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Orakarn Laoharutanun; Noawanit Songkram; Danupol Hoonsopon – Journal of Information Technology Education: Research, 2025
Aim/Purpose: The study investigated how immersive learning environments could be used to encourage student engagement and reuse intentions by integrating desktop augmented reality (AR) into the classroom among primary school students. Background: This paper addresses the potential applications of immersive technology for younger learners and…
Descriptors: Foreign Countries, Computer Simulation, Elementary School Students, Computer Uses in Education
Robin Couture-Matte – Canadian Modern Language Review, 2025
The present investigation aimed to assess the use of scaffolding strategies by young English as a second language learners who carried out communicative tasks in the context of high-immersive virtual reality (HVR) (Kaplan-Rakowski & Gruber, 2019). More specifically, 24 students enrolled in an intensive program in the province of Quebec,…
Descriptors: Computer Simulation, Second Language Instruction, Second Language Learning, Teaching Methods
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Wang, Cixiao; Wang, Jingxin; Shi, Zhu; Wu, Feng – Interactive Learning Environments, 2023
Digital instructional tools, such as virtual manipulatives, have been widely adopted as an enhanced approach to inquiry-based learning. However, the optimal ratio of mobile devices to students in instructional settings remain controversial. This research introduced a counterbalanced quasi-experiment to compare the learning performance and…
Descriptors: Comparative Analysis, Science Education, Inquiry, Active Learning
Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
Osman Urhan; Ercan Akpinar – Science Insights Education Frontiers, 2024
Recently, Virtual reality (VR) technologies have started to be used increasingly in the field of education, as in many other fields. With the widespread use of virtual reality applications, there is a need to investigate the effects of virtual reality applications in the field of education. The results obtained from these researches can contribute…
Descriptors: Student Attitudes, Elementary School Students, Elementary School Science, Science Instruction
Keçeci, Gonca; Yildirim, Pelin; Zengin, Fikriye Kirbag – Journal of Science Learning, 2021
Mobile augmented reality (MAR) draws attention in terms of providing a flexible learning process and environment. It is thought that learning environments can be more effective using MAR technology. The research aimed to determine the secondary school students' views on the use of MAR technology in science teaching. The research was conducted with…
Descriptors: Middle School Students, Student Attitudes, Grade 6, Handheld Devices
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Jessica Thomas; Sara Bicard; Kate D. Simmons – Journal of Special Education Technology, 2025
An alternating treatments design was used to analyze the effects of concrete and virtual manipulatives on the duration and number of correctly solved linear equations by three middle school students with cognitive disabilities. Participants physically manipulated algebra tiles to solve an equation during the concrete manipulative condition. During…
Descriptors: Students with Disabilities, Algebra, Problem Solving, Manipulative Materials
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Keçeci, Gonca; Yildirim, Pelin; Zengin, Fikriye Kirbag – Science Education International, 2021
In this research, the effects of science education using mobile augmented reality (MAR) application on students' attitudes towards science and technology and their academic achievement were determined and two socioeconomic levels were compared. In this research, a parallel pattern mixed method is used. The research, was carried out 143 sixth grade…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Handheld Devices
Latsi, Maria; Kynigos, Chronis – International Journal of Science and Mathematics Education, 2022
Drawing upon constructionism and neo-materialist approaches on the role of physical activity and the human body in teaching and learning mathematics, this paper investigates the meanings constructed by students while collaboratively carrying out tasks focusing on the dynamic aspects of the concept of angle in the educational context of a 6th grade…
Descriptors: Mathematics Instruction, Grade 6, Elementary School Students, Foreign Countries
Fan-Jun Yang; Chien-Yuan Su; Wen-Wen Xu; Yue Hu – Interactive Learning Environments, 2023
Argumentation scaffolding can be used to enhance the formulation of logical arguments as well as the performance of such arguments. This study presents a web-based synchronized scientific argumentation environment integrated with prompt scaffolding to support simulation-based physics learning for elementary school students. To investigate the…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, Physics, Science Instruction
Russo-Ponsaran, Nicole M.; McKown, Clark; Karls, Ashley; Wu, Irene Y. H. – Grantee Submission, 2021
Virtual Environment for Social Information Processing (VESIP™) is a web-based social information processing assessment developed for youth in grades 3-7. VESIP was developed to address: (1) the broader assessment of social information processing in a variety of socially challenging situations; and (2) the need for technically strong and scalable…
Descriptors: Computer Assisted Testing, Interpersonal Competence, Computer Simulation, Test Reliability
Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education

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