washington; Candace Walkington – Grantee Submission, 2024
Recent developments in Augmented Reality (AR) headset technologies have allowed for users to see and manipulate the same 3D hologram at the same time, allowing for collaborative, embodied interactions using gestures and actions. Three-dimensional geometry has traditionally been taught largely through 2D projections of 3D figures on pages or…
Descriptors: Mathematics Instruction, Mathematical Logic, Nonverbal Communication, Computer Simulation
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Laura Norwine; Emily Bouck; Sarah Reiley; Holly M. Long; Larissa Jakubow; James Nuse – Rural Special Education Quarterly, 2025
Students with disabilities may find it difficult to learn and gain the life skills needed to live, work, socialize, and attend postsecondary education. In vivo and community-based instruction (CBI) are among the most effective ways to teach life skills, especially with a goal of generalization. Despite the strong relationships that often exist in…
Descriptors: Students with Disabilities, Daily Living Skills, Computer Simulation, Rural Schools
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