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Fengjuan Wang; Azilawati Jamaludin; Aik Lim Tan – Learning: Research and Practice, 2025
The neurocognitive mechanisms underlying prevalent learning disorders, such as dyslexia, dyscalculia, and their comorbidity, remain unclear and are the subject of ongoing debate. The core-deficit hypothesis has long been the dominant theory explaining these mechanisms across various learning disorders. However, this hypothesis faces criticism for…
Descriptors: Dyslexia, Learning Disabilities, Artificial Intelligence, Computer Simulation
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Esen Gökçe Özdamar – Sport, Education and Society, 2025
Three-dimensional thinking, observation, and practice have long been an important part of architectural education. Reduced awareness of corporeality and the senses can impair a student's capacity to create and develop an architectural environment holistically. Simulation programmes are an important tool to fill this gap, as they can broaden a…
Descriptors: Architectural Education, Spatial Ability, Aquatic Sports, Kinesthetic Methods
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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
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Malte Rolf Teichmann – IEEE Transactions on Learning Technologies, 2025
Due to the rise of virtual reality and the--at least now--hypothetical construct of the Metaverse, learning processes are increasingly transferred to immersive virtual learning environments. While the literature provides few design guidelines, most papers miss an application and evaluation description of the design and development processes. As a…
Descriptors: Instructional Design, Computer Simulation, Educational Environment, Learning Processes
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Yue Li; Mikael Johansson; Andrey R. Nikolaev – npj Science of Learning, 2025
Contextual shifts are crucial for episodic memory, setting event boundaries during event segmentation. While lab research provides insights, it often lacks the complexity of real-world experiences. We addressed this gap by examining perceptual and conceptual boundaries using virtual reality (VR). Participants acted as salespeople, interacting with…
Descriptors: Memory, Computer Simulation, Context Effect, Adults
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Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
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Ece Yüksel; Zachary Boogaart; Steven M. Weisberg – Cognitive Research: Principles and Implications, 2025
Spatial navigation relies on extracting environmental information to determine where to go. To support navigation behavior, navigational aids, such as maps, compasses, or global positioning systems (GPSs), offer access to easily extractible information, but do these aids enhance spatial memory? Here, we propose the hypothesis that navigation aids…
Descriptors: Cues, Spatial Ability, Cognitive Processes, Computer Simulation
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Satoru Muro; Keisuke Miyosawa; Kumiko Yamaguchi; Kentaro Okamoto; Shota Okamoto; Tomoki Itamiya; Keiichi Akita – Anatomical Sciences Education, 2025
3D visualization tools have been developed to assist in the anatomical learning of medical students, but the evidence on the effectiveness of these tools is inconsistent. Conventional 3D materials are often displayed on 2D screens, which can limit their educational impact. This study evaluates the effectiveness of the presentation of 3D learning…
Descriptors: Computer Simulation, Visualization, Anatomy, Instructional Materials
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Megan E. Welsh; Kayce L. Mastrup – Educational Technology Research and Development, 2025
This paper explores the potential of new, technology enriched teaching simulations (Simulations) to support learning. Using the principles of evidence-centered design (ECD; Mislevy et al., Measurement: Interdisciplinary Research and Perspectives. 1:3-62, 2003), we provide a roadmap for the design of: (a) simulation-based assessments (SBAs) and (b)…
Descriptors: Computer Simulation, Technology Uses in Education, Student Evaluation, Instructional Effectiveness
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M. Simonet; C. Vater; C. Abati; S. Zhong; P. Mavros; A. Schwering; M. Raubal; C. Hölscher; J. Krukar – Cognitive Research: Principles and Implications, 2025
Cognitive maps are mental representations of space essential for guiding spatial behavior. To assess the properties of these cognitive maps, sketch mapping has been widely used as a research tool in spatial cognition research. This scoping review aims to provide a comprehensive overview of the methodologies and the cognitive processes concerning…
Descriptors: Visualization, Maps, Freehand Drawing, Spatial Ability
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Alex Barrett; Fengfeng Ke; Nuodi Zhang; Chih-Pu Dai; Saptarshi Bhowmik; Xin Yuan; Sherry Southerland – Journal of Technology and Teacher Education, 2025
This case study reports on the perceptions and dialogic behaviors of 15 preservice K-12 teachers engaging in simulation-based teaching practice with AI-powered student agents. Data included transcripts of text-based classroom dialogue, interviews, observations, and conversation logs. Using mixed-methods analyses and a framework of ambitious…
Descriptors: Preservice Teachers, Artificial Intelligence, Computer Simulation, Dialogs (Language)
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Jacob Davidsen; Rolf Steier – International Journal of Research & Method in Education, 2025
Methodological advancements for the study of learning processes are both shaped by and drivers of technology developments. Interaction Analysis (IA), as a core methodological approach over the past three decades is reflective of this relationship and can be understood by examining moves from analogue video tapes, to digital media, computational…
Descriptors: Educational Research, Interaction, Research Methodology, Computer Use
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Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
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Bahar Radmehr; Tanja Kaser; Adish Singla – Journal of Educational Data Mining, 2025
There has been a growing interest in developing simulated learners to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the learner's ability to generalize skills across tasks. In…
Descriptors: Generalization, Reinforcement, Computer Simulation, Artificial Intelligence
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Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
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